Done:
-added new buildings from Mylae
-added Razors Romans (except for a few that will be added soon)
-reskinned the vexillatores to carry proper laburum
-added carthiginain culture cards (used sassie civilians)
-made sassie civilian cards NOT arab looking
-lowered walls (will be making this optional)
-added a limes script
-added a forced diplomacy script (ERE and WRE are forced to become allies every turn, HK has been reporting problems with this, though)
-lowered farm productivity in descr_regions (causes high population growth rate)
-added juves and DoS's files
-changed map a bit (land bridge, etc)
-added a sack of Rome script
-fixed the custom locations (by Hans Kloss)
-added anunnak's engines fix
-changed Picts description
-incorporated latest DarthDark files
-reduced chance to rebel (export_rebel_factions.txt)
-removed the torches
-added in Goth's battle map lighting
-redid some german unit names as per SicilianVespers suggestions, added in a few Langobard units
-added/mixed/replaced Saxon units from ATW edited a few mostly work by Arbaces and Alcibiades
-fixed charge bonuses for some units
-juve's new ancilliaries
-changed to Numidian names for the berbers, differentiated berbers from Arabs a bit - gave berbers ability to build Saharan trade route, gave berbers new units
-gave Arabs and Berbers ability to build pagan temples, made both cultures half pagan half christian at start, w/ Arabs high chance for Nestorian heresy and Berbers high chance for Donatist heresy
-added in kambiz's Sassanid ancilliaries
-changed Sassanid unit structure/roster (Savaran units are now unique per region) with a light/medium cavalry unit in lower building levels (saka, arab, steppe, dehkan) -lots of help from rez
-added ability to build baths (Eastern/Arabs), high level farms (Eastern) as I found it absurd that 410AD Germans were more 'civilised' than the Sassies/Lakhmids
-edited temple bonuses as per Csatadi's suggestions
to do:
-enable the buildings requirements
-Joar's Roman names (is proving to a be a bit more difficult than the Slavic names, as have to check for what is available what is not-not sure if will push through)
-add in Slav unit cards
-add in Armenian leader name
-add in some Armenian units (so far new Armenian infantry and Armenian cavalry, might add an elite archer)
-add a few more regions in Thrace as per Juve's suggestion (give Sirmium to WRE, add a few more Moesia, add in Damascus)
-add in Mylae's campaign script
-add in Sassanid unique buildings
-add in Huns errors fix from DoS
would appreciate help on:
-making 'building ui cards' for the trading buildings:
metals trading (iron), weapons trading, timber trading, horses trading, luxury goods trading, foodstuff trading - standard for all cultures OK, differentiated much better of course
-more info on Armenians (heir, ancilliaries, units)