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Thread: Teutonic Knights fix for v6.4

  1. #1

    Default Teutonic Knights fix for v6.4

    Hello!

    I am looking for the Teutonic Knights fix for v6.4 as the link given in the download guide is broken.

    Best regards,
    JJ

  2. #2
    paleologos's Avatar You need burrito love!!
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    Default Re: Teutonic Knights fix for v6.4

    Quote Originally Posted by Julmust Jaeger View Post
    I am looking for the Teutonic Knights fix for v6.4 as the link given in the download guide is broken.
    What are you talking about?
    What's wrong with your Teutonic Knights?

  3. #3

    Default Re: Teutonic Knights fix for v6.4

    There's apparently an error with how the Teutonic Knight "guild" is assigned, there was once a link posted to a fix, but it is sadly dead/broken now.

    Quote Originally Posted by Ishan View Post
    Teutonic Knights fix for v6.4
    • Simply put the export_descr_buildings.txt aka EDB file in your SS6.3\data folder.
    • Use the correct version if RR is enabled or disabled.
    • Download the attachment below.


    *Gameplay Info:- After this you can train\recruit them properly from selected settlements for HRE but after Teutonic order emerges you can't train them you can still build the chapter house to get the bonus it offers though.

    Please report back if this works for you guys.
    Cheers!

  4. #4
    paleologos's Avatar You need burrito love!!
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    Default Re: Teutonic Knights fix for v6.4

    Quote Originally Posted by Julmust Jaeger View Post
    There's apparently an error with how the Teutonic Knight "guild" is assigned, there was once a link posted to a fix, but it is sadly dead/broken now.
    What are the effects of this bug?

  5. #5

    Default Re: Teutonic Knights fix for v6.4

    HRE can't build Teutonic Knight chaptherhouses correctly even if conditions are fulfilled.

  6. #6
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    Default Re: Teutonic Knights fix for v6.4

    Quote Originally Posted by Julmust Jaeger View Post
    HRE can't build Teutonic Knight chaptherhouses correctly even if conditions are fulfilled.
    Can they build them chaptherhouses incorrectly?
    Can other factions build them?

  7. #7

    Default Re: Teutonic Knights fix for v6.4

    No, it seems that due to an error in the export_descr_buildings.txt, the Teutonic Knight chapterhouses don't appear in the build list at all for the HRE (even when they should).

  8. #8
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    Default Re: Teutonic Knights fix for v6.4

    Quote Originally Posted by Julmust Jaeger View Post
    No, it seems that due to an error in the export_descr_buildings.txt, the Teutonic Knight chapterhouses don't appear in the build list at all for the HRE (even when they should).
    It says:
    Code:
    teutonic_knights_minor_ch  requires factions { hre, } and hidden_resource teutonic_knights_chapter_house and not event_counter inquisition 1
    Anybody know what this
    Code:
    event_counter inquisition 1
    is?

  9. #9

    Default Re: Teutonic Knights fix for v6.4

    You should download and install Melooo's SS6.4 Bugfix Compilation, the HRE Teutonic Knights Chapter House Fix is included since version 1.0

  10. #10

    Default Re: Teutonic Knights fix for v6.4

    Cheers, thanks!

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