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Thread: Medieval Kingdoms Total War: General Overview (WIP)

  1. #121

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by aqualord123 View Post
    Two years after this mod takes place the English lose the Battle of Bouvines to the French (1214) and subsequently lose Normandy as well. It might make some sense to have the map that way.
    It was the loss of Chateau Galliard that saw the English lose Normandy, Bouvines was the failure of their attempt to retake it. So the map as it stands is correct - the French already control Normandy.

  2. #122
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War General Overview

    This is astonishing! Speachlesssssssss!!!!!!!!

  3. #123

    Default Re: Medieval Kingdoms Total War General Overview

    when can i download it?

  4. #124

    Default Re: Medieval Kingdoms Total War General Overview

    You can't, there is no Attila released version yet. This mod is still mid-development. You can however download an extremely early version of the mod for Rome II as discussed in this video https://www.youtube.com/watch?v=-qaldTWvs5Y (the link to the download page is in the description).

  5. #125

    Default Re: Medieval Kingdoms Total War General Overview

    So I figured I'd post this here, after much discussion we think we finally have a definitive list of what factions will be playable in MK:


    1. Kingdom of England
    2. Kingdom of Scotland
    3. Kingdom of Gwynedd
    4. Kingdom of Ireland
    5. Kingdom of France
    6. Duchy of Burgundy
    7. County of Toulouse
    8. Crown of Aragon
    9. Kingdom of Castile
    10. Kingdom of Navarre
    11. Kingdom of Portugal
    12. County of Flanders
    13. Duchy of Brabant
    14. Kingdom of Denmark
    15. Kingdom of Sweden
    16. Kingdom of Norway
    17. Holy Roman Empire
    18. Schwyz
    19. Kingdom of Bohemia
    20. Duchy of Lombardy
    21. Republic of Genoa
    22. Republic of Pisa
    23. Kingdom of Sicily
    24. Papacy
    25. Republic of Venice
    26. Despotate of Epirus
    27. Latin Empire
    28. Empire of Nicaea
    29. Empire of Trebizond
    30. Kingdom of Hungary
    31. Grand Principality of Serbia
    32. Second Bulgarian Tsardom
    33. Lesser Poland
    34. Duchy of Silesia
    35. Teutonic Order
    36. Grand Duchy of Lithuania
    37. Kievan Rus
    38. Chernigov
    39. Volga Bulgars
    40. Cuman Khanate
    41. Khwarezmian Empire
    42. Mongol Hordes
    43. Kingdom of Georgia
    44. Cilician Armenia
    45. Seljuks of Rum
    46. Zengid Dynasty
    47. Abbasid Caliphate
    48. Crusader States
    49. Ayyubid Sultanate
    50. Kingdom of Makuria
    51. Zagwe Dynasty
    52. Almohad Caliphate



    I think this is a fair representation of everyone. Most areas get at least two factions. Also I should note that some of unplayable vassals will have their units as part of their master's roster in custom battle. Like the Earldom units will be playable by England or Bavaria by HRE. I hope you guys like our selection.
    Last edited by Ltd.; June 03, 2016 at 11:38 AM.

  6. #126

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by warman222 View Post
    So I figured I'd post this here, after much discussion we think we finally have a definitive list of what factions will be playable in MK:


    1. Kingdom of England
    2. Kingdom of Scotland
    3. Kingdom of Gwynedd
    4. Kingdom of Ireland
    5. Kingdom of France
    6. Duchy of Burgundy
    7. County of Toulouse
    8. Crown of Aragon
    9. Kingdom of Castile
    10. Kingdom of Navarre
    11. Kingdom of Portugal
    12. County of Flanders
    13. Duchy of Brabant
    14. Kingdom of Denmark
    15. Kingdom of Sweden
    16. Kingdom of Norway
    17. Holy Roman Empire
    18. Schwyz
    19. Kingdom of Bohemia
    20. Duchy of Lombardy
    21. Republic of Genoa
    22. Republic of Pisa
    23. Kingdom of Sicily
    24. Papacy
    25. Republic of Venice
    26. Despotate of Eprius
    27. Latin Empire
    28. Empire of Nicaea
    29. Empire of Trebizond
    30. Kingdom of Hungary
    31. Grand Principality of Serbia
    32. Second Bulgarian Tsardom
    33. Greater Poland
    34. Duchy of Silesia
    35. Teutonic Order
    36. Grand Duchy of Lithuania
    37. Kievan Rus
    38. Chernignov
    39. Volga Bulgars
    40. Cuman Khanate
    41. Khwarezmian Empire
    42. Mongol Hordes
    43. Kingdom of Georgia
    44. Cilian Armenia
    45. Seljuks of Rum
    46. Zengid Dynasty
    47. Abbasid Caliphate
    48. Crusader States
    49. Ayyubid Sultanate
    50. Kingdom of Makuria
    51. Zagwe Dynasty
    52. Almohad Caliphate



    I think this is a fair representation of everyone. Most areas get at least two factions. Also I should note that some of unplayable vassals will have their units as part of their master's roster in custom battle. Like the Earldom units will be playable by England or Bavaria by HRE. I hope you guys like our selection.

    No Ottoman Empire playable

  7. #127
    Tighes_Hood's Avatar Libertus
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    Default Re: Medieval Kingdoms Total War General Overview

    I believe they are an emergent faction, maybe you can transform into them as the rum under the right conditions.

  8. #128

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by cloud700 View Post
    No Ottoman Empire playable
    The Seljuks of Rum are essentially the Ottoman Empire.

  9. #129

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by NutmegYankee View Post
    The Seljuks of Rum are essentially the Ottoman Empire.
    To some degree but not quite, Both are Turks yes but house of Osman ruse to power after the Seljuks of Rum's power disintegrated a few decades after losing to the Mongols and becoming their vassals.

  10. #130

    Default Re: Medieval Kingdoms Total War General Overview

    when can i download it? maybe on this february?

  11. #131
    FrozenmenSS's Avatar Senator
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    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by warman222 View Post
    So I figured I'd post this here, after much discussion we think we finally have a definitive list of what factions will be playable in MK:


    1. Kingdom of England
    2. Kingdom of Scotland
    3. Kingdom of Gwynedd
    4. Kingdom of Ireland
    5. Kingdom of France
    6. Duchy of Burgundy
    7. County of Toulouse
    8. Crown of Aragon
    9. Kingdom of Castile
    10. Kingdom of Navarre
    11. Kingdom of Portugal
    12. County of Flanders
    13. Duchy of Brabant
    14. Kingdom of Denmark
    15. Kingdom of Sweden
    16. Kingdom of Norway
    17. Holy Roman Empire
    18. Schwyz
    19. Kingdom of Bohemia
    20. Duchy of Lombardy
    21. Republic of Genoa
    22. Republic of Pisa
    23. Kingdom of Sicily
    24. Papacy
    25. Republic of Venice
    26. Despotate of Eprius
    27. Latin Empire
    28. Empire of Nicaea
    29. Empire of Trebizond
    30. Kingdom of Hungary
    31. Grand Principality of Serbia
    32. Second Bulgarian Tsardom
    33. Lesser Poland
    34. Duchy of Silesia
    35. Teutonic Order
    36. Grand Duchy of Lithuania
    37. Kievan Rus
    38. Chernignov
    39. Volga Bulgars
    40. Cuman Khanate
    41. Khwarezmian Empire
    42. Mongol Hordes
    43. Kingdom of Georgia
    44. Cilian Armenia
    45. Seljuks of Rum
    46. Zengid Dynasty
    47. Abbasid Caliphate
    48. Crusader States
    49. Ayyubid Sultanate
    50. Kingdom of Makuria
    51. Zagwe Dynasty
    52. Almohad Caliphate



    I think this is a fair representation of everyone. Most areas get at least two factions. Also I should note that some of unplayable vassals will have their units as part of their master's roster in custom battle. Like the Earldom units will be playable by England or Bavaria by HRE. I hope you guys like our selection.

    With this list of what factions will be playable in MK Im already planning deleting 1000+ Hours of my Life....


    BTW there were no Ottomans in 1212ad.But They are rebel faction in the mod.

  12. #132
    Påsan's Avatar Hva i helvete?
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    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by warman222 View Post
    So I figured I'd post this here, after much discussion we think we finally have a definitive list of what factions will be playable in MK:


    1. Kingdom of England
    2. Kingdom of Scotland
    3. Kingdom of Gwynedd
    4. Kingdom of Ireland
    5. Kingdom of France
    6. Duchy of Burgundy
    7. County of Toulouse
    8. Crown of Aragon
    9. Kingdom of Castile
    10. Kingdom of Navarre
    11. Kingdom of Portugal
    12. County of Flanders
    13. Duchy of Brabant
    14. Kingdom of Denmark
    15. Kingdom of Sweden
    16. Kingdom of Norway
    17. Holy Roman Empire
    18. Schwyz
    19. Kingdom of Bohemia
    20. Duchy of Lombardy
    21. Republic of Genoa
    22. Republic of Pisa
    23. Kingdom of Sicily
    24. Papacy
    25. Republic of Venice
    26. Despotate of Eprius
    27. Latin Empire
    28. Empire of Nicaea
    29. Empire of Trebizond
    30. Kingdom of Hungary
    31. Grand Principality of Serbia
    32. Second Bulgarian Tsardom
    33. Lesser Poland
    34. Duchy of Silesia
    35. Teutonic Order
    36. Grand Duchy of Lithuania
    37. Kievan Rus
    38. Chernignov
    39. Volga Bulgars
    40. Cuman Khanate
    41. Khwarezmian Empire
    42. Mongol Hordes
    43. Kingdom of Georgia
    44. Cilian Armenia
    45. Seljuks of Rum
    46. Zengid Dynasty
    47. Abbasid Caliphate
    48. Crusader States
    49. Ayyubid Sultanate
    50. Kingdom of Makuria
    51. Zagwe Dynasty
    52. Almohad Caliphate



