Just for the record: The move_speed_mod line presumably needs to be placed right under the attributes line. Placing it elsewhere (e.g. at the very end, below recruit_priority_offset) crashed the game for me.
Code:
[...]
banner holy crusade
soldier EE_Peasants, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant
move_speed_mod X.XXX
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 3, 0, no, 0, 0, melee, melee_simple, piercing, spear, 25, 0.6
[...]
Originally Posted by
Gigantus
[...]Not sure if 'freezing' a faction's AI extends to battles, it certainly will not extend to custom battles as the freeze is via script.
Yeah, I tried it in campaign mode with the disable_ai console command, however that did not affect battles in any way.