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Thread: Bèta version of RTRVII Platinum released!

  1. #1
    20ninescene's Avatar Artifex
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    Icon10 Bèta version of RTRVII Platinum released!

    Hi everyone, I previously released an alpha version of RTRVII Platinum and after lots of tweaking and testing I decided to release it as a bèta version since it's almost complete and it seems pretty stable now.


    Here's a list of new features:
    -Polybian reforms for the romans.
    -Overhauled the Antigonid unit roster. New units include the agema, basilikoi peltastai (replace the asthetairoi and hypaspists), leukaspides, chalkaspides (replace the pezhetairoi), xystophoi and kestrosphendonetai. The sarrisaphoroi are removed.
    -New environments for RTRVII (it looks better than the environments in Roma Surrectum III IMHO).
    -Some new units including Asturian axemen and Cohors Evocata.
    -the achean league have a new unit namely epilektoi phalangitai, and it's only recruitable in corinth.
    -New granary building with two levels, this building will reduce the impact of sieges and food shortages.
    -RSII building textures.
    -2 hitpoints for all units (some elite or heavily armored units have 3 hitpoints).
    -hoplites can form a phalanx but don't worry, they'll will not hold their spears like phalangites. Unlike phalangites hoplites can fight effectively outside the phalanx formation, but never attack another phalanx from the front when your hoplites are not in phalanx formation or you will lose severely. Furthermore hoplites can now run while in phalanx formation but phalangites still can't.
    -More dynamic movement and fatigue.
    -More dynamic weather.
    -More dynamic projectile ranges (damage and accuracy depends on distance and flaming arrows have reduced range).
    -Flaming arrows have severely reduced damage and accuracy, but they are still useful to set enemy siege equipment to fire and to scare elephants and chariots.
    -Lithoboloi (stone throwing ballistas) and polyboloi (repeating ballistas).
    -Soundtracks of RSII, 0AD, DTW, EB and R2TW are added to RTRVII for a bit more variation in music.
    -Enhanced battle sound effects.
    -The Cimbri can become a horde.
    -Enemy generals are harder to kill.
    -Unit sizes have been increased.
    -realistic casualty rates, just like in real life most casualties will happen during the rout.
    -a trait system that simulates supplies and starvation.
    -a script that makes you able to get peace with death factions.
    -AI bonuses to make the campaign harder.
    -High resolution heightmap of the Mediterranean Sea, Black Sea and Atlantic Ocean, that is visible on both the campaign- and the mini-map, the resolution is three times the resolution of the campaignmap itself. Shallow areas are light blue and deep areas are dark blue, also the climate affects the colour; more temperate waters have a darker and less saturated grey-blue colour while subtropical waters have a more saturated cyan colour.
    -some variation in banners, depending on the culture for the free people faction (since v3.0).
    -lots of new traits and new descriptions, trait triggers & levels for existing traits (since v3.0).
    -new classes of classes of infantry, cavalry and artillery: medium cavalry, medium infantry, light artillery, medium artillery and heavy artillery (since v3.0).
    -banners will tear when a unit routs (since v3.0).
    -new wall textures made by DAVIDE (since v3.0).
    -new testudo formation icon (since v3.0).
    -celtic, germanic, thracian and iberian aor light cavalry have a chainmail armoured variant that becomes available after the Marian reforms. It has almost identical stats as the original except it has higher armour and slightly better morale, it's also slightly more expensive (since v3.0).
    -Marian equites are removed since the equites were phased out as a cavalry in the early first century BC (since v3.0).
    -More dynamic morale. Morale depends on supplies, the location of the army, the generals's command skill & experience, e.t.c. (since v3.1)
    -alliances last slightly longer and there is also slighly less backstabbing (since v3.5).
    -slightly harder campaign & battle AI (since v3.5).
    -even more new traits & trait triggers (since v3.7).
    -lethality has been increased by a factor of 1.7 to compensate that units have 2 hitpoints. (since v3.8)
    -further tweaked campaign AI (since v3.9)
    -ReallyBadAI Script adapted for RTW Alexander by Germanicu5. Please note that this feature only works if you run the mod with RTW Alexander. (since v3.9)
    -Lots of tweaks and bugfixes.
    -e.t.c.


