Page 2 of 9 FirstFirst 123456789 LastLast
Results 21 to 40 of 174

Thread: Rome: Total War - Zombie Mod

  1. #21

    Default Re: Rome: Total War - Zombie Mod

    Ok I get and understand the steps for unzipping the mod and pasting the file folder of Zombie Tw Mod into the Rome:tw folder.
    However, I notice that their is a extra data folder after you unzip the Zombie TW folder? Where does that go?
    Also I get this "You need adminstration rights to run this file?" WHAT? I am the adminstrater ya dumb Computer.

    I did ran the Zombie TW batch file? That was halted with problems too?
    Yah, the adminstrater rights was one of the problem too. But I might off miss some here and their?

    Is their a possiblity that we can run this came with the Steam version?
    Last edited by Tony24; October 29, 2015 at 12:40 PM.

  2. #22

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by Tony24 View Post
    Ok I get and understand the steps for unzipping the mod and pasting the file folder of Zombie Tw Mod into the Rome:tw folder.
    However, I notice that their is a extra data folder after you unzip the Zombie TW folder? Where does that go?
    Also I get this "You need adminstration rights to run this file?" WHAT? I am the adminstrater ya dumb Computer.

    I did ran the Zombie TW batch file? That was halted with problems too?
    Yah, the adminstrater rights was one of the problem too. But I might off miss some here and their?

    Is their a possiblity that we can run this came with the Steam version?
    That "extra" data folder has to overwrite your RTW data folder. Do not worry it will not affect the RTW itself because. It just adds some new files (they are not Zombie Mod files but they are files from Diadochi: Total War and are required to play battles on tactical map). Zombie Mod.bat has to be located in RTW folder (where Zombie Mod folder is). If u have problems in running it: just right click on it -> Run as administrator.

    For steam users: I've never used RTW on steam and I do not know how it works. But I suppose that somewhere there are launch options (for RTW: Alexander) and to launch zombie mod you have to add to your options something like:

    -nm -mod:zombiemod

    Use the same additional option text if you want to run zombie mod from shortcut

  3. #23
    Lord of the Drunk Penguin's Avatar Tribunus
    Join Date
    Jan 2009
    Location
    Arctic Circle / your fridge
    Posts
    7,003

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by 500xhp View Post
    I've never encountered such a problem. The only thing I can advise: try removing the "Rome Total War\ZombieMod\Preferences" folder and then start the mod again [do you use "Zombie Mod.bat" to start the mod?].
    Works like a charm.
    This mod is awesome!


  4. #24

    Default Re: Rome: Total War - Zombie Mod

    What a cool idea! The loading screens are amazing

  5. #25

    Default Re: Rome: Total War - Zombie Mod

    New barbarian-styled loading screen for beta!


  6. #26
    Lord of the Drunk Penguin's Avatar Tribunus
    Join Date
    Jan 2009
    Location
    Arctic Circle / your fridge
    Posts
    7,003

    Default Re: Rome: Total War - Zombie Mod

    Dudes, how can I get these loading screens into the game?
    Just drop them in the loading screen folder?


  7. #27

    Default Re: Rome: Total War - Zombie Mod



    Loading screens pack
    that includes 9 new zombie-apocalypse stylized screenshots

    Spoiler Alert, click show to read: 








    Download the archive:

    Link 1 (yandex disc): https://yadi.sk/d/1_InY1Oik7kjU
    Link 2 (alternative, google drive): https://drive.google.com/file/d/0B82...ew?usp=sharing

    and unpack it directly to the Rome Total War folder (where ZombieMod folder and Zombie Mod.bat are located) and enjoy.

  8. #28
    Campidoctor
    Civitate

    Join Date
    Oct 2012
    Location
    Germany
    Posts
    1,947

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by 500xhp View Post
    It would be cool, if somebody did this. I do not have enough time to play Zombie mod myself and create movies.

    P.S. I've created [again] one more loading screen.

    Z-z-zombie elephants?!

  9. #29

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by LinusLinothorax View Post
    Z-z-zombie elephants?!
    We will add them to the next version of the mod.
    May be it is not really logical because elephants are herbivores (not carnivorous) animals. But this doesn't mean that they can't get infected and become agressive.

  10. #30
    Ser Elmond Starr's Avatar Decanus
    Join Date
    Aug 2015
    Location
    No Man's Land
    Posts
    506

    Default Re: Rome: Total War - Zombie Mod

    Holy crap I'm so ready to get smashed by zombie elephants. Happy Late Halloween!

  11. #31

    Default Re: Rome: Total War - Zombie Mod

    This is an interesting idea and awesome work. Best success with it. Best Regards, Magnentius

  12. #32

    Default Re: Rome: Total War - Zombie Mod

    Sounds like great fun, lol.
    I'm wondering whether it works with the Steam-Alexander ? And did you guys try it on windows10?

