The rumours were true, for weeks the talk in every tavern had been about the Targaryens.
Fishermen had spotted boats in Ship Breaker's bay, flying the banner of the Red three headed Dragon.
Now war has once again come too Westeros, and every Lord, Knight and peasent have too choose. Whom they will support.
Will this be the time peace finally comes too Westeros, or will it be the of the world we know?
Will the people suffer, or will they rejoice now that the Dragons are back? Only time will tell.
Meanwhile up north, the Wildlings are mustering. Aiming too attack the wall, and raid the seven kingdoms.
Whilst the talk of "The Long Night" continues, people are afraid of a new threat. Known as the White Walkers.
Who will bring peace to Westeros?
We will be using the Fire and Blood submod, created by Badger-Dude
The War Map.
Spoiler Alert, click show to read:
Factions :
The Free Folk : Jadli
The Night's Watch : Open
House Lannister of Casterly Rock : Black-wolf
House Tyrell of Highgarden : xXAmonXx
House Stark of Winterfell : Urke
House Arryn of the Eyrie : jdhoile
House Greyjoy of Pyke : Hannibal2001
House Baratheon of King's Landing : Ramsay Snow
House Tully of Riverrun : Destroyed
House Martell of Sunspear : ArBo
House Targaryen of Evenfall & Darry : BerryKnight
House Frey of the Crossing : BerryKnight
House Bolton of the Dreadfort : Urke
House Hightower of the Arbor & Oldtown : Gimli10
House Yronwood of Yronwood : Forpony
~ Admins ~
Dragon
saleska2
~ Rules ~
1) Turns to be completed within 24 hours of being notified
2) Break any rule, abuse any bug and you will be punished. If you are unsure of something pm the admin.
3) 3 forts per region per player with a minimum of 4 units per fort.
4) Ships within a blockaded port are not allowed to move out without first defeating the blockade.
5) When you upload a turn you must send a pm or vm to the next player.
6) Ships in a port can not be used to hide armies. Armies that are defeated and withdraw to ships do not count as long as they are moved out at the earliest opertunity while still complying with rule 8.
7) Pictures must be taken of all player vs player battles showing the odds and the outcome. Army composition and the flags of any units involved must not be edited.
8) Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
9) Heroic victories are banned, anyone who gets one must keep reloading until they get a different result.
10) Players can not sally forth from a city or forts with the intention of losing. This includes using this to draw an army into a city and attack
surrounding units.
11)There is a 1 turn peace- This means that you cannot attack anyone in the first turn or enter their lands!
12) You can not use princesses to steal enemy generals. Unless the procent is 30 or higher.
13) Gifted settlements must disband all but one unit.
14) No assassinations allowed (You're safe from shadow babies! xD)
13) No building destruction if settlement is at risk of being captured.
Special Rules
Spoiler Alert, click show to read: