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Thread: [Official Submods] Collection of Official Submods

  1. #1

    Icon3 [Official Submods] Collection of Official Submods

    Divide et Impera - Official Submod Collection

    Run these before the main mod.

    If you have ever had a Steam version of one of these, you will need to rename these files (add an @ to the front)

    Turns Per Year Mods
    DeI TPY 1

    DeI TPY 2

    DeI TPY 12

    DeI TPY 24

    2x Build/Tech Times and Costs - twice the cost and time for buildings and tech


    All Factions Playable Mods

    DeI All Factions Playable 2TPY

    DeI All Factions Playable 4TPY

    DeI All Factions Playable 12TPY

    DeI All Factions Playable 24TPY

    DeI All Factions Playable 1TPY

    DeI - Caesar in Gaul More Factions Playable

    DeI - Hannibal at the Gates More Factions Playable

    DeI - Macedonian Wars More Factions Playable

    DeI - Imperator Augustus All Factions Playable (may have some bits that need updating but should work)


    Settlers Submod
    Download - This adds units that can be recruited for the purposes of disbanding so that you can move population easier.


    Supply/Population Systems Disabled
    I recommend trying to get to know and understand these systems before disabling them. They are central parts of the mod and many aspects are balanced around having these active. However, I also understand not everyone likes them and/or they are intimidating for new players. So, as much as it pains me -

    No Supply System - Disables supply system. Don't start using this mid-campaign.

    No Population System - Disables population system. May bug if you start using this mid-campaign, not sure.

    No Supply or Population System - Disables both systems. Don't start using this mid-campaign.


    Female Generals
    Female Generals with Traits - thanks to Drifter!
    Female Generals
    - Allows all factions to have female generals. In save games existing female characters will get 2 political traits.
    Female Barbarian Generals
    - Allows all barbarian factions to have female generals.


    IA Campaign
    Imperator Augustus Submod - changes region names and historical cultural bonuses to better match the IA campaign (since we use the same map for the grand campaign)


    No Public Order Negative from Garrisoning Troops
    No PO Negative from Garrisoning Submod


    Unit Costs/Upkeep Mods
    Reduced Costs and Upkeep Submod

    Increased Costs and Upkeep Submod


    Gladiator Recruitment Submod
    Gladiator Recruitment - allows Rome to recruit gladiator type units


    No Major Faction Bonuses
    Bonuses Removed - removes the autoresolve and income bonuses for larger historical factions


    All Diplomatic and Occupation Options for All Factions
    All Diplomatic and Occupation Options Submod


    Hetairoi Kataphraktoi - by KAM
    Mod - Replaces Late Bactrian Cataphracts with the iconic Hetiaroi Kataphraktoi unit from EB.


    "Cheat" Mods
    These are used for modding purposes to help test and make mods, but can be used for "cheating" too

    Invincible Armies/No Upkeep - From pawelrut, this mod makes it so that you can sit with a stack and defend indefinitely if you want to watch the AI.

    Generic Cheat Mod- 1 Turn Research/Build time, no build cost, no resource requirements, no army/agent caps, reforms trigger in the first few turns

    No Fog of War - Recruit 1 spy to remove all fog of war. Be warned the AI will act very differently without fog of war.

    AI Can't Move - This allows you to test without worrying about the AI attacking. Made by Jake_Armitage.


    ----------------------------------------------------------------------------------------------------------------------------------------------------

    Older Submods (No longer needed or not updated regularly)
    Spoiler Alert, click show to read: 

    Mac Grand Campaign Submod
    Macintosh Submod - For Mac users, this is based on the Data Venia submod and uses some older files that for some reason allows the Grand campaign to work on Mac.

    Multiplayer Submod
    This disables our scripted reforms system and instead uses the technology tree for reforms.
    *In theory this is no longer necessary with the latest update that fixed reforms.
    DeI MP Submod

    Reduced Unit Variation for Increased Graphical Performance
    Some units may be missing weapons or have some issues with these - haven't been updated in a long time.
    Reduced Variation for Romans/Greeks


    Reduced Variation for All Units


    1.1 Versions

    Spoiler Alert, click show to read: 

    Most of these can be found in our DeI Official Submod Collection on Steam.

    Turns Per Year Mods (Updated 1.1)

    DeI TPY 1

    DeI TPY 2

    DeI TPY 4 (Basic DeI setting)

    DeI TPY 12

    DeI TPY 24

    2x Build/Tech Times and Costs

    All Factions Playable Mods (Updated 1.1)

    DeI All Factions Playable 2TPY

    DeI All Factions Playable 4TPY

    DeI All Factions Playable 12TPY

    DeI All Factions Playable 24TPY

    DeI - Caesar in Gaul More Factions Playable

    DeI - Imperator Augustus All Factions Playable

    DeI - Hannibal at the Gates More Factions Playable

    DeI - Macedonian Wars More Factions Playable


    Original Wrath of Sparta Campaign

    DeI Original Wrath of Sparta - Replaces custom Macedonian Wars campaign with old WoS campaign


    No Public Order Negative from Garrisoning Troops (Updated 1.1)

    No PO Negative from Garrisoning Submod


    Unit Costs/Upkeep Mods (Updated 1.1)

    Reduced Costs and Upkeep Submod

    Increased Costs and Upkeep Submod


    Gladiator Recruitment Submod

    Gladiator Recruitment - allows Rome to recruit gladiator type units


    Client State Levies Submod

    Client State Levies - reintroduces client state levy system. Warning - bypasses reforms.