    Here are some screenshots from the new environments:
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    Installation guide:


    1. Make sure you have a clean RTW install. If you are not using steam I recommend to install RTW and RTRVII in a folder called C:\games\RTRVII on your harddisk instead of the program files folder. Also make sure that your PC will be able to run the mod, the recommended specifications for this mod are Windows Vista 64 bit or a newer version of windows, 4GB of RAM, 512GB of VRAM, at least 10GB of free space on your harddisk and a 64 bit processor that runs at 2GHz or more.




    2. Remove any existing folders in you RTW directory named "RTRVII", this is important to fix the coastlines bug.




    3. Download this 7zip file & extract it in your RTW directory: (this is v3.0)
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!zN4y1B5C




    4. Download one of the patches and extract it into your RTW directory:
    You can choose between v3.6 and v3.9, v3.9 has less bugs, more balanced gameplay and a lot of new traits, but if you would like to continue a campaign of a previous version, then I would recommend to play v3.6 instead of v3.9

    This is v3.6:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    This is v3.9:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!XJRTiRBD




    5. If you want to play with RTRVII RTW Alexander or RTW 1.5/1.5.1 you'll need one of these two patches:

    RTW Alexander:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!jE5xxaCK
    RTW 1.5/1.5.1
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!ydZmyKaL




    6. Battles in RTRVII are quite long, if you want shorter battles and lower morale, then you should replace your EDU file (it's located in this folder: ...\Rome Total War\RTRVII\data) by this one:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!GEASDLZZ
    Slightly shorter battles for alexander & rtw 1.5:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!aJxAwCpS

    if you still think that battles are too long you might want to try this one:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!GVwSBRrS
    Shorter battles for alexander & rtw 1.5:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!eIRC2D4Q

    -WARNING! this is for v3.9 only, it might be incompatible with v3.6




    7. For players whose graphics card has less than 512 mp VRAM, I recommend to revert the medieval campaign map trees to the old Rome 1 trees. If this applies to you should replace the descr_climates.txt file in ...\Rome Total War\RTRVII\data folder by this one:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    http://mega.nz/#!yZwGkCZK




    8. Make your Rome Total War Barbarian Invasion/Alexander/RTW exe large address aware. This is needed because the mod uses 3GB of ram and rtw is not able to use more than 2GB, unless you make it large address aware. If you don't the game will crash when you start a campaign.
    http://www.techpowerup.com/forums/th...-aware.112556/




    9. Right click on your RTW:BI/RTW:ALX/RTW exe, go to proporties, go to compatibility and select:
    -Run this program in compatibility mode for: Windows XP (Service Pack 2)
    -Run this program as an administrator




    9. Make a shortcut of RTW Barbarian Invasion / RTW Alexander / RTW and add these command line switches:
    -show_err -ne -mod:RTRVII




    10. Run the game using the shortcut you made and have fun playing RTRVII Platinum.




    Copy of the credits.txt file:
    Spoiler Alert, click show to read: 
    _RTRVII CREDITS

















    _Alejandro Rodriguez (R.I.P.)


    Music










    _Alex McGery


    Music


    _Anunnak


    Historical research


    _Apple


    Music
    Coding


    _Bladerunner900


    3D art


    _Bucellarii


    Historical research


    _Bull3tproof


    Coding


    _Caius Britannicus


    3D art
    2D art


    _Caligula Caesar


    Current Team Leader
    Coding
    2D art


    _Carajudo


    2D art


    _Clearchus of Sparta


    Historical research
    Coding
    Team organization


    _DukeCanada


    Public Relations


    _Finn


    Public Relations


    _HamilcarBarca


    Historical research


    _Hellwyr


    Historical research


    _Hollowfaith


    Music


    _HouseOfHam


    Scripting
    Coding
    Technical infrastructure
    RTR Web Master


    _Jones King


    Music


    _Kepper


    Coding
    2D art


    _Khshayathiya


    Historical research


    _Limes


    3D art
    2D art


    _Maced0n


    3D art
    2D art


    _MasterOfThessus


    Test-team leader


    _Maurits


    Current Team Leader
    Test-team deputy


    _MausolosOfCaria


    Historical Research


    _MCantu


    Coding


    _Muizer


    Mapping
    Coding
    Former Project leader


    _Musicart


    Music


    _Naxzul666


    2D art
    Cinematics


    _Orthanner


    Historical research


    _Paedric


    Launcher


    _PatricianS


    Coding
    Animations
    2D art
    Launcher
    Former Project leader


    _Publius


    3D art
    2D art


    _Quetzalcoatl


    2D art


    _Quinctius Cincinnatus


    Cinematics


    _Remlap


    3D art


    _Tony83 (R.I.P.)


    Coding
    Public Relations
    Administration
    Former Team Leader


    _ThatOldSchoolEmodude


    Enviroments
    Coding
    2D art
    Mapping
    Historical Research
    Sound Effects


    _Vindafarna


    Historical research


    _Xeofox


    Historical Research


    _----- ----- -----


    _BETA TESTERS


    All RTR Devs


    Aule the Creator


    Arkaeyn


    Blackshroud


    Brusilov


    Bull3tproof


    Caesar Augustus


    Delta 146


    Demagogos Nicator


    Despot of Rhodes


    DukeCanada


    Finn


    Freshmaker


    General Lee


    Mr Gorby


    Preskinn


    Switch


    Vrosius Avgvstvs Rakvs


    Windseller


    _----- ----- -----


    _SPECIAL THANKS


    The Roma Surrectum team


    Anallein


    Aradan


    Ararax


    Bucellarii


    Florin80


    Lanjane


    LestaT


    MarcusCorneliusMarcellus


    Quinn Inuit


    RedXIII


    Salvor Hardin


    SeleukosArt


    Vashiyusuf


    Zhuge Liang


    _----- ----- -----


    _MOD TEAMS ETC.


    Europa Barbarorum - Unit descriptions, Animations, Campaign map vegetation models, Granary building icons and description, Inspiration, Asturian axeman model, Roman auxilia cavalry & Camillan unit models, textures and unit cards; please note that the greaves are replaced to fit the RTRVII unit style, the triarii spear is inverted to fit SigniferOne's hoplite animation and the artwork on the shield of the triarii is enhanced a bit.


    Diadochi Total War - Soundtrack


    Morgan Casey & EB - Soundtrack


    Nick Wylie, EB & Hegemony 268 BC - Soundtrack


    Omri Lahav & 0 A.D. - Soundtrack, it's is available under the Creative Commons Attribution-ShareAlike (CC BY-SA) 3.0 license.


    Rome II Total War - Soundtrack


    Michael Levy - Soundtrack, if you like it you might want to support the artist and buy his albums. https://itunes.apple.com/us/artist/m...levy/id4324920 http://www.ancientlyre.com


    SigniferOne - Animations


    Germanicu5 - RealyBadAI Script adapted for RTW Alexander - only works when you run the mod with the alexander exe


    Res Gestae and Prometheus - Scythed chariot model and texture


    Paeninsula Italica - Tarentine Cavalry model and texture


    Sparta III team and Quetzalcoatl - Roman battle map banner


    AnastasioTheGreat - Spartan Officers


    davide.cool - Watch Tower, Ship Models & wall textures


    TheMan,TheMyth,TheLegend - Fixes


    0 A.D. - Horse nay SFX, road- & ground textures


    IHateMonday & Granto - Sound effects


    Éorl & FATW - Shrub models & textures


    http://mapdb.obsidianconflict.net/te...snow-materials - Alpine winter cliff texture


    http://www.mb3d.co.uk/mb3d/maxTextur..._Textures.html - Ground textures & Bridge textures


    http://mayang.com/ - Ground textures






    _----- ----- -----


    THE TOTAL WAR COMMUNITY


    Total War Center - Forum hosting


    Totalwar.org - Forum hosting


    Mod Realms - Forum hosting


    Creative Assembly - Creators of the Total War™ series


    The RTW modding community - Research, tools and tutorials


    The RTR Community - Creators of RTR mods and sub-mods


    !! EXTRA SPECIAL THANKS TO ALL RTR FANS !!


    visit our forums at:
    www.twcenter.net/forums


    visit our website
    www.rometotalrealism.org





    Some advice for campaigns:
    -don't play on very hard campaign difficulty, it destroys the balance of the mod and it's actually easier than medium difficulty. I recommend to play on hard for expierienced RTRVII players or hardcore vanilla players, normal for players with some expierience with vanilla and easy for new players. For the battle difficulty I recommend to set it to the same level as you would set it in vanilla. If you play on H/VH and it's still not hard enough for you then I would recommend to run the mod with RTW Alexander.
    -If you play as the antigonid dynasty your first goal should be to capture Pella, if you don't do that quickly you will not be able to retrain or recruit your best units and your treasury will go quickly into the minus.
    -night battles may cause the game to crash under certain circumstances, always save before engaging an enemy general on the map if you plan to fight at night.
    -If you want a really tough challenge, then I recommend you to play as the Kingdom of the Massyli on H/VH.
    -I also recommend you to read these feature highlights:
    http://www.twcenter.net/forums/showt...s-and-traitors
    http://www.twcenter.net/forums/showt...ht-The-Reforms
    http://www.twcenter.net/forums/showt...man-Leadership
    http://www.twcenter.net/forums/showt...t-Unique-Units
    http://www.twcenter.net/forums/showt...omic-buildings
    http://www.twcenter.net/forums/showt...ed-settlements
    http://www.twcenter.net/forums/showt...0#post10669140
    Last edited by 20ninescene; April 05, 2016 at 10:09 AM.

  2. #2
    DeathtoEgo's Avatar Civis
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    Default Re: Anouncement: alpha version of RTRVII Platinum

    Nice dude, if you needs some extra manpower with anything, i'd be glad to help. Just shoot me a pm. I'll give it a whirl and see how it plays.

  3. #3
    demagogos nicator's Avatar Domesticus
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    Default Re: Alpha version of RTRVII Platinum released!

    Looks good

  4. #4
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: Alpha version of RTRVII Platinum released!

    Well done mate and congrats on the first release
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  5. #5

    Default Re: Alpha version of RTRVII Platinum released!

    Good to see people still working on this

    Just make sure you go around and ask everyone for the permissions. It generally isn't well received if you don't, even though when asking the answer 99% of the time is "as long as you give proper credits" (which you already did partially by copying the RTR credits file). Some example include the RTR VII name, the RS II textures and the music from the various mods. You might already have done that for all I know though...

    Oh, and as a bit of history, if you're making a nostalgic reference to "RTR 6 Platinum" (generally just known as "RTR Platinum Edition"), just note that there was a RTR 6 gold before that. Of course that's your call I guess, just throwing it out there

    Keep up the good work

  6. #6
    20ninescene's Avatar Artifex
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    Default Re: Alpha version of RTRVII Platinum released!

    Is everyone of the old RTRVII team still active on twc? I contacted muizer about it and asked him some questions about battlemap modifaction. I don't know if that's enough. edit: if not, would you recommend to temporally deactivate the link?
    Last edited by 20ninescene; November 15, 2015 at 01:08 PM.

  7. #7
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: Alpha version of RTRVII Platinum released!

    I can always easily ask Maurits, CaligulaCaesar and probably JaM and LestaT if needed
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  8. #8
    20ninescene's Avatar Artifex
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    Default Re: Alpha version of RTRVII Platinum released! Edit: everything will be converted to a submod

    Okay can you ask them?

  9. #9

    Default Re: Alpha version of RTRVII Platinum released!

    Maurits, Muizer and CC would have to be contacted. LestaT was not really involved with RTRVII afaik, and JaM didn't join RTR until R2 came out.

  10. #10
    20ninescene's Avatar Artifex
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    Default Re: Alpha version of RTRVII Platinum released!

    I already send them a visitor message

  11. #11

    Default Re: Alpha version of RTRVII Platinum released!

    No reason to stress. If Muizer said it's ok, then it is.

  12. #12
    20ninescene's Avatar Artifex
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    Default Re: Alpha version of RTRVII Platinum released!

    He do knows about the new environment and the bug fixes, but he doesn't know about all changes: I posted this visitor message on his profile (and also to CC, and maurits). Hi, can you take a look at this and tell me what you think of it? http://www.twcenter.net/forums/showt...tinum-released! If you are okay with it and like all changes I'll re-edit my post and I remove the [del] tags. If you are okay with it, but don't like all changes I'll deactivate the changes you don't like and activate them in a submod. If you are not okay with it I'll do like I said at the bottom of my post and I'll make a submod of it.

    Ps: I also send this message to Maurits & CC

  13. #13

    Default Re: Alpha version of RTRVII Platinum released!

    Uh well since you're kind of dependent of them replying (which might take a while if ever), Im just going to throw out there that you have my permission to do whatever the heck you want to RTR VII, as long as you keep giving propper credits like you have done so far. It was by no means my intention to scare you off, sorry if I did. Go ahead and bring that post back to its original form!

