The spartan unit with pink armor and shields are "greek_levy_pikemen". They show up a "Levy Pikemen" in the Mercenary and Levy Recruitment Center in Sparte and various AoRs
You can just give them the macedon texture, you know... in descr_model_battle
Code:
type greek_levy_pikeman
skeleton fs_thp_f_spearman_p, fs_s1_slow_swordsman ;;;;; combat spear
indiv_range 40
texture germans, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture romans_brutii, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture romans_scipii, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture romans_julii, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture dacia, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture britons, data/models_unit/textures/tone/freegreeks/pandotapoi_phalangites_freegreek.tga
texture macedon, data/models_unit/textures/tone/macedon/pandotaipoi_phalangites_macedon.tga ;;all, greek levy pikemen
texture greek_cities, data/models_unit/textures/tone/sparta/pandotapoi_phalangites_sparta.tga
texture gauls, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture boii, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture armenia, data/models_unit/textures/tone/freegreeks/pandotapoi_phalangites_freegreek.tga
texture scythia, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture pontus, data/models_unit/textures/tone/pontus/pandotapoi_phalangites_pontus.tga
texture parthia, data/models_unit/textures/tone/sparta/pandotapoi_phalangites_sparta.tga
texture numidia, data/models_unit/textures/tone/pergamon/pandotapoi_phalangites_pergamon.tga
texture carthage, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture egypt, data/models_unit/textures/tone/ptolemaic/machimoi_phalangites_ptolemaic.tga
texture spain, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture seleucid, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture thrace, data/models_unit/textures/tone/Seleucid/pandotapoi_phalangites_seleucid.tga
texture slave, data/models_unit/textures/tone/slave/pandotapoi_phalangites_slave.tga
texture merc, data/models_unit/textures/tone/freegreeks/pandotapoi_phalangites_bythinia.tga ;;bithynian levy phalangites
model_flexi data/models_unit/pandotaipoi_phalangites_high.cas, max
model_sprite 50.0, data/sprites/RS_greek_levy_pikeman_sprite.spr
model_sprite germans, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite romans_brutii, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite romans_scipii, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite romans_julii, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite dacia, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite britons, 50.0, data/sprites/RS_britons_greek_levy_pikeman_sprite.spr
model_sprite macedon, 50.0, data/sprites/RS_macedon_greek_levy_pikeman_sprite.spr
model_sprite greek_cities, 50.0, data/sprites/RS_greek_cities_greek_levy_pikeman_sprite.spr
model_sprite gauls, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite boii, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite armenia, 50.0, data/sprites/RS_britons_greek_levy_pikeman_sprite.spr
model_sprite scythia, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite pontus, 50.0, data/sprites/RS_pontus_greek_levy_pikeman_sprite.spr
model_sprite parthia, 50.0, data/sprites/RS_greek_cities_greek_levy_pikeman_sprite.spr
model_sprite numidia, 50.0, data/sprites/RS_numidia_greek_levy_pikeman_sprite.spr
model_sprite carthage, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite egypt, 50.0, data/sprites/RS_egypt_greek_levy_pikeman_sprite.spr
model_sprite spain, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite seleucid, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite thrace, 50.0, data/sprites/RS_seleucid_greek_levy_pikeman_sprite.spr
model_sprite slave, 50.0, data/sprites/RS_slave_greek_levy_pikeman_sprite.spr
model_sprite merc, 50.0, data/sprites/RS_greek_levy_pikeman_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
sparte recruits them from (EDB)
Code:
building merc_building
{
levels merc_building
{
merc_building requires factions { romans_julii, boii, gauls, dacia, germans, spain, nomad, armenia, parthia, egypt, numidia, seleucid, macedon, greek_cities, pontus, } and building_present_min_level barb_order barb_order3 or building_present_min_level celtic_order celtic_order3 or building_present_min_level germanic_order germanic_order3 or building_present_min_level successor_order successor_order3 or building_present_min_level ptolemaic_order ptolemaic_order3 or building_present_min_level greek_order greek_order3 or building_present_min_level spartan_mora mora_order3 or building_present_min_level eastern_order eastern_order3 or building_present_min_level equestrian hippodrome
{
capability
{
.... etc etc
recruit "greek levy pikemen" 0 requires factions { parthia, nomad, barbarian, greek_cities, numidia, armenia, } and hidden_resource area8
recruit "greek levy pikemen" 0 requires factions { parthia, nomad, barbarian, greek_cities, numidia, armenia, } and hidden_resource area9
recruit "greek levy pikemen" 0 requires factions { parthia, nomad, barbarian, greek_cities, numidia, armenia, } and hidden_resource area12
recruit "greek levy pikemen" 0 requires factions { parthia, nomad, barbarian, greek_cities, numidia, armenia, } and hidden_resource area14
The merc building is of course:
Code:
{merc_building_name}Recruit Mercenaries and Regional Units
{merc_building} Mercenary and Regional Unit Recruitment
{merc_building_greek_desc}
Your diplomats and representatives have been busy making contacts with other tribes and peoples in this region and the surrounding regions. Many of these people are sympathetic to your cause, or do not mind your rule compared to their former masters. So they send warriors to fight with your armies and to bolster your forces in times of need.\n\nBut these are not the only allies your representatives have found. There are numerous mercenaries in this area as well....men who sell their services for a nominal cost, as long as they have a hand in the booty and wealth that your conquering armies will acquire. These can indeed be trustworthy men, for they live by a code of honor that says once they have agreed to fight for you, they will uphold their end of the bargain as long as you uphold yours. It would not be a good idea to betray that trust. They may well go and fight for you enemies instead.!!