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Thread: Iberian peninsula campaign (custom campaign mod 2)

  1. #1

    Default Iberian peninsula campaign (custom campaign mod 2)

    ​Iberian peninsula campaign
    winner is yzj911 portugal
    admin: macrath and elghazi
    the campaign is a first come first serve basic
    every one is welcome to join

    factions:
    -france
    zender9
    -spain
    King Athelstan
    -portugal
    yzj991
    -moors
    kolu2210
    map





    Basic Rules
    - This HotSeat campaign will aim to complete AT LEAST 1 Turn every 24hrs. This guideline will be strictly enforced by the Admin.
    - If you can not complete your turn within the time limit then inform the Admin before your 24hrs is up. The Admin may then choose to sub the turn or occassionally may grant a 12-24hr extension.
    -The Admin will not waste time trying to make contact with a late player. Its up to you to let the admin know you will be late.If you do not, then expect to be subbed. If you are late too often or constantly need extensions you will be replaced
    - When admin intervention is needed you must send admin a PM explaining the situation. Don't bother posting issues about other players on the main Thread.

    - No exploits/bugs allowed. F.e. movement bug, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague, abandoning settlements so you may sack them repeatedly.. ect
    - If you are discovered using an exploit/bug/cheat of any kind then you will be removed from the HotSeat and banned from any HotSeat I host in the future. This is a 0 tolerance rule. So if you think what you are doing might be an exploit.. well then guess what? It probably is. Confirm with the Admin if needed before making a post.

    Military rules
    - Battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their bannersvisible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
    -1 tun peace. No Hostile actions against any player until turn 2. This includes bribery. Any amries/agents in another players land on turn 1 must be returned to your own lands.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. .
    - Not allowed to sally out if the result is a defeat.


    Agent rules
    - 1 spy with at least 50% chance of infiltration needed to open gates of fort/settlement, screenshots must be posted.
    - Princesses are not allowed to steal Generals/Family Members. They may marry other players characters only through diplomatic means.
    - Assassins cannot sabotage. Not allowed to kill family members, generals, princesses. They need 50% chance to assassinate agents, against other assassins just 30% needed. Screenshots required.
    - Merchants need 50% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required

    Settlement rules
    - No destroying buildings. Only inns/guilds are allowed to be destroyed and only if settlement is not under siege.
    - Limit of 2 Forts per region.
    - When receiving a region through diplomacy all units except 1 must be disbanded.
    - Not allowed to exterminate settlements
    Victory Conditions : you have to conquer all of the other factions


    Prizes: the winner of this hotseat will get a total war arena steam key
    Last edited by elghazi; December 16, 2015 at 03:49 PM.

  2. #2

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-


  3. #3
    Macrath's Avatar Domesticus
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    ArBo has claimed France

  4. #4
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Ill have a go at Spain but If I win let somebody else get the key, I have three spares as it is!
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  5. #5
    kolu2210's Avatar Campidoctor
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Moors!!!

  6. #6
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Oh and one thing. The map isnt showing for me
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  7. #7

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    ok one more faction left

  8. #8

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    U say u dont have time for HSing and leave us hanging in Third age and you are here making new ones.This hurts elghazi

  9. #9

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Quote Originally Posted by King Athelstan View Post
    Oh and one thing. The map isnt showing for me
    sorry I will try to fix it :3 meanwhile you can see the map here
    http://www.mediafire.com/view/z745p7...5fp/iberia.PNG

  10. #10
    kolu2210's Avatar Campidoctor
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Can I get some clarification on this:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
    Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.

    Does this mean the player who goes later can't move after being defeated by the player before them?

  11. #11

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Quote Originally Posted by TheGreenSenpai View Post
    U say u dont have time for HSing and leave us hanging in Third age and you are here making new ones.This hurts elghazi
    sorry m8 I really dont have time am only in this hotseat to learn how to admin from macrath since am noob his gonna do the real work

    now am only doing three hotseat and if you count this one its four

  12. #12

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Quote Originally Posted by kolu2210 View Post
    Can I get some clarification on this:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
    Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.

    Does this mean the player who goes later can't move after being defeated by the player before them?
    yeah you cant move the army that was defeated only you can move other units thow

  13. #13
    Macrath's Avatar Domesticus
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Quote Originally Posted by elghazi View Post
    sorry m8 I really dont have time am only in this hotseat to learn how to admin from macrath since am noob his gonna do the real work

    now am only doing three hotseat and if you count this one its four
    I am here to help. this is your show. Honestly there isn't all that much to do to admin a campaign. Dux has an excellent admin guide in the main HotSeat forums that will teach you all you need to know in a few mins of reading(thats what I did).
    I will gladly help you with any issues and fill in when you are unavailable of course.
    A 4 player campaign should require very little attention as long as the players are active.. I suggest being strict on the time limit and booting people that are repeatedly late.

  14. #14

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Quote Originally Posted by Macrath View Post
    I am here to help. this is your show. Honestly there isn't all that much to do to admin a campaign. Dux has an excellent admin guide in the main HotSeat forums that will teach you all you need to know in a few mins of reading(thats what I did).
    I will gladly help you with any issues and fill in when you are unavailable of course.
    A 4 player campaign should require very little attention as long as the players are active.. I suggest being strict on the time limit and booting people that are repeatedly late.
    ok am gonna take a look at the guide

  15. #15

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    i'll take Portugal. do i get to start first?

  16. #16

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    ok portugal is yours will prepare the save

  17. #17

    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Just saying I should start first since I am the weakest

  18. #18
    Macrath's Avatar Domesticus
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-



    Portugal up https://drive.google.com/file/d/0B6U...ew?usp=sharing

    Good luck everyone! Have a great campaign, play by the rules and kill them all!!

  19. #19
    Macrath's Avatar Domesticus
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Quote Originally Posted by kolu2210 View Post
    Can I get some clarification on this:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
    Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.

    Does this mean the player who goes later can't move after being defeated by the player before them?
    Yes sir

  20. #20
    kolu2210's Avatar Campidoctor
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    Default Re: iberian campaign (custom campaign mod 2) -4 factions available-

    Ready to get started!!!

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