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Thread: Medieval Kingdoms Total War: General Overview (WIP)

  1. #161

    Default Re: Medieval Kingdoms Total War General Overview

    Just want to let the team know that your work so far looks nothing short of amazing. There is so much detail in those unit models, that I'm sure your campaign will be as meticulously done as those models and textures. I'm looking forward to the mod and wish you guys all the best.
    EN TIBI UT SENTIAS QUAM VILE CORPUS SIT IIS QUI MAGNAM GLORIAM VIDENT
    C. MUCIUS SCAEVOLA


  2. #162
    Ltd.'s Avatar Senator
    Join Date
    Mar 2010
    Location
    Carpathian basin - Székelyorszįg
    Posts
    1,137

    Default Re: Medieval Kingdoms Total War General Overview

    Thank you. I hope you will like the final version as well. Stay tuned !

  3. #163

    Default Re: Medieval Kingdoms Total War General Overview

    Ditto, can't wait to get my hands on it.

  4. #164

    Default Re: Medieval Kingdoms Total War General Overview

    Guys, it's just amazing. Hopefully, you will make everything in this mod you want to! Good luck!
    Btw, any release date?

  5. #165

    Default Re: Medieval Kingdoms Total War General Overview

    Release date is "when it's done". With the current speed we're at, I would assume it will be in this year - fingers crossed!

  6. #166
    Laetus
    Join Date
    Apr 2014
    Location
    Lithuania, Vilnius
    Posts
    7

    Default Re: Medieval Kingdoms Total War General Overview

    How is the AI? Will it be challenging? And are you going to add some scripts that we could enable for it to be even more challenging?

  7. #167

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by jan_boruta View Post
    Release date is "when it's done". With the current speed we're at, I would assume it will be in this year - fingers crossed!
    That's great! *crossing fingers*

  8. #168

    Default Re: Medieval Kingdoms Total War General Overview

    I think it will be enough work to get a playable campaign version rolling. Sophisticated scripts sound more like a feature you put in your updates later. Just think how challenging it will be to use Attila mechanics (looking at you, Horde mode) and translate them into specific features you might need in a Medieval scenario, like crusades. I suspect the Papal States and the Pope himself to be the greatest problem. There is simply nothing in Attila to use as a modable substitute for it. It is a mod, not a new game. And the team has to work with what they get.
    EN TIBI UT SENTIAS QUAM VILE CORPUS SIT IIS QUI MAGNAM GLORIAM VIDENT
    C. MUCIUS SCAEVOLA


  9. #169

  10. #170

    Default Re: Medieval Kingdoms Total War General Overview

    You're just sad that Slovakia is not called Felvidek anymore. Also, posting maps about 11th century is not relevant to the mod.

  11. #171

    Default Re: Medieval Kingdoms Total War General Overview

    stop lie , felvķdek is just magyarization product from 19.century , 84% hungarians are slavs mixed with germans = http://hungarianspectrum.org/2009/11...-then-and-now/ , https://commons.wikimedia.org/wiki/F..._10th_12th.png, and tell me how many factions in your mod are from 14.century or later , Nitra is from 9.century to nowdays.

  12. #172

    Default Re: Medieval Kingdoms Total War General Overview

    None of your maps show that in all of those lands there was a different political entity than the Kingdom of Hungary, so I am happy to know that my map designs are completely correct. Plus, if I were to follow your "sources" about 11th century Slovakia, I would have to make a unified Poland controlling Slovakia, Bohemia and a good chunk of Ruthenia. ]:->

  13. #173

    Default Re: Medieval Kingdoms Total War General Overview

    dear friend, tell me, how many factions in your mod in year 1212 was in real history political controlled by HRE, FRANCE, Kievan Rus, Croatia was political controlled by Kingdom of Hungary , you can create Duchy of Nitra https://commons.wikimedia.org/wiki/A...th_century.png if you could create minimum 10 factions political controlled by other faction.

  14. #174

    Default Re: Medieval Kingdoms Total War General Overview

    There is a difference between 11th and 13th centuries, you know. For example, 200 years ago there was no unified Germany. Heck, for example 200 years ago no one ever thought that there would be an independent Slovakia. I can't create a duchy of Nitra simply because vanilla game map doesn't allow the creation of new regions - and there is no other region suitable for the Hungarian capital of Estergom. So please stop :wub:ing and start proposing valid ideas.

  15. #175

    Default Re: Medieval Kingdoms Total War General Overview

    I think you dont understand me, you created minimum 10 factions in your mod, which were political depend on HRE, FRANCE, Kingdom of Hungary, England, Kievan Rus etc, sorry, but I just told you historical truth. And also read this = http://hungarianspectrum.org/2009/11...-then-and-now/

  16. #176

    Default Re: Medieval Kingdoms Total War General Overview

    I'll leave you in your dreamland, I suppose. Have a good day.

  17. #177

    Default Re: Medieval Kingdoms Total War General Overview

    wales was not political depend on England in year 1212 no , schyz, saxony, bavaria, bohemia, friesland, flanders, austria = Hre, croatia political depend on kingdom of Hungary ? no , Toulouse, Arles depend on France ? no , and explain me = https://www.youtube.com/watch?v=tDhLoyqYO40 markomans region will be Prague ? and Vandals region will be Esztergom ? lol

  18. #178

    Default Re: Medieval Kingdoms Total War General Overview

    sorry, but I just told you truth, and every source what I sent you confirmed, that kingdom of Hungary will be absolutely funny fake , hungarian ethnic according by Serbian historian Jovan Pejin https://commons.wikimedia.org/wiki/F..._10th_12th.png every wise human know this facts and this research from year 2003 http://hungarianspectrum.org/2009/11...-then-and-now/ just confirmed it too.

  19. #179

    Default Re: Medieval Kingdoms Total War General Overview

    https://www.youtube.com/watch?v=tDhLoyqYO40 more precise and details: markomans region = Brno, vandals region = Nitra, quadians region = Esztergom, you can to compare with real map. So you should remake map my friend.

  20. #180

    Default Re: Medieval Kingdoms Total War General Overview

    If you have an issue with the mod, and the mod creators don't agree with you, then why don't you just make a submod of their mod when they release it? Additionally, one of the mod makers told you to drop the issue, so I advise that you do drop it before they start removing your posts and don't let you comment anyway.

    Also, the map on the first page of this thread is a really old version of their concept for the main campaign. Go over to the thread which is dedicated to the main campaign to see what their current plans are.

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