  13. #33

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by PrinceKoala View Post
    Sounds like great fun, lol.
    I'm wondering whether it works with the Steam-Alexander ? And did you guys try it on windows10?
    About Steam-Alexander you can find some information here (post #22)
    http://www.twcenter.net/forums/showt...1#post14748157

  14. #34

    Default Re: Rome: Total War - Zombie Mod

    Small progress report on new Zombie Units. On this picture you can see (new!) zombie woman and 3 (new!) zombie animals.




    We are also working on the new faction -- India. Bactria and Achaen league will not be present in the next release because we are going to bring Rome back and add India!

  15. #35

    Default Re: Rome: Total War - Zombie Mod

    What kind of music are you looking for?

  16. #36

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by ItAintHardToTell View Post
    What kind of music are you looking for?
    1) Apocalypse-style demotivating quiet and slow music for the main campaign background
    2) Music for the deployment part of the battle (again slow and quiet but a little more active)
    3) Music for battle. I'd prefer some electronic or rock elements (but they should not annoy the player or put pressure on the head).
    In the pre-beta version I've included some tracks from Resident Evil, The Walking Dead, Half Life 2, Black Mesa: Source e.t.c.
    Full list of included tracks can be found in Your RTW folder\ZombieMod\sounds\music\Zombie_Mod_Soundtrack_list.txt.

  17. #37

    Default Re: Rome: Total War - Zombie Mod

    Is this in the google doc?

  18. #38

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by ItAintHardToTell View Post
    Is this in the google doc?
    Lets make it easier. Here it is
    Spoiler Alert, click show to read: 
    MUSIC SOUNDS

    Kelly Bailey, Half-life 2 OST,CP Violation
    Kelly Bailey, Half-life 2 OST, Highway 17
    Kelly Bailey, Half-life 2 OST, Kaon
    Kelly Bailey, Half-life 2 OST, Shadows Fore and Aft
    Kelly Bailey, Half-life 2 OST, Suppression Field
    Kelly Bailey, Half-life 2 OST, Trainstation (Part 1)
    Kelly Bailey, Half-life 2 OST, Main theme
    Kelly Bailey, Half-life 2 OST, Unknown

    Kelly Bailey, Half-life 2 Episode 1 OST, Last Legs
    Kelly Bailey, Half-life 2 Episode 1 OST, She hates zombies

    Joel Nielsen, Black Mesa OST, Apprehension
    Joel Nielsen, Black Mesa OST, End Credits
    Joel Nielsen, Black Mesa OST, Inbound (Part 2)
    Joel Nielsen, Black Mesa OST, Lambda Core
    Joel Nielsen, Black Mesa OST, Office Complex
    Joel Nielsen, Black Mesa OST, Office Complex (Remix)
    Joel Nielsen, Black Mesa OST, On a rail
    Joel Nielsen, Black Mesa OST, On a rail 2
    Joel Nielsen, Black Mesa OST, Power Up
    Joel Nielsen, Black Mesa OST, Questionable Ethics [Unused]
    Joel Nielsen, Black Mesa OST, Surface Tension
    Joel Nielsen, Black Mesa OST, Surface Tension 2
    Joel Nielsen, Black Mesa OST, Unknown

    Theodor Bastard, Satellite [Unused]

    Bear McCreary, The Walking Dead OST, Campsite Massacre
    Bear McCreary, The Walking Dead OST, The Mercy of the Living

    Charlie Clouser, Resident Evil 3 Film OST, Convoy

    Charlie Clouser, Saw 3 OST, Carrie
    Charlie Clouser, Saw 3 OST, Surprised [Unused]
    Charlie Clouser, Saw 3 OST, Fix me [Unused]

    Tomandandy, Resident Evil 4 Film OST, Tokyo

    Marilyn Manson, Resident Evil, Main Theme (The Enigma TNG Remix)

    Audiomachine, The hunger games OST, The dark evolution
    Audiomachine, Kill'Em All
    Audiomachine, Cosmopolis OST, Brain Mismatch [Unused]

    Stephen Rippy, Painkiller OST, Bear me the light

    Akira Yamaoka, Silent Hill OST, Closed way

    X-Series, Battle rock 2, Angels

    INTERFACE SOUNDS

    Joel Nielsen, Black Mesa OST, Blast Pit 3

  19. #39

    Default Re: Rome: Total War - Zombie Mod

    Thanks. Also, are you open to remixes of tracks from the base game?

  20. #40

    Default Re: Rome: Total War - Zombie Mod

    Quote Originally Posted by ItAintHardToTell View Post
    Thanks. Also, are you open to remixes of tracks from the base game?
    From vanilla RTW? I suppose they will annoy players. It's better to take original soundtracks or remixes from zombie games/films e.t.c.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •