Page 4 of 7 FirstFirst 1234567 LastLast
Results 61 to 80 of 132

Thread: Tierra Santa: Total War

  1. #61
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Tierra Santa: Total War

    Quote Originally Posted by Miguel_80 View Post
    At the final, You use special bonus for buildings for represent the islamic religious tax "Dhimma"?
    Dhimma for non-islamic regions and zakat for islamic? Held by a muslim faction I mean. Would be interesting to see how you implement that, that is if you plan it.

  2. #62

    Default Re: Tierra Santa: Total War

    Actually I work in a building to represent this tax , but export_descr_buildings is totally full of new buildings and its complicated work in a capabilities to represent this "building".

    I add the separation of islam faiths, sunni and chii. See pic (is in spanish, green broken moon is chii faith):



    And a new historical building, the shrine iof Hussain ibn Ali:

    Last edited by Werety; April 26, 2016 at 05:53 PM.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  3. #63

    Default Re: Tierra Santa: Total War

    Progress Updated

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  4. #64
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Tierra Santa: Total War

    Got some suggestions for you guys. How about you use a bridge model for land bridges instead of the vanilla green arrows? Also, I would suggest for you to smooth the coastlines and navigable rivers banks - would just look nicer. I could even do that for you myself, but I cant promise when because Im pretty busy right now, maybe will have some time in May. Shoudnt really take long but as I said Im pretty busy with my own stuff. Still, if nobody else can do that for you, maybe I could.

  5. #65

    Default Re: Tierra Santa: Total War

    Bridge model from green arrows? first time I hear this, can I see the models?

    Smooth the damn coastlines is a headache, I try different options, but I don't work good the coastlines, definitely, is one of the few things that give me bad.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  6. #66

    Default Re: Tierra Santa: Total War

    Hello Vladyvid! Good idea about the bridges. Regarding the coast, it is not very rounded but we've cleaned imperfections.

    BEFORE:


    AFTER:



    OTHER SAMPLES:
    Spoiler Alert, click show to read: 
    BEFORE:


    AFTER:



    BEFORE:


    AFTER:
    Last edited by Miguel_80; April 28, 2016 at 01:30 AM.

  7. #67

    Default Re: Tierra Santa: Total War

    New progress !

    Add 50+ new ancillaries
    Add Territorial special ancillaries
    Add historical characters
    Add new traits
    Add new Ui cards
    Add Reclutable general unit for:
    Marshalls of Templar Order
    Marshalls of Hospitaller Order
    Marshalls of Teutonic Order
    Constable of Jerusalem
    English translation in progress with Dragon78

    Historic portraits for historic characters:



    pd:All images show WIP mod, the final version can be a little bit different.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  8. #68

    Default Re: Tierra Santa: Total War

    This mod have very good looking! So it should have been the crusades expansion. Keep it up!

  9. #69

    Default Re: Tierra Santa: Total War

    Thanks HM Murdock ! I hope like new progress and more surprises to coming

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  10. #70
    Libertus
    Join Date
    Jan 2015
    Location
    Russia
    Posts
    65

    Default Re: Tierra Santa: Total War

    We are waiting for the release of your mod!

  11. #71

    Default Re: Tierra Santa: Total War

    I hope release soon !

    We work slowly and step to step to create a espectacular mod.

    I show the progress of the mod every week in a minipreview

    I you like see more info go to spanish forum: http://www.totalwarspain.com/f86-tierra-santa-total-war

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  12. #72

    Default Re: Tierra Santa: Total War

    The Marshall units will be led by a General who will take the title of Marshall of the military order. When he dies, will be appointed another new Marshall.


  13. #73
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Tierra Santa: Total War

    Ah, so I see you have the english version ready? Nice! This mod really deserve more attention, Im so surprised it doesnt have more views cause it really should. Keep up the good work guys!

  14. #74

    Default Re: Tierra Santa: Total War

    Many thanks Vladyvid!
    Yes, the English version is already almost all translated. Only missing some descriptions and events that will be added.

  15. #75
    Libertus
    Join Date
    Jul 2014
    Location
    Portugal, France, Sweden
    Posts
    54

    Default Re: Tierra Santa: Total War

    I'm translating the buildings right now. Done with the units (at least for now) and the faction descriptions.

  16. #76
    Libertus
    Join Date
    Jan 2015
    Location
    Russia
    Posts
    65

    Default Re: Tierra Santa: Total War

    Comrades, whether in mod such a balance, make it difficult play for a fraction of the Crusaders?

  17. #77
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Tierra Santa: Total War

    Quote Originally Posted by Dragon78 View Post
    I'm translating the buildings right now. Done with the units (at least for now) and the faction descriptions.
    Good job!

  18. #78
    isa0005's Avatar Campidoctor
    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,582

    Default Re: Tierra Santa: Total War

    Any news for us guys?

  19. #79

    Default Re: Tierra Santa: Total War

    ZSV@ Crusader faction is not playable, this faction spawn different armies in the map and broke alliances with christian kingdoms and islamic kingdoms, attack allies, etc basically a headache by christian kingdoms.

    isa0005@ Tierra Santa Team create scripts and diferent codding archives, see post #72

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  20. #80
    Libertus
    Join Date
    Jan 2015
    Location
    Russia
    Posts
    65

    Default Re: Tierra Santa: Total War

    Werety, I was referring to the difficulty of the game for the Christian crusaders factions (Kingdom of Jerusalem, etc.) It would be interesting to play it was difficult for them.

Page 4 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •