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Thread: [Official Submods] Fall of the Eagles Submods Collection

  1. #1

    Default [Official Submods] Fall of the Eagles Submods Collection

    Official Submods for FotE
    Battle Submods

    Faster Battles Submod
    (Steam Version)

    This submod decreases battle duration by doing the following:
    - Increasing hit chance.
    - Increasing melee damage.

    The results are generally faster battles while maintaining battle balance.

    -------------------------------------------

    Slower Battles Submod (Steam Version)

    Credit to KAM 2150 for letting us use some of his entries from DeI's faster/slower battles submods.


    Text Submods

    English Unit Name Submod (Steam Version)


    Europa Perdita + Fall of the Eagles Revised
    Steam Version

    This submod by Aurelinus (Cgma) does a lot of things check out this thread for details http://www.twcenter.net/forums/showthread.php?788353
    Last edited by Dresden; March 19, 2019 at 08:01 PM.

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  2. #2

    Default Re: [Submod] Faster Battles for FotE

    Updated with new movement entries.

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  3. #3

    Default Re: [Submod] Faster Battles for FotE

    Is there no slower submod?

  4. #4

    Default Re: [Submod] Faster Battles for FotE

    I can make one if there is interest. I didn't think there would be.

    Edit: Added slower battles submod.
    Last edited by Dresden; August 11, 2015 at 01:46 PM.

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  5. #5

    Default Re: [Submod] Battle Speed Submods for FotE


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  6. #6

    Default Re: [Submod] Faster Battles for FotE

    Thanks Dresden! You really are spoiling us players by being so responsive and god damn fast with you answers and help. Thanks again!

    And yes I really wanted a slower battle mod, I like the more slow paced battle of DEI.
    Last edited by eliasandersson; August 12, 2015 at 03:47 AM.

  7. #7

    Default Re: [Submod] Faster Battles for FotE

    Quote Originally Posted by Dresden View Post
    I can make one if there is interest. I didn't think there would be.

    Edit: Added slower battles submod.
    Thanks so much for doing a slower one also.

  8. #8
    Avernus's Avatar Libertus
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    Default Re: [Submod] Battle Speed Submods for FotE

    Agreed - I played vanilla before FoTE, and to me the duration of battles was very similar, so I definitely will try to slow it down. Are unit statistics in the slower battles submod changed for all factions, including the not-overhauled ones?
    Grogmir from totalwar.org.pl

  9. #9

    Default Re: [Submod] Battle Speed Submods for FotE

    The battle mods mainly just change damage and/or hit chance (and unit speed for faster battles). So they affect all units.

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  10. #10

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    New English Unit Name submod added to the main thread.

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  11. #11

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Haven't tried vanilla Attila, so can't compare to that; but thank you for this slower battles mod, as FOTE feels far too quick (battle speed, not movement) compared to DEI for my own tastes as standard.

  12. #12
    Cavalier's Avatar Vicarius
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    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    I cannot launch the standalone faster battles submod with the standalone FotE packs. The game says there is no compability :S
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  13. #13

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Added slower battles submod to steam - http://steamcommunity.com/sharedfile.../?id=532458808

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  14. #14

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Updated English names for latest release.

    Other mods should work as before.

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  15. #15

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Updated English submod for latest release.

    Other mods should be fine.

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  16. #16

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Is there an increased Missile accuracy submod? I don't like how the archers spray missiles everywhere hitting guys right in front of them, and even guys in their same unit. It would be great is there was a version that increased the missile accuracy or returned it to vanilla.

  17. #17

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    I think in vanilla most accuracy is also set to 0? I think its the marksmanship bonus in projectile tables that may be doing that.

    Updated English names submod with a few fixes.

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  18. #18

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Who knows what this is?


  19. #19

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Faster Battles Submod are save compatible?

  20. #20

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    yes

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