To reduce the mess of main thread I've moved "Changelogs" to here
1st version (28th of May)
v1.0Click to view content:
- Included a Fame (Imperium) table that is similar to 2nd one of "Alternative Fame tables" mod with higher Governor limit.
- Less morale loss when your (or AI's) General/Admiral dies.
- Lower limit for morale and melee attack/defense penalty when a settlement damaged during battles.
- A bit more Line of sight for Generals and all type of Agents.
- Less Attrition damage for all types (Snow, Swamp etc), except Besieged settlement one which is a big higher now.
- Better road effects:
- Now all roads should be costing a bit less movement points than before and higher Level roads have a bit less threshold to be reached.
- A bit more base Replenishment for both Land and Sea.
- Much less base Colonising cost, from 20k to 8k. (Ps. It's costing '0' for AI)
- More chance for Family members of becoming Adult (means less infant death chance)
- Lower age for "Becoming age" , now 18 instead 20.
- A bit Higher chance of finding wife for Family members.
- Some little changes for Diplomatic gift values.
- A bit easier new Horde spawning (instead 2, it will need only 1 more population every time)
- Liberation option for Nomads (Huns and others)
- Raze and Liberation option for Barbarians (well if you are using a mod that removes them, it will add back)
- Snow attrition Immunity for Nomadic factions.
- Some of Danes, Jutes and Geats' unique faction traits has been added for all of them.
- %2 money interest per turn for WRE (none for separatists)
- Less upkeep decrease for all Separatist factions (most are -%15 now, while vanilla value is -%50 for all)
- Less puppet (vassal) income for Sassanids (%120, instead %200)
- Lower 'Experience level' thresholds for Land armies and Navies.