bumping after a month of inactivity just to prove it still exist in the eyes of the forum admin :^)
I've been following this mod for at least 8 years (or something like that) and I still have faith I remember I used to check the forums every night when I got back from middle school I am around here a lot less with university and stuff, but I haven't forgotten DotS. It's great to see that there are other people who are still showing interest, and I'd like to thank all of the contributors for all of the work they've put in over the years!
As for the game, it appears that the game has become too enormous for the M2TW engine to handle so I'm not sure we'll ever have a fully functioning game. I suggested just having the game as a 1080 snapshot and you'd be able to look at all the detail and play battles for that year and take in the immersive experience. However, the head of the project has decided to keep working at making a fully functioning game. As I'm sure that's what most fans want anyway you can definitely respect his decision although inevitably the game will take longer.
They've been importing unit models and assigning units to buildings. So it's progressing still.
Last edited by Space_Ed; April 27, 2016 at 05:18 AM.
Ha! Thanks for the continued love!
Well quick update then, we are still planning on a realistic next version. I mean realistic as in- realistically attainable goals. The last few months we have been really upset about realising that a lot of the unique features we have made are just beyond the limits of the engine. And since Creative Assembly refuse to change the legal permissions on the code or the engine, we are screwed. This means that we have spent loads of time reverting the map to a simpler stage. It still looks pretty (in fact it is even more pretty and more historically accurate) but we have to remove a ton of permanent stone forts which we were using as "secondary settlements" with income and titles appearing as traits/ancillaries. So the map is far less cluttered which is what a lot of fans wanted anyway I guess.
So for the next version update, "Inimicus", we are focussed on a complete set of 500 new and historically accurate units, we also hope that the stats will be more or less correct thanks to a new team member. So custom battles will at least be fun, and you can jerk off to the campaign map. After Inimicus the focus will be on completed tech trees, which is my favourite feature and something we don't need to compromise or cut back on. I hope. There is no indication that there should be any problems with that at least. At that stage the campaign should be pretty playable.
Don't ask for a time scale.
war is peace, ignorance is strength, freedom is slavery......
(george orwell 1984)
It's redundant to write your username at the end of your post,
if I wanted to see your name I'd look to the left of my screen.