Could you make the time supplies last for depend on ownership of the sea region the fleet is in? Also, possibly have an Exploration or Scouting stance, that makes supplies last longer, but makes the navy almost useless in battle.
Pushing animations for siege equipments Q_Q
I think he means units pushing ladders and siege towers, which don't have animations. Not the artillery animations.
Cant wait for more previews
I'm sure he did.
It's find of sad, Rome 1 had actual animations for siege equipment being pushed/carried. Such a simple thing, now troops just walk behind it and it magically moves forward.
You could probably just take the "pushing ballistae/onager" animation and key it to troops on siege ladders/towers in the moving phase. Hopefully.
Apolgies if this has been asked, but I'm guessing it won't be save game compatible?
The save will load according to Dresden, but a lot of things will be messed up.
With any major release it's always best to start a fresh campaign.
Ok, thanks for the quick response.
My Brother and I will finish our campaigns before Xmas hopefully then
New Preview released - Unique Supply System
Exactly my thoughts, Moon made a movable polybolos. I think that it can't be done because polybolos was artilery and the siege equipments are unmoddable entities?
Well siege equipment is moddable... it just tends to crash the game outright if you do it.
That's sad . It will be such a shame with this mod becoming more than europa barbarorum-roma surrectum that some things can't be changed
This is freaking awesome and something should be included in every Total War game of the future and retroactively added back up to Rome 1.
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to be honest i wasnt active in the DeI forum for a couple of months due to work and also my interest shifted to TW:WH and the time-consuming WH tabletop for a while but all of this looks pretty awesome! it was totally worth to take a look again
you always find new stuff to improve and add new cool features which basically changes the experience with Rome2 in a very positive way! again thanks for your hard work...DeI is going to be a masterpiece of modding (actually it is already when i think about the battle changes and the great campaign features already impemented ).
cant wait to try out the new stuff (especially the naval changes! this was always a major flaw in the game for me) i am looking forward to an athens or ptolemaioi campaign <3
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Hey fellas,
I was wondering if 1.1 will feature any tweaks to victory conditions. As you may know, these conditions can be downright absurd for many factions. Rome is the only faction who would gain so much territory (if you're trying to play though it historically). I realize that allied an client territory counts towards this, but if I'm playing a Carthaginian campaign, it seems a bit far fetched to have to control the Caucuses. As a laymen, I'm not even sure if victory conditions can be modded. I apologize in advance if this question had already been covered. Thanks!
Hi questions already asked in the previous page can be in any case I do not lai trouver.Comment have new animations seen in the trailer please? Thanks.