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Thread: [Official Submod] Divide et Impera Hardcore and Softcore Submods

  1. #21

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Of course they spam armies, its a hardcore mod They have a large income bonus.

    I haven't made any changes to unit stats or battle mechanics. This should all be campaign-side.

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  2. #22

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    How do i revert he Province Instability change? It's impossible to play the mod when you have to wait 40 turns in a settlement after you've captured it just to keep dealing with a rebellion that shows up every single turn.

    I love every other change, just the fact that im stuck hitting end turn at the start of the game for 40 turns just to conquer 1 province.

  3. #23

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    That is sort of the point its a Hardcore submod.

    But if you want to remove that, you can delete the campaign variables that deal with occupation results.

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  4. #24
    Durador's Avatar Civis
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    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    The extra money for the CAI and the aggressiveness of the CAI is really good!! This submod really makes it hardcore!

    It was fun to try and play it with this mod but the conditions for me where to great, so i always lost in the end. The reason i lost was that i could not make a good economy for my faction to fight against all my enemies.

    But because i liked how the CAI works in this mod, i deleted a few things from the hardcore mod. So the CAI still haves all there benefits you gave them, but the player don't have the extra upkeep costs, agent costs and building costs.
    For me this mod (with a few changes) and KAM's experimental battle mod gives me the best DeI experience! Thanks!

  5. #25
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Hey Dresden
    I wish you could add more turns per year options or at least research and building 4X,12X

    Cheers

  6. #26

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    There are TPY submods in the Official submod thread.

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  7. #27
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Quote Originally Posted by Dresden View Post
    There are TPY submods in the Official submod thread.
    hmmm...I thought they will incompatible with your hard.mod as the 12TPY mod in the subforums also adds changes to costs and building times as your hardcore mod does...

  8. #28

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    I was referring to the pure TPY mods, I misunderstood. If you want more build times, you can simply open the mod and select the build time or research points columns. Select the whole thing, right click and apply a formula to the cells. Like x*2 (for double).

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  9. #29

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Hello,
    this submod, does it modifie the composition of rebel army? Because i'm currently playing a Coop GC with a friend and every rebellion has ONLY archers, slingers and javelins... (except the general) in Greece.
    We played a Coop campaign without the hardcore submod before and we hadn't this kind of behavior so i guess it's about the submod....

  10. #30

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Dresden does this effect the AI decision to declare war on other AI factions?

  11. #31
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    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Quote Originally Posted by generalgui View Post
    Hello,
    this submod, does it modifie the composition of rebel army? Because i'm currently playing a Coop GC with a friend and every rebellion has ONLY archers, slingers and javelins... (except the general) in Greece.
    We played a Coop campaign without the hardcore submod before and we hadn't this kind of behavior so i guess it's about the submod....
    I think that is just DeI, i had the same rebel army's in Hellenic lands with almost only archers. This was in a normal DeI campaign.

    Dresden does this effect the AI decision to declare war on other AI factions?
    I can say it does, the AI is more fighting with each other. Also my defense allies and my puppet-states where fighting a lot more then normal.
    I also had a big problem with the Parthia rebels they conquered a big part of the middle east. Before they rise to power the lands where mine. So i had a fun campaign to re conquer my stolen lands
    Last edited by Durador; October 01, 2015 at 01:36 PM.

  12. #32

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Yes these changes affect the AI.

    The rebel units are changed in normal DeI for now because slave armies were showing up with full elite silver chevroned forces. In 1.1 we are changing rebellions to use other troops.

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  13. #33

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Quote Originally Posted by Dresden View Post
    Yes these changes affect the AI.

    The rebel units are changed in normal DeI for now because slave armies were showing up with full elite silver chevroned forces. In 1.1 we are changing rebellions to use other troops.
    Ok thanks. What would I need to remove with PFM to remove that effect?

  14. #34

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    The cai_personality_deal_generation_generator_priorities and cai_personality_deal_evaluation_deal_component_values tables.

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  15. #35

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Quote Originally Posted by Dresden View Post
    The cai_personality_deal_generation_generator_priorities and cai_personality_deal_evaluation_deal_component_values tables.
    Great, thanks!

  16. #36
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    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Dresden, i changed a bit of your hardcore mod (just deleted all the stuff against the player, except the religion and culture parts and kept the bonuses for the AI and the aggressiveness) but now when i got the highest empire status i went from + 5000 gold to -15000 gold. Where can i change this?

  17. #37

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    That may be corruption levels (empire maintenance) ? I am not sure if that is what it is.

    If so its found in campaign variables, the tax_efficiency variables.

    The other possibility is that its our imperium effects (increased upkeep at higher imperium, etc). These are found in effect bundles to effect junctions (table with Politics prefix)

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  18. #38
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Hey Dresden...
    Is Hardcore mod updated for 1.1 or we may use it as it is ?
    Is it's use advisable or it's too much and not needed with 1.1 ?

    Cheers
    Last edited by ♔Greek Strategos♔; October 31, 2015 at 06:30 PM.

  19. #39

    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Its updated. If you like hardcore, then sure use it

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  20. #40
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore Submod

    Quote Originally Posted by Dresden View Post
    Its updated. If you like hardcore, then sure use it
    Thanks for the quick reply...
    I just got confused, because the description says 1.05, so I thought it wasn't updated,also when I'm using it the game crashes...so maybe the mediafire link is not updated like STEAM?


    Cheers
    Last edited by ♔Greek Strategos♔; November 04, 2015 at 07:19 PM.

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