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Thread: How you modded seige's

  1. #1

    Default How you modded seige's

    Hi I was wondering how you modded siege hold out times?.

  2. #2

    Default Re: How you modded seige's

    That is something i'm wondering for a long time as well,such an incredibly long siege holdout time basically made starving a city an non-option.After some digging i,ve found this.

    http://www.twcenter.net/forums/showt...uration-tables

  3. #3

    Default Re: How you modded seige's

    Quote Originally Posted by Breadboxer View Post
    That is something i'm wondering for a long time as well,such an incredibly long siege holdout time basically made starving a city an non-option.After some digging i,ve found this.

    http://www.twcenter.net/forums/showt...uration-tables
    This statement is made without taking siege escalation into consideration.

  4. #4
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: How you modded seige's

    Just mod the campaign_variable on siege_attrition_resistance_turns_base, 1 value equal like 2 turn if i remember, you can use + and - value like 2 or -2. Me myself the solid value was 1. If the city have port it will count as extra 1 turn, so

    using value 1

    then non port city will get like 2 turn, and with port they get like 3 turn, if i made a mistake just told me, i bit forgetfull around this part
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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