    PS, in case you were not aware, I changed my name a while ago from PatricianS to my current name. I'm right there on the credits you posted. So if anyone blames you for using RTR VII stiff go ahead and pass them on to me. But I'm 100% sure they won't

    Again, keep up the good work.

    (You did also ask those other mods about the use of their music, right?)
    Last edited by Pat89; November 16, 2015 at 03:04 PM.

  14. #14

    Default Re: Alpha version of RTRVII Platinum released!

    There you have it man, you're in the clear now. Pat was a main member so go for it and do what you want. I just simply wanted to prevent people coming down on you. However, the game is so old nobody should really care. Maybe if EB could open up now about their sources?? Haha

  15. #15
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: Alpha version of RTRVII Platinum released!

    Oh sorry. I talked to CC on facebook yesterday and to Maurits on WhatsApp today, but CC did not have much time and with Maurits I talked about so many other things that I almost forgot. I did, however, tell Maurits about it and he will have a look here tomorrow (or so I hope). But since Pat has given his go ahead, you might simply progress with it for now
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  16. #16
    20ninescene's Avatar Artifex
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    Default Re: Alpha version of RTRVII Platinum released!

    Quote Originally Posted by Pat89 View Post
    Uh well since you're kind of dependent of them replying (which might take a while if ever), Im just going to throw out there that you have my permission to do whatever the heck you want to RTR VII, as long as you keep giving propper credits like you have done so far. It was by no means my intention to scare you off, sorry if I did. Go ahead and bring that post back to its original form!

    PS, in case you were not aware, I changed my name a while ago from PatricianS to my current name. I'm right there on the credits you posted. So if anyone blames you for using RTR VII stiff go ahead and pass them on to me. But I'm 100% sure they won't

    Again, keep up the good work.
    Thank you very much

    (You did also ask those other mods about the use of their music, right?)
    Yup I asked permission for that. I also asked permission to morgan casey to use the music of EB, but she didn't replied yet so the music of EB is not included.

  17. #17
    20ninescene's Avatar Artifex
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    Default Re: Alpha version of RTRVII Platinum released!

    A second alpha is released, it inlcludes the hotpatch and it's save game compatible. It isn't save game compatible anymore because I fixed a game breaking crash.
    I updated the link in the first post of this thread. Have fun testing!
    Last edited by 20ninescene; November 21, 2015 at 01:57 PM.

  18. #18
    Maurits's Avatar ЯTR
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    Default Re: Alpha version of RTRVII Platinum released!

    Hey guys, really good to see someone sculpting away at RTR VII! Keep up the good work, like Pat said, if you make sure to give proper credits all is right and you have my blessing

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  19. #19
    Muizer's Avatar member 3519
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    Default Re: Alpha version of RTRVII Platinum released!

    Quote Originally Posted by Pat89 View Post
    Uh well since you're kind of dependent of them replying (which might take a while if ever), Im just going to throw out there that you have my permission to do whatever the heck you want to RTR VII, as long as you keep giving propper credits like you have done so far. It was by no means my intention to scare you off, sorry if I did. Go ahead and bring that post back to its original form!

    PS, in case you were not aware, I changed my name a while ago from PatricianS to my current name. I'm right there on the credits you posted. So if anyone blames you for using RTR VII stiff go ahead and pass them on to me. But I'm 100% sure they won't

    Again, keep up the good work.

    (You did also ask those other mods about the use of their music, right?)
    Hi Pat, how's things . Brings back memories doesn't it!

    Anyway, just wanted to echo your words here. I have no problems with people building on our work. We ourselves built on the work of others, sooo..........Anyway, we've always had a rule that as long as you style your mod as a sub-mod (but might as well be a successor mod I suppose) of RTR you pretty much inherit the permissions the main mod obtained. All you have to do is include proper credits. It's only when you want to use assets outside of an RTR context that things can get complicated. Evidently, if we obtained permission to use some assets from another mod, we would not be in a position to give or deny permission for their use. You'd have to talk to the original creators.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  20. #20
    20ninescene's Avatar Artifex
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    Default Re: Alpha version of RTRVII Platinum released!

    I updated the patch and fixed several bugs. I updated the link in the first post of this thread

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