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Thread: [Official Submod] Divide et Impera Hardcore and Softcore Submods

  1. #181

    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    PS: The softcore AI setting changes the general behavior of the AI or just towards the player?

  2. #182

    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    It changes the general behavior of the AI. Many of the modifiers apply to the AI as well in the hardcore mod (build times, etc) Not all do, though.

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  3. #183

    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Do these work on the latest update?

  4. #184
    dogukan's Avatar Praeses
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Is there a way to make hardcore work with reduced upkeep?

    I want a slower more development oriented campaign with HUGE armies by everyone.
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  5. #185
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Quote Originally Posted by hegga View Post
    Do these work on the latest update?
    It should.

  6. #186

    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    @dogukan in theory loading reduced upkeep first may work

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  7. #187
    dogukan's Avatar Praeses
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    I make the loading first thing by adding 2 @s?
    Now reduce upkeep seems to be the first thing on the mod manager. I guess it is working.
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  8. #188
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Quote Originally Posted by dogukan View Post
    I make the loading first thing by adding 2 @s?
    Now reduce upkeep seems to be the first thing on the mod manager. I guess it is working.
    Correct.

  9. #189
    Civis
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Hardcore submod missing tweaks for building chains. As Armenia, Minor village "trading space" building chain.

  10. #190
    Black_Rider's Avatar Ordinarius
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    They are fine for me:


    This is with hardcore submod enabled.

  11. #191
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Quote Originally Posted by shadowtwinz View Post
    Hardcore submod missing tweaks for building chains. As Armenia, Minor village "trading space" building chain.
    Probably another submod you're using overwrites Hardcore's changes.
    Last edited by ♔Greek Strategos♔; September 16, 2017 at 02:11 PM.

  12. #192
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Probably a submod mod overwrites Hardcore's changes.
    You mean that He has some other submod that conflicts with hardcore submod ?

  13. #193
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Quote Originally Posted by Black_Rider View Post
    You mean that He has some other submod that conflicts with hardcore submod ?
    Yeah...I'm not sure why the Forum's engine didn't update my edited post. Sometimes it gets wanky.

  14. #194
    Civis
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    I'm using slower AI expansion submod o it shouldnt be the case and thats all. By the way, there aren't anymore missed buildings

  15. #195
    Civis
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    https://gyazo.com/7047e48ab3c2d109d66f891b98d13ce6

    Pic for easier explanation what i mean.

  16. #196

    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Greetings Dresden. I have a little problem with Massilia. I play as Rome and I like Massilia as a trading partner, no question. However, Massilia is far too strong for my taste. In the time when I am dealing with Carthage, Massilia either mixes half Iberia on or as in my current game half Gallia. This is not good for my way of playing. Is there a way to get it?

  17. #197
    Black_Rider's Avatar Ordinarius
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    https://gyazo.com/7047e48ab3c2d109d66f891b98d13ce6

    Pic for easier explanation what i mean.
    Yes He is right, I also checked it and these two buildings have vanilla prices and building times. (not sure if buldings effects are from vanilla also)

  18. #198
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Any fix to that ?

  19. #199
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Quote Originally Posted by Black_Rider View Post
    Any fix to that ?
    Ι guess we'll include it in the next beta fixpack.

  20. #200

    Default Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Whats the bug? That those buildings dont have increased cost/time in the submod?

    edit - updated hardcore and hardcore no cai submods to fix those buildings missing
    Last edited by Dresden; September 20, 2017 at 05:28 PM.

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