Nova MundiNova Mundi is a mod for Empire Total War intended to improve certain aspects of the game's historical accuracy as well as improve existing factions. This is accomplished through the introduction of new factions, enlargement of cities, and addition of native agents, etc. Below you will find two versions of the mod, Version 1.4 and Version 1.4.5. These two versions are the same except version 1.4.5 includes the Khanate of Khiva, Karakum Region, and enlarged cities.
Features (Version 1.4):
* All Factions Playable - Including Protectorates
* Scotland Playable
* Istanbul renamed to Constantinople
* Panama renamed New Edinburgh, Caledonia
* Persia renamed to Safavid Empire
* Faction descriptions for all factions up to Iroquois Confederacy, including Scotland and all Native Factions
* Thirteen Colonies, New Spain, and Safavid Empire are made major factions
* Native Factions start out with agents
* All playable factions have victory conditions
* Scotland made playable without hybrid
* Highland Infantry unlocked for Scotland
* New Pirate Units (From POA's Pirate Units Pack)
* No auto-handover of protectorates to AI
* Missions for Great Britain, France, Spain, Cherokee Nations, and Scotland
Bugs (Version 1.4):
*Without Scripting Patch, Scotland will not appear
*No Others known
Features (Version 1.5):
* All Factions Playable - Including Protectorates
* Scotland Playable
* Istanbul renamed to Constantinople
* Panama renamed New Edinburgh, Caledonia
* Persia renamed to Safavid Empire
* Faction descriptions for factions up to Iroquois Confederacy, including Scotland and all Native Factions
* Thirteen Colonies, New Spain, and Safavid Empire are made major factions
* Native Factions start out with agents
* All playable factions have victory conditions
* Scotland made playable without hybrid
* Highland Infantry unlocked for Scotland
* New Pirate Units (From POA's Pirate Units Pack)
* No auto-handover of protectorates to AI
* Missions for Great Britain, France, Spain, Cherokee Nations, and Scotland
* Khanate of Khiva added
* Karakum Desert Region added
* Huron, Cherokee, and Iroquois Capitals made three slot cities
* Caracas, La Habana, Astrakhan, and other cities enlarged
* Switzerland added in Ticino region (formerly Milan)
* New France added as a protectorate of France
* Missions for France to absorb Louisiana and New France protectorates
*FULL AI for all factions
* Schools and Churches are now build-able in all ports, minor cities, and city entertainment slots
* England added as new play battle faction (does not replace Great Britain)
* Faction selection menu order changed
Bugs (Version 1.5):
* Establishing a trade route between Khanate of Khiva and any other faction whose capital does not border the Karakum Desert will cause CTD (ex: Khiva and Persia trade works, but Khiva and Mughal trade CTDs) * Nova Mundi's Essential Pack has not been renamed 1.5 * Sometimes NovaMundi1.4.5Essential will show up in Mod Manager as NovaMundi1.4. Launching the game will cause a crash, but after reloading mod manager, it should be labelled properly and will launch correctly.
Screenshots:Spoiler Alert, click show to read:Spoiler Alert, click show to read:Downloads:Version 1.4 Campaign: http://www.mediafire.com/download/eb....4Campaign.zip
Version 1.4 Pack Files (Localisation and Unit Pack): http://www.mediafire.com/download/q9...4PackFiles.zip
Version 1.5 Campaign: http://www.mediafire.com/download/up....5Campaign.zip
Version 1.5 Pack Files (Localisation, Units, and Essential Campaign Files): http://www.mediafire.com/download/ow...vaMundi1.5.zip
SCRIPTING FILE PATCH: http://www.mediafire.com/download/in1j3un5ygquxl4/NovaMundi1.4.5patch%7Cscripting%282%29.lua (ONLY FOR VERSIONS 1.4 and 1.4.5!!!!)Installation and Instructions:Make sure you have a vanilla campaign and no other pack files that modify campaign map files, localisation, or highland infantry. Download the files for either version 1.4 or 1.4.5. and backup your campaign files. Extract the Campaign Zip file to C:/Program Files/Steam/steamapps/common/Empire Total War/data/campaigns/main Extract the Pack Files Zip file to C:/Program Files/Steam/steamapps/common/Empire Total War/data Take the SCRIPTING FILE PATCH and place it in C:/Program Files/Steam/steamapps/common/Empire Total War/data/campaigns/main Launch Empire Total War using Mod Manager and make sure all pack files labeled Nova Mundi are checked. Enjoy!
Old Versions
Spoiler Alert, click show to read:Credits:
Lom, Port, and Lordsith for original Khanate Khiva mod
Alwyn for These United Colonies mod, parts of which were used as a base
Irmo and Poa for All Playable Factions campaign
HusserlTW for Startpos editing tutorials Makers of ESF Editor and PFM
CA and SEGA for Empire Total War
Team Neal Savage - Researcher BK2-Modder - Team Leader
Recommended Mods:
Supply and Demand (WALI) These United Colonies extra units The Great Spirit Unit Pack
Compatibility:
This mod IS NOT compatible with any other campaign or localisation files. However, unit packs from the Great Spirit Mod and These United Colonies have integrated compatibility.
Notes:
Please Report any bugs or issues you may find If you are a modder that believes that your work has been used in this mod without proper credit or permission, I will suspend links with such files until such time as the issue is resolved. Please contact me through PM. Keep in mind that I am not always online and that links may not be suspended immediately. Thank you!