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Thread: [VIDEO] Petellius's Video Previews - Naval combat video 1/29

  1. #61

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Hoplite of Ilis View Post
    Can you really mod BAI? Can you make that freakin' bug that makes units run back and forth before engaging go away? - Among other things?
    Out right modding, no.

    But I can push it The right direction. At least for someone of my limited abilities at scripting.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  2. #62
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Petellius View Post
    Out right modding, no.

    But I can push it The right direction. At least for someone of my limited abilities at scripting.
    So, you're saying that someone more experienced could do more. Well, as long as it has begun, modders will find a way - hopefully.

  3. #63

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Hoplite of Ilis View Post
    So, you're saying that someone more experienced could do more. Well, as long as it has begun, modders will find a way - hopefully.
    I couldn't say for sure, but it makes sense logically.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  4. #64
    UMCenturion's Avatar Ducenarius
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    Default Re: [Preview] Petellius's Video Updates and Previews

    Great work Petellius, I have had my hands full with static imagery such as cards and UI, and db editing. I have yet to really dive into the battle mechanics and sit down and test. looking forward to that day, whenever it may come...

    Mod Lead - UI/2D Art - Custom Map Editing

  5. #65

    Default Re: [Preview] Petellius's Video Updates and Previews

    just so you guys know, doing some more messing with scripts, might have found somethings that relate to how the BAI manages where it sends its reserves
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  6. #66
    ipwnu678's Avatar Semisalis
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    Default Re: [Preview] Petellius's Video Updates and Previews

    I have a friend that does his fair share of scripting, more web and app based, but if it might help then why not ask him?

  7. #67

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by ipwnu678 View Post
    I have a friend that does his fair share of scripting, more web and app based, but if it might help then why not ask him?
    Ask everyone xD
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  8. #68
    Semisalis
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    Default Re: [Preview] Petellius's Video Updates and Previews

    If you make the battles longer, you lower the battle difficulty at the same time.

  9. #69

    Default Re: [Preview] Petellius's Video Updates and Previews

    To an extent yes.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  10. #70

    Default Re: [Preview] Petellius's Video Updates and Previews

    Big, big compliment for what you have established soo far, I respect that!! Keep finetuning the variables and this will be a higher level of BAI.

    Kind regards and succes!!
    Tom

  11. #71

    Default Re: [Preview] Petellius's Video Updates and Previews

    In Test two, you see that the "engage, do not engage" script is working, this is good, but needs a minor tweak(a foot..) to the ratio, cirkel, vectors to keep engaging, because the script to defend the deeper line has been RE-activated and became dominant to the attack with the other first line troops.

  12. #72

    Default Re: [Preview] Petellius's Video Updates and Previews

    I must come back on the previous comment. My mistake. It's is not the engageroutine. This has to do with the planned attack from aside, the faced on troops retrieve to the first ordered position to keep out of way.

  13. #73

    Default Re: [Preview] Petellius's Video Updates and Previews

    Not slow reacting, calculating the chances and not rushing into a big chaotic mess... This is a comment to the post that said the AI reacts slowly.

  14. #74

    Default Re: [Preview] Petellius's Video Updates and Previews

    Wow ! The AI seems to have least suicidal tendancies, in the second video he even looks like he want to win the battle! I discover your project just recently but so far it look really promissing !

  15. #75

    Default Re: [Preview] Petellius's Video Updates and Previews

    Here is my latest preview, a cinematic showcase of the battles in general.



    And yes, I know there is a cursor on the video, it'll be fixed by the next video as I didnt realise my new software doesn't hide it like dxtory and Fraps usually does.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  16. #76

    Default Re: [Preview] Petellius's Video Updates and Previews

    WoooW..

  17. #77

    Default Re: [Preview] Petellius's Video Updates and Previews

    Animations Preview. The barbarians will be coming soon.

    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  18. #78
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: [Preview] Petellius's Video Updates and Previews

    As always... Great stuff!

  19. #79

    Default Re: [Preview] Petellius's Video Updates and Previews

    Is this using some of the stuff from the Divide Et Impera preview from a few weeks ago? I liked the look of it and some animations looked vaguely familiar.

  20. #80

    Default Re: [Preview] Petellius's Video Updates and Previews

    Well me and Ritter (the guy who does the DeI animations) share Ideas a lot and he actually taught me how to do the animations, that said they aren't actually taken from DeI, I just did some of the same things.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

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