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Thread: [SCORE HS] Iliac Bay Score Hotseat - ENDED

  1. #1
    JCdestr0yer's Avatar Campidoctor
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    Default [SCORE HS] Iliac Bay Score Hotseat - ENDED

    Jadli Presents

    Scored Hotseat




    You will need The Elder Scrolls mod with Unofficial Patch 1.3
    You can find links and installation here
    Or you can also use the FULL download

    Round 1

    Spoiler Alert, click show to read: 
    Scores:

    Clan of Crowned Captain Melon - 236
    Kingdom of Daggerfall Zkarel - 866
    Kingdom of Wayrest Macrath - 2589
    Clan of Forebears Jadli - 2011
    Kingdom of Orsinium Ventos Mustel - 3995.5

    The Undead Dragon - 415

    Winner: Ventos Mustel



    Turn Five

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    Turn ten

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    Turn Fifteen

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    Turn Twenty

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    Round 2


    Spoiler Alert, click show to read: 
    Map
    No units are allowed to cross into rebel-controlled territory.




    Factions and Scores

    Clan of the Crowned Captain Melon - 0
    Kingdom of Daggerfall Zkarel - 7,029
    Kingdom of Wayrest saleska2 - 1,474.5
    Clan of Forebears Jadli - 0
    Kingdom of Orsinium Ventos Mustel - 4,966
    Kingdom of Skyrim Dragon - 0


    Winner: Zkarel


    ROUND 3

    Spoiler Alert, click show to read: 

    Goal 10,000


    The Nine Divines (Admin) - JCdestr0yer
    The Eight Divines (Co-Admin) - Joerock22

    Map
    No units are allowed to cross into rebel-controlled territory.




    Factions and Scores

    Clan of the Crowned Ventos Mustel - 100
    Kingdom of Daggerfall Dragon - 0
    Kingdom of Wayrest Jadli - 8080
    Clan of Forebears Captain Melon - 0
    Kingdom of Orsinium Zkarel - 1315
    Kingdom of Skyrim saleska2 - 0

    Winner: Jadli


    ROUND 4

    Goal 15,000

    The Nine Divines (Admin) -, Joerock22
    The Eight Divines (Co-Admin) - JCdestroyer

    Map
    No units are allowed to cross into rebel-controlled territory.



    Factions and Scores

    Clan of Forebears Jadli - 11,277.5
    lan of the Crowned Captain Melon - DEAD
    Kingdom of Sharnhelm Captain Melon* - 2,414.25
    Kingdom of Wayrest Ventos Mustel - 11,863
    Kngdom of Orsinium Dragon - 1,139.75

    *took over Sharnhelm after destruction of Crowned

    Winner: Ventos Mustel

    OVERALL TOURNAMENT WINNER: VENTOS MUSTEL



    Scoring Rules

    - You will gets points for every won battles. One killed enemy increases your score by one point, and decreases enemy score by half in the same time( Ex: if you kill 1567 enemy men in battle, your team gets +1567 points, and enemy team loses -783.5 points. And if in the same battle your team loses 300 men, you lose -300 points and enemy gets +150.
    So the result is +1267 points for you and - 633,5 points for enemy).
    - Remember no minus points if you reach zero you stay at zero.
    - Notwithstanding the above, if you earn points against a player who is more than 2,000 points behind you at the start of your turn, then you only receive half of the points you would otherwise be entitled to. This is to prevent players from winning a major battle and then racking up a huge amount of points against the weakened opponent.
    Ships
    100 points for sinking basic ship
    200 points for sinking medium ships
    300 points for sinking expert ships
    400 points for sinking elite ships
    Subtract half of the above points for losing a ship
    Bonus points
    +100 for thousands of dead enemies kill in battle, or for killing a general
    +250 for taking settlement,
    +500 for killing FL,FH or taking capital
    +1000 for destroying a faction
    Winning conditions
    -The player who first achieves the above score ("the goal") is the winner, but the game will go on till the end of the turn. If a second player manages to decrease the first player's score under the goal, the game goes on. If the second player increases his score so it is greater than the goal (and greater than score of first player), then the second player will win.
    Agents
    Killing a spy is worth 100 points
    Killing an assassin is worth 125 points
    Selling out a merchant 50 points
    Rounds
    There will be a number of rounds the person who wins two rounds wins the hot seat all together.

    Rules
    Spoiler Alert, click show to read: 

    1. You have 24 turns to take your turn, if you don't ask for an extension or haven't appointed a personal sub you will be subbed/skipped.
    2. You are not allowed to abuse bugs to yours or others' advantage. These are the known bugs:
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. Also no watchtowers at all.
    Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
    3. You are not allowed to encircle an army, just to deny its retreat.
    4. Destroying buildings is not allowed in these 3 situations:
    - If the settlement is under siege
    - A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
    - You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
    5. 4 units per fort and 4 forts per regions
    6. You are not allowed to sally out if the result is defeat(both is settlements and forts), and you are not allowed to fight a battle, if the result is defeat.
    7. You have to VM/PM the next player after you upload your save.
    8. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap
    9. The recruitment of spies\assassins and their use is allowed. Assassins are not allowed to kill faction leaders, heirs, or family members. They can sabotage, and they can kill generals with 60% chance to assassinate. They need 40% chance to assassinate enemy agents. Screenshots required. Whether a spy may open gates the gates of the settlement depends on the size of the settlementīs garrison. If a settlements is defended by at least 720+ soldiers, then spies MAY NOT open the gates. If a settlement is defended by fewer than this number, then spies may open the gates without restriction. Screenshots must be posted.

