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Thread: ArdaCraft - Building a lore-accurate Middle-Earth

  1. #21
    Dutch-Balrog's Avatar Domesticus
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    Default Re: The Shire in Minecraft

    Small (massive) update: Mithlond is finally done after roughly a year and two months of work! Mainly the palace was a massive obstacle to get past, but it turned out great.
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  2. #22
    ♔atthias♔'s Avatar Citizen
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    Default Re: The Shire in Minecraft

    WOAAAAAAAAAAAAAAAAAAAAAA
    good work there
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  3. #23
    alreadyded's Avatar Work up a #6 on 'em!
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    Default Re: The Shire in Minecraft

    I can't imagine making domes out of blocks being easy.

  4. #24
    Ngugi's Avatar Aegnor and Andreth
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    Default Re: The Shire in Minecraft

    Hmm, I think you missed a block there...

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    Gj to the team, and DB not the least ^^
    Last edited by Ngugi; February 26, 2017 at 04:30 PM.
    DCI: Last Alliance - WIP Second Age mod | DCI: T˘l Acharn - mighty D˙nedain Counter Invasions |
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  5. #25
    Dutch-Balrog's Avatar Domesticus
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    Default Re: The Shire in Minecraft

    Forgot to show the actual haven.
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  6. #26
    ♔atthias♔'s Avatar Citizen
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    Default Re: The Shire in Minecraft

    Quote Originally Posted by Dutch-Balrog View Post
    Forgot to show the actual haven.
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    wondefullllll!!!!!!!!!!!!!!!!!!!!!!!
    Rise of Mordor 3D Modelers Wanted
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    Are you a 3D Environment and Character artist, or a Character Animator?

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    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  7. #27
    Dutch-Balrog's Avatar Domesticus
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    Default Re: The Shire in Minecraft



    Mithlond video up. :p

  8. #28
    Ngugi's Avatar Aegnor and Andreth
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    Default Re: The Shire in Minecraft

    Real nice
    DCI: Last Alliance - WIP Second Age mod | DCI: T˘l Acharn - mighty D˙nedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliš Alý, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  9. #29
    ♔atthias♔'s Avatar Citizen
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    Default Re: The Shire in Minecraft

    really nice indeed
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  10. #30
    Dutch-Balrog's Avatar Domesticus
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    Default Re: The Shire in Minecraft

    Two new tour videos up, this time on Harlindon, which are the lands south-west of the Grey Havens.

    Spoiler Alert, click show to read: 


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    Last edited by Veteraan; March 25, 2017 at 11:33 AM. Reason: Fixed the video tags and added spoilers

  11. #31
    ♔atthias♔'s Avatar Citizen
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    Default Re: The Shire in Minecraft

    wwoooooooooooooow
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  12. #32

    Default Re: ArdaCraft - Building a lore-accurate Middle-Earth

    Holy ing balls

  13. #33
    Dutch-Balrog's Avatar Domesticus
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    Default Re: ArdaCraft - Building a lore-accurate Middle-Earth

    Been a long while since i posted here....
    Rivendell, we all know what it is.
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    Beorgburh, a Beorning burh in the Vale of the Anduin, just east of the high pass.
    Spoiler Alert, click show to read: 



    Forlond, the northernmost of the three elven cities along the Gulf of the Lune.
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    Last edited by Veteraan; March 23, 2018 at 06:34 PM.

  14. #34
    Veteraan's Avatar TATW Local Moderator
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    Default Re: ArdaCraft - Building a lore-accurate Middle-Earth

    Fixed all the video links for you.

    This is the format how they should look [YOUTUBE]WE29vyxE5iw[/YOUTUBE]

    Nice video's!

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  15. #35
    ♔atthias♔'s Avatar Citizen
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    Default Re: ArdaCraft - Building a lore-accurate Middle-Earth

    outstanding work +rep
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

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