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Thread: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

  1. #121

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Is the mod ready, if so how can i download it ? Only thing i find are skins.
    Thanks !

  2. #122
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Quote Originally Posted by bgmania View Post
    Is the mod ready, if so how can i download it ? Only thing i find are skins.
    Thanks !
    The mod come s out in February after the next and probably final DLC and patch for Attila but you need a original copy of the game. Mitch's mod manager doest work anymore after he was hired by CA.

  3. #123
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Keep up the faith Frozen! You doing a fantastic job.

  4. #124

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Will your mod work with a simple No-Raze-Mod? Or did you change razing yourself?

  5. #125
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Quote Originally Posted by UsulDaNeriak View Post
    Will your mod work with a simple No-Raze-Mod? Or did you change razing yourself?
    The mod is planned changing the startpos and for the rest - the already made mods like for example reskins to be compatible with the starting Dates as much as possible and to act as submods.

  6. #126

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Quote Originally Posted by FrozenmenSS View Post
    The mod is planned changing the startpos and for the rest - the already made mods like for example reskins to be compatible with the starting Dates as much as possible and to act as submods.
    I am afraid, that does not answer my question. A No-Raze-Mod might change just one paramter. But I got no clue, if this paramter is in the startpos.

  7. #127
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Quote Originally Posted by UsulDaNeriak View Post
    I am afraid, that does not answer my question. A No-Raze-Mod might change just one paramter. But I got no clue, if this paramter is in the startpos.
    It did.I said I wont change that paramter so that existing mods to be used with BI.

  8. #128

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Great Mod

  9. #129

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Cant wait to try this mod out, really looking forward to the invasion of the saxons in Britain. Will be checking for download links everyday hahaha

  10. #130

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    In this mode it has done?

    When we play

  11. #131
    FrozenmenSS's Avatar Senator
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Quote Originally Posted by atademir View Post
    In this mode it has done?

    When we play
    After 25th of Feb when the new DLC and patch will be out.

  12. #132

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Thank you

    fine mode

    thanks for your effort

  13. #133
    Moon_Man's Avatar Libertus
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    When are we going to see some news on the large factions like The Persians, Franks, Arabs or Romans? Hell, even some news on the Germanic or Petty kingdoms of Britain post fall of the West would be welcome, all this attention to the nomads and kingdoms in the upper right Horner of the map -although welcome- is starting to get monotonous.

  14. #134

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Hello guys it's been so long since I posted anything. However, I've anxiously waiting for your Mod ��.
    It is now 25 of February and we are in need of your great work to be eaten ��.
    Keep up the good work and hopefully we see the Mod finished these days.
    Thx in advance.

  15. #135
    Moon_Man's Avatar Libertus
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    So...


    Running a bit bit late I guess

  16. #136

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    * cough * * still waiting * cough *

  17. #137

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Just wanted to say that this looks like an amazing mod. Considering all the debates about the repeated and utterly inexplicable exclusion of regional superpowers such as the Bulgarians from pretty much any version of the game by CA, I am having high hopes for this release. Bulgarians were mounted warfare specialists who left an indelible geopolitical footprint in the period covered by "Attila" and "Charlemagne." They incorporated a wide variety of militaristic influences, which should make them a particularly appealing faction to all "Attila" fans.Their wide diversity of strategies and tactics is the result of their creative responses to the various warfare styles of their neighboring regions and peoples. In the vast and contested areas inhabited by these steppe peoples, ingenuity and flexibility were the only viable strategies for long-term geopolitical survival and success. The Bulgarians' mastery of their geopolitical environment is reflected both in the historical sources and in the fact that some one thousand six hundred years later, there is a nation bearing their name on the map of Europe.

    You guys deserve kudos for providing a more realistic gameplay experience for us by including some of the long-neglected superpowers of the Voelkerwanderung. Instead of endlessly complaining about the exclusion of the Bulgarians from the game, you decided to do something about it. As they say, deeds speak louder than words. The fact that this mod has drawn the most views among similar "Attila" modifications on the website should be a final wake-up call to CA for their future releases. I sincerely hope you make CA ashamed of their creation.
    Last edited by chernorizec; March 04, 2016 at 10:23 PM.

  18. #138
    Moon_Man's Avatar Libertus
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Quote Originally Posted by FrozenmenSS View Post
    After 25th of Feb when the new DLC and patch will be out.
    Of 2017

  19. #139

    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    Hey Frozenmen!
    This mod of yours sounds awesome! I bought the game and all DLCs (at 75% off though) just to play this mod.
    Any news or previews regarding it? Also, I would be curious about the mechanics for the Justinian campaign. Will there be scripter erruptions of plague?

  20. #140
    Lugotorix's Avatar non flectis non mutant
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    Default Re: [WIP] The Barbarian Invasions - Overhaul Mod for the Grand Campaign with 8 New Starting Dates from 395ad-681ad.With new Custom Units.

    I'm thinking about reviewing this mod for the Eagle Standard, perhaps with an interview, Frozenman, and eagerly await it's release
    AUTHOR OF TROY OF THE WESTERN SEA: LOVE AND CARNAGE UNDER THE RULE OF THE VANDAL KING, GENSERIC
    THE BLACK-HEARTED LORDS OF THRACE: ODRYSIAN KINGDOM AAR
    VANDALARIUS: A DARK AGES GOTHIC EMPIRE ATTILA AAR


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