    I think this is a fair representation of everyone. Most areas get at least two factions. Also I should note that some of unplayable vassals will have their units as part of their master's roster in custom battle. Like the Earldom units will be playable by England or Bavaria by HRE. I hope you guys like our selection.
    Great fan of your earlier R2 works and I cant wait for this (I also know a bunch of TW dedicated youtubers who are pretty anxious to get their hands on this^^)

    One question though, How come Norway is playable when they are not really on the map?

  13. #133

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by Påsan View Post
    Great fan of your earlier R2 works and I cant wait for this (I also know a bunch of TW dedicated youtubers who are pretty anxious to get their hands on this^^)

    One question though, How come Norway is playable when they are not really on the map?
    I believe Norway will be a horde, similar to the Mongols. Maybe not entirely historical, but arguably the best way to represent them on a map where Norway is excluded.

  14. #134
    nnnm's Avatar Senator
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    Default Re: Medieval Kingdoms Total War General Overview

    the Ottomans where there at 1212 but they weren't independent till 14thC and they located near Ahlat (Akh'latt) in eastern front of rum seljuks back then. after Sultan Ala'Eu Ad'Din of Rum seljuks defeated khawarizm shah in Yassi Jemn, he rewarded Erutghul (Osman ghazi father)with Iqta to the west for his deeds in the battle and Erutghul was able to take Sugat village in about 1231. most of the smaller Atabegs (or beyliks) were part of main sultanate they come from. the story that Ottoams came from central asia is weak because Erutghul was born near Ahlat also he was part of Kayqubath army in Yassi Jemen battle



  15. #135

    Default Re: Medieval Kingdoms Total War General Overview

    So as they were not independent, there is no reason to have them in the game. Because if you add Ottomans you are gonna have to add all Anatolian Beyliks that gained independence from the fall of Sultanate of Roman Lands(Rum). I prefer seeing the Beyliks that were independent in Eastern Anatolia at the time...

  16. #136

    Default Re: Medieval Kingdoms Total War General Overview

    The Ottomans didn't really exist - Ertugrul was just the leader of a Turkish tribe, no different than hundreds of others. The Ottomans only emerged as a result of the actions of Osman, around 70 years after the start of this mod, and didn't become independent until 1299.

    Shoehorning the Ottomans into the starting set up of the mod would be like shoehorning the Timurids in on the basis that they descended from the Mongols and thus their ancestors would be alive at the starting date of the mod.

  17. #137
    +Marius+'s Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by nnnm View Post
    the Ottomans where there at 1212
    Nope, the name is tied to the dynasty, whose founder, Osman Ghazi ben Ertuğrul, did not emerge as Sultan until 1299, thus, they could not have existed prior to that.

  18. #138

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by Marius Marich View Post
    Nope, the name is tied to the dynasty, whose founder, Osman Ghazi ben Ertuğrul, did not emerge as Sultan until 1299, thus, they could not have existed prior to that.
    I knew they didn't exist at that period I was hoping that we could play them as a emerging faction.

  19. #139

    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by Swarbs View Post
    The Ottomans didn't really exist - Ertugrul was just the leader of a Turkish tribe, no different than hundreds of others. The Ottomans only emerged as a result of the actions of Osman, around 70 years after the start of this mod, and didn't become independent until 1299.

    Shoehorning the Ottomans into the starting set up of the mod would be like shoehorning the Timurids in on the basis that they descended from the Mongols and thus their ancestors would be alive at the starting date of the mod.

    Timurids did have some Mongols amongst them but they didn't really descent from Mongols. Timur saw Genghis Khan as an idol but that is very much like Sultanate of Rum considering itself as the new Roman Empire. That is why Sultanate of Rum had a Roman Eagle on their banner. Timur was Uzbek and had both Turkic and Mongolic people under him. And about Ertuğrul you are right. He was the chief of the Qayi(kayı) tribe of the Oghuz branch; and a Bannerlord to the Seljuk Sultanate of Rum...

  20. #140
    +Marius+'s Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War General Overview

    Quote Originally Posted by OutsiderKK View Post
    Timurids did have some Mongols amongst them but they didn't really descent from Mongols.
    Actually, they did.

    He was an ethnic Mongol from the Barlas tribe.

    A lot of his troops were also descendants of Mongols and his Empire was considered a revamped Mongolian Empire as he used the restoration of it as the sole reason for his wars.

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