Rematch of;
In the Game of Thrones everyone eventually dies. There is no middle ground and only fools believe there are winners. Please download the edited files found here:http://www.mediafire.com/download/dv...b/newbloods.7z
This HS is for players of NBIII only.
~ Players ~
Kingdom of the Iron Throne - Berryknight
Kingdom of the South - Hannibal2001
Kingdom of the North - Mark of Cain
Kingdom of the Iron Islands - JCdestr0yer
Kingdom of the Narrow Sea - zender9
~Admin ~
Ramble12
~Co-Admins ~
Jadli - King Athelstan - RockeZz_19
~ Rules ~
PM the next player that it is their turn. You have 24 hours to play each turn before skip/sub.
NO ALLIANCES/NO BENDING. This is a free for all between all factions. EVERYONE IS YOUR ENEMY.
NO ONE TURN PEACE. You can invade/enter anyone's land on Turn1 UNLESS they have not played their turn yet.
THE VALE AND DORNE ARE OUT OF BOUNDS. Nobody may enter these regions during the entirety of the Hotseat.
3 strike rule when it comes to a player being late. If your late 3 times with no warning, word or reason then you'll be replaced.
3 forts per region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
NO DESTROYING BUILDINGS. Not allowed under any circumstances. Failure to follow this will not be tolerated.
NO MOVING/USING CAPTIVES. Certain characters are captives and have been placed out of bounds. These are out of your control.
No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us.
No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
Settlements gifted should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat).
Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
NO ASSASSINATIONS. Assassins are entirely illegal and cannot be used. If recruited, you may not use them.
NO WATCHTOWERS. You may place them during your turn to get a better view, but you must reload after placing them.
Princess must have over 30% odds of success in order to steal a general. Pictures must be posted as proof of these odds.
Massive credit to Soul and the others who created the Newbloods HS.