Iberian peninsula campaign
winner is yzj911 portugal
admin: macrath and elghazi
the campaign is a first come first serve basic
every one is welcome to join
factions:
-france zender9
-spain King Athelstan
-portugal yzj991
-moors kolu2210
map
Basic Rules
- This HotSeat campaign will aim to complete AT LEAST 1 Turn every 24hrs. This guideline will be strictly enforced by the Admin.
- If you can not complete your turn within the time limit then inform the Admin before your 24hrs is up. The Admin may then choose to sub the turn or occassionally may grant a 12-24hr extension.
-The Admin will not waste time trying to make contact with a late player. Its up to you to let the admin know you will be late.If you do not, then expect to be subbed. If you are late too often or constantly need extensions you will be replaced
- When admin intervention is needed you must send admin a PM explaining the situation. Don't bother posting issues about other players on the main Thread.
- No exploits/bugs allowed. F.e. movement bug, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague, abandoning settlements so you may sack them repeatedly.. ect
- If you are discovered using an exploit/bug/cheat of any kind then you will be removed from the HotSeat and banned from any HotSeat I host in the future. This is a 0 tolerance rule. So if you think what you are doing might be an exploit.. well then guess what? It probably is. Confirm with the Admin if needed before making a post.
Military rules
- Battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their bannersvisible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
-1 tun peace. No Hostile actions against any player until turn 2. This includes bribery. Any amries/agents in another players land on turn 1 must be returned to your own lands.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. .
- Not allowed to sally out if the result is a defeat.
Agent rules
- 1 spy with at least 50% chance of infiltration needed to open gates of fort/settlement, screenshots must be posted.
- Princesses are not allowed to steal Generals/Family Members. They may marry other players characters only through diplomatic means.
- Assassins cannot sabotage. Not allowed to kill family members, generals, princesses. They need 50% chance to assassinate agents, against other assassins just 30% needed. Screenshots required.
- Merchants need 50% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
Settlement rules
- No destroying buildings. Only inns/guilds are allowed to be destroyed and only if settlement is not under siege.
- Limit of 2 Forts per region.
- When receiving a region through diplomacy all units except 1 must be disbanded.
- Not allowed to exterminate settlements
Victory Conditions : you have to conquer all of the other factions
Prizes: the winner of this hotseat will get a total war arena steam key














