Attila fails, well the bad points outweigh the good! Which is a damm shame as it's a game I could really enjoy.
This will be short and to the point as some of you know I dont mince my words. Now I have tried this on vanilla and Radious and some other mods but it boils down to the engine and sieges and the C.A.I in campaign. First off the A.I seems reluctant to siege even when it has the advantage of several stacks, you can often see this when for example you play as the Alamans per say and take the northern Italian towns. How many people have faced sieges from the Huns?
Sorry to say but that is in essence the game...you are trying to stave off the Huns hordes.
But this aside when you are faced with large stacks it becomes a lagfest/mosh pit at the entrance. Ok with smaller armies this isnt a problem but I will give you an example. Playing Radious mod I got to turn 60 or so with the Ebdanians, the Saxons attack London with 2 stacks.
I am weakish in infantry but have archers n javelins so makes for an epic siege. They break through and I defend...all good until the engine cant cope with that many men. Sure I can play it out but its less than impressive.
P.S and know enough about pc's/overclocking and building them to know it's the engine not my rig. Unless you are telling me I need 980ti x2 to run the game @1920x1200...then I'd say sorry x off am not upgrading for one game when I can play all others fine (mgs5/witcher3).
So I will continue to play Rome2, which actually with mods isnt a bad game but cant see myself playing Attila or getting Total war Warhammer until something is done about the sieges/optimisation/C.A.I. I did like the units in Attila, the campaign map, the family tree etc so I am annoyed with CA that they cant admit this needs a beefier engine.
X yrs of playing total wars and other games tells me this is fact!
Otherwise I can see Warhammer being potentially great fun but let down by the engine.