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Thread: [VIDEO] Youtuber