    10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Skyrim defeats a Redguard army, the Redguard army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    11. No sailing from a blockaded port without first defeating the blockade ( sea units only).
    12. It is not allowed to accept money or regions from dying/obliterated factions.
    13. It is not allowed use a princess to steal a general, unless there is more than 30% of success. (pics must be posted)
    14. Settlements gifted should disband all units, except for one to keep public order.
    15. One turn peace for all factions who have not played yet. For example, Redguard cannot attack Skyrim on turn 1 or send any units into its lands. Skryim can, however, attack Redguard on turn 1 and/or move units into its lands because Redguard has already played.
    16. The recruitment of siege equipment and their use is prohibited.
    17. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports.
    18. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move.
    19. It is illegal to steal a general with a princess in order to break a siege.
    20. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn.
    21. NO WATCHTOWERS. You may place them during your turn, but must reload, not allowed to finish turn with any watchtowers
    22.You are not allowed to siege a settlement for purpose to deny garrison participating in battle.
    23. It is illegal to disband defeated units and units under siege.
    24.- Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions or regions owned by factions whom you have acquired trade rights from. Screenshots required
    25. You may only combine ships when in port and if they are at no risk of getting destroyed in the port, e.g. that ports city's is under siege.
    26. Bonus points for taking an enemy capital are only for the capital from the start of the game. You can move your capital, but it will not change the original capital city which the admins will award the bonus points for.
    27. The admin's decision is final.


    Last edited by joerock22; January 13, 2018 at 10:11 AM. Reason: declare winner

  2. #2
    zkarel's Avatar Senator
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    Default Re: {HS} Lliac Bay Score Hotseat The Elder Scrolls

    daggerfall or riot

  3. #3
    General Dragon.'s Avatar Champion of Dragons
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    Default Re: {HS} Lliac Bay Score Hotseat The Elder Scrolls

    I will take the evil undead hordes, if possible then.


    "The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."

  4. #4
    Jadli's Avatar The Fallen God
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    Default Re: {HS} Lliac Bay Score Hotseat The Elder Scrolls

    Lets take the most difficult faction - Forebears
    And its actually Iliac Bay

  5. #5
    JCdestr0yer's Avatar Campidoctor
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    Default Re: {HS} Lliac Bay Score Hotseat The Elder Scrolls

    dam steam chat l and i look the same
    Last edited by JCdestr0yer; September 30, 2015 at 04:44 PM.

  6. #6

    Default Re: {HS} Lliac Bay Score Hotseat The Elder Scrolls

    Orsinium or Crowns for me, if theres an opening.

  7. #7
    JCdestr0yer's Avatar Campidoctor
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    Ok every one we just need 2 more players i will ask around.

  8. #8
    Captain Melon's Avatar Senator
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    I wish to be Clan of Crowned


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  9. #9
    Macrath's Avatar Domesticus
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    I will probably regret this.... sign me up as Wayrest
    Last edited by Macrath; October 04, 2015 at 09:01 AM.

  10. #10
    JCdestr0yer's Avatar Campidoctor
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    Welcome all take a look at the rules and map also do you want agents in the game i am will ling to put them in just a small vote on it dont worry they will not be over powered or anything the turn will be up later today i am about to go to work so sorry everyone but it will be up soon

  11. #11
    Jadli's Avatar The Fallen God
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    I vote for agents to be included

  12. #12

    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    I vote for agents as well

  13. #13
    Macrath's Avatar Domesticus
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open


  14. #14
    General Dragon.'s Avatar Champion of Dragons
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    Agent should be included, unless the undeads don't have.


    "The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."

  15. #15
    zkarel's Avatar Senator
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    dont mind agents

  16. #16
    JCdestr0yer's Avatar Campidoctor
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    ok with that i shall include agents
    also the links are being changed Jadli changed them again so sorry everyone
    Last edited by JCdestr0yer; October 04, 2015 at 05:42 PM.

  17. #17
    Macrath's Avatar Domesticus
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    Quote Originally Posted by JCdestr0yer View Post
    also the links are being changed Jadli changed them again so sorry everyone
    What??!! Unacceptable!!

  18. #18
    Jadli's Avatar The Fallen God
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    Links are the same, but files they lead to arent
    If you cant load the save just download patch again

  19. #19
    JCdestr0yer's Avatar Campidoctor
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    ok we have the final download i hope right Jadil the link is updated

  20. #20
    Jadli's Avatar The Fallen God
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    Default Re: {HS} Iliac Bay Score Hotseat The Elder Scrolls spaces are open

    lol, i still havent seen my name spelled correctly in any of your posts

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