    All Diplomatic and Occupation Options for All Factions (Compatible with all Versions)

    All Diplomatic and Occupation Options Submod


    Reduced Unit Variation for Increased Graphical Performance (Compatible with all Versions)

    Reduced Variation for Romans/Greeks

    Reduced Variation for All Units
    Last edited by Dresden; February 19, 2024 at 06:53 PM.

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  2. #2
    skimyy's Avatar Civis
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    Default Re: [Official Submods] Collection of Official Submods

    Could you indicate which are save-compatible and which aren't? Some are obvious to us (like TPY) but others aren't so clear. Thanks

  3. #3

    Default Re: [Official Submods] Collection of Official Submods

    They are all save compatible. Obviously if you want to use a TPY mod or an AFP mod you have to start a new game.

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  4. #4
    Tuhaj bej's Avatar Libertus
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    Default Re: [Official Submods] Collection of Official Submods

    I would like to know TPY build, research, cost sub mods why only the player does it work?

    Why does not affect the other factions?

  5. #5

    Default Re: [Official Submods] Collection of Official Submods

    It does affect all factions.

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  6. #6
    Tuhaj bej's Avatar Libertus
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    Default Re: [Official Submods] Collection of Official Submods

    I played Rome. Hastati upkeep cost 259. I used 12 tpy mod and 12tpy submod. 17 beta patch and 1.05d1 DeI
    AI player...Veneti general unit 235 upkeep cost...

    Why?
    Last edited by Tuhaj bej; August 14, 2015 at 03:40 PM.

  7. #7

    Default Re: [Official Submods] Collection of Official Submods

    The AI gets various bonuses based on difficulty in DeI. This is nothing new.

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  8. #8
    SnickerSnack's Avatar Foederatus
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    Default Re: [Official Submods] Collection of Official Submods

    The "No PO negative from garrisoning troops" link is not working.

  9. #9

    Default Re: [Official Submods] Collection of Official Submods

    That is on purpose. Use Patrol Region, dignitaries and generals as governors!!

    Just kidding, updated the link should be working now.

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  10. #10
    Tuhaj bej's Avatar Libertus
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    Default Re: [Official Submods] Collection of Official Submods

    You should not 12tpy to change the numbers?
    Because I'm starting to al--600 denarius. While the ai under the same conditions as in the 4tpy.
    There's no logic. AI has also already supposed to start on the same conditions ...
    As long as it does not have; DEI is not worth anything. The mod is excellent, but the 12 TPY not properly resolved.


    https://www.youtube.com/watch?v=noCHeOXSd8c

  11. #11

    Default Re: [Official Submods] Collection of Official Submods

    DeI is not worth anything because this one submod that I did quickly for a random request isn't perfectly balanced? LOL okay...

    The reason I didn't increase AI upkeep as much as player is because they need a baseline bonus on difficulty levels. Its just the way it is. You can remove the UPKEEPCOST or even change the values if you want.

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  12. #12
    Tuhaj bej's Avatar Libertus
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    Default Re: [Official Submods] Collection of Official Submods

    Sorry! The mod is the best I've ever seen, to rome2. Thanks for.
    It was just weird at first, because it did not seem logical. But it's more than nothing.
    Further success!

  13. #13

    Default Re: [Official Submods] Collection of Official Submods

    No worries And like I said, if you remove that one table in campaign difficulties - UPKEEPCOST, it will remove the changes from that submod.

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  14. #14

    Default Re: [Official Submods] Collection of Official Submods

    So all the playable faction, only affects custom battles? Atleast for me I can only play the grand campaign with the original factions even with that mod active. (I can see all the factions in custom battles)

  15. #15

    Default Re: [Official Submods] Collection of Official Submods

    Sounds like you have another mod affecting the startpos, like a TPY mod.

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  16. #16
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    hi there mr Dresden

    would like to ask if reduced movement (http://www.twcenter.net/forums/showt...its-26-01-2015)
    is compatible or not with dei 1.05

    i'm using 12 tpy and 12 tpy research and building too (also KAM's BAI)

    i'm playing and game runs fine in all aspects, but i dont know if there's some unwanted overwrite

    tx
    Last edited by Jake Armitage; September 16, 2015 at 11:19 AM.

  17. #17
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Probably movement submod is overwritten by my battle pack as it has movement tables there since they are part of unit stats. Load reduced movement pack before my pack, should fix it
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  18. #18

    Default Re: [Official Submods] Collection of Official Submods

    I am not sure, I haven't used that mod before. If it only adds an effect then it could work, but if it changes the units tables then no.

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  19. #19
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    thanks to both of you guys

    @kam: yes i'm loading mov pack before all

    @dresden: mod manager says there's only one conflict but i've never modded with rome 2 so have no clues

    anyway, mr dreseden, in my humbly opinion, you "should" put also a reduced movement pack in this thread.
    well, planning battle in strat map is really more fascinating

    keep the good work!

  20. #20

    Default Re: [Official Submods] Collection of Official Submods

    Oh you are referring to my 4TPY movement mod? It should be compatible, it only uses the difficulty table.

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