I would love to see this entirely reconstructed:
Go through this website, its excellent:
http://www.archart.it/italia/lazio/R...ico020%40.html
I would love to see this entirely reconstructed:
Go through this website, its excellent:
http://www.archart.it/italia/lazio/R...ico020%40.html
https://www.youtube.com/channel/UCPE...X47Dw-7D6zVoQw
Here you will fine the best digital recreations of Ancient Cities.
https://www.youtube.com/watch?v=hR68fz7QoBo
Athens
https://www.youtube.com/watch?v=S4PACYJKxic
Imperial Rome
I hope it will help you.
We are waiting for your new recreations!
The link for "Required RII Building Models for RII Theme custom maps " is broken both on Gamefront and on moddb. I have noticed more comments on the forums.
For Your info
Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
- Σιμωνίδης ὁ Κεῖος
It is working for me: http://www.moddb.com/mods/doomon-15s...odels-for-maps.
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
OK,
but does It unpack once you have downloaded the file?
Edit: I tried to download from the link. and still It wont unpack.
Last edited by Christianus; October 06, 2017 at 08:47 AM.
Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
- Σιμωνίδης ὁ Κεῖος
Sorry, my mistake! It was my ".rar" packing program that was corrupt. But did see it on the forums that there was more people that couldnt unpack. Probably people like me.
Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
- Σιμωνίδης ὁ Κεῖος
Hey, I'm new at ted, do you happen to know how to make walls assaultable?
Hy guys, maybe I'm necroposting but...
has anyone ever tried to use the lua function:
Command: add_custom_battlefield Description: Instead of a generated map, use a custom map for this location
Usage: add_custom_battlefield(id, x, y, radius, dump_campaign?, loading screen (can be empty), script(can be empty string), battle path (can be empty string), human alliance (0 or 1, required for scripted battles, use any value for non-scripted), launch_battle_immediately (exit campaign without saving), is_land_battle (only used when launching battle without campaign pending battle))
So to insert those custom maps into a normal campaign?
It might work.