Might check this out, if only for the PvE missions. Glad they included those, WoT should've added bot battles from the start.
Might check this out, if only for the PvE missions. Glad they included those, WoT should've added bot battles from the start.
"People don't think the universe be like it is, but it do." -- Neil deGrasse Tyson
In Soviet Russia you want Uncle Sam.
What was a bigest surprice is that Developers make their presence know by posting some posts.
They may or may never include customers sugestions in their game, but is always pleasant to know that a customer's voice is heard.
Yes...as tankfriend said WoT should have bot battles from the start.
Better from patch 0.6.0 (1st open beta i participated) to 0.6.9 the majority of tanks were more or less historical.
In that point WoT should introduse Historical battles as I sugested in my very early posts in WoT forum.
Also i had sugested to WoT team a matchmaker based on historical eras
1939-1941
1940-1942
1941-1943
1942-1945
----------
Fights of non historical tanks only
---------
1945-1950
1950-1969
Instead WoT trying to gather money from players that needed easy wins to feed their ego, inserted T-59 in a totaly unballanced stats in patch 0.7.0
Then totaly OP and unballance autoloaders apeared, more imaginary tanks or failed prototypes that in that game are "superior" of real and combat proven tanks.
When Historical battles did apear in WoT no one wanted to play them because they could not have an easy win with their OP tanks already were addicted to play with.
How unballanced those OP tanks were was better shown in the "Battles of Nations" when ALL or almost all wanted to play with OP autoloaders!
The players that asked for game chalenge started to flee from WoT after patch 0.7.1 !
There was no need for manuevers or a clever play simply because your opponet could hit your tracks and finish you in less than 20 secs!
Not to mention invisible tanks in totaly open spaces and in distances less than 500 m!
Last edited by AnthoniusII; October 12, 2015 at 03:29 AM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
the wot historical battles were bad from inception, it wasn't even a matter of OP tanks, (which auto loaders aren't OP, despite how many tears they produce) the set up had tier 4/5 tanks against tier 7 tanks. In Wot that difference is ridiculous considering half the people struggle to drive forward and there's guaranteed to be no team work. The other problem was that the maps try to funnel you into lanes, which is really bad for a tank that needs to flank to even do damage.
Another thing i'm liking about AW is that the spotting seems to be actually in favor of scouting vehicles, no medium tanks doing the same thing except with more health, more armor, more firepower, etc. Now lets watch them listen to people crying about how their MBT can't solo the entire enemy team and everything up....
odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior
I've installed AW and had a few PvP matches in it. Yeah it's pretty much WoT with more modern tanks and nicer graphics. I haven't tried the PvE yet so I can't comment on that.
As a TD player in WoT I find myself frustrated with the more recent map changes in that game that have favoured brawlers at the expense of snipers. I'm hoping AW will be a little more balanced in this regard where the maps give every class and type of vehicle a chance to shine.
Maps are very detailed and too many stuff around for cover. I think playing with TD's will be boring but i'm at Tier3 atm so dunno.
Just scored my first PvE match with over 10 000 damage dealt.
Spoiler Alert, click show to read:
I have to say, the T-64 is a very nice machine for PvE. The frontal armour is trollish enough that a good deal of bot tanks has trouble damaging you at all (*very* handy for unlocking the Western European MBTs), it's fairly mobile, the gun depression is acceptable, and it has massive firepower.
I was expecting TDs were armored or tuff but they are pretty much scouts with highest damage/penetration and the squishiests.
Exept commanders , is there a way to move crew in other tanks too?
You make the same mistake WG promoted and its players adopted.I was expecting TDs were armored or tuff but they are pretty much scouts with highest damage/penetration and the squishiests.
Tank destroyers are not always armored.
In fact tank destroyers were always light vehicles like M18 Hellcat.
What players call as tank destroyers are actually Assault Guns. The fact that German assault guns forced to hide and defend is another fact.
Assault guns were in the front line of an attack and not hided! There was the need of heavy armor.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I await you mortals:
Spoiler Alert, click show to read:
Check out my YouTube Channel here
Under The Patronage Of jimkatalanos
Patron Of Murfios, Bolkonsky and DekuTrash
Slowly crawling to it with the Chief, myself. The credit grind is rather horrible when you only play PvE and the free 7 days of premium are gone.
The Chally is scheduled for a buff, by the way. http://armoredtalk.com/2015/10/17/ne...warfare-world/
Playing Starshi t made me remember that horrid WoP experience. I mean when you got spotted you are simply finished so I'll just stick with medium-pve matches until tier5.
The Starship is a beast in PVE with heat.
Check out my YouTube Channel here
Under The Patronage Of jimkatalanos
Patron Of Murfios, Bolkonsky and DekuTrash
Anyone else finding the difficulty level in PvE games can sometimes jump around a little wildly? One time you encounter mostly transports and TDs with a few tanks in the mix, then replaying the same mission, same difficulty there's nothing but Chieftains and Pattons crawling outta the woodwork.
"People don't think the universe be like it is, but it do." -- Neil deGrasse Tyson
In Soviet Russia you want Uncle Sam.
Yes, it's a bit wonky at times. Especially at Tier 5/6+, or when there's a single player in the team dragging everyone upwards.
If you log into the Armoured Warfare game before 22nd November you will get a tier 3 T-62 Veteran vehicle added to your garage (it's not a premium vehicle).
https://aw.my.com/en/forum/showthrea...r-our-Veterans!
Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs
War Thunder TWC Player Names: here
Got it the first day it was available. It's exactly the same as the standard T-62, except that it has camouflage, Soviet stars and Russian inscription painted on, and doesn't belong to any dealer.
On another note, I got me a Challenger 1. Worst investment I've made, honestly. Armour is half decent, but it's slow, sluggish, and doesn't have a lot of firepower compared to the other tanks at its level. For me as an almost exclusive PvE player, it's just a really bad option, because the AI is too stupid to handle most armour, and damage determines your income. 6 million credits down the drain.
Also let me point out how ridiculously low the credits income in PvE is. I can see that PvP should earn a bit more as an incentive to get people to play PvP and not just PvE (conversely, PvE earns more research), but something is just wrong when a decent Tier 7 PvE match (8.5 to 9k damage, 6-10 minutes) earns you as much as a Tier 3 premium YOLO PvP match (600 damage, 3-5 minutes). If you have the same PvE match with the consumable used (-20k credits), you even just earn as much as a Tier 3 premium that immediately goes AFK after entering a PvP match.
Tried to play it again after trying the beta months ago. The PVP seems a bit dead, it takes a while to find a game, even in tier I. The number of people online on a server is not written, but for the EU server, I'd say that less than 10k people play the PVP during the week-end.
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
If you log into Armoured Warfare there will be a Type 59 Legend awaiting you.
Not sure how long it will be there for.
It's a Tier 3 Premium vehicle.
Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs
War Thunder TWC Player Names: here
It was available until 3rd of January or something. I missed out on it (and all other bonus vehicles on WoT, WoWs etc.) because I had to change residence at the end of the year. Oh well - those things are usually pretty useless, anyway, so not much was lost. In case of AW, I got the Object 155 for the stress test, which basically is the same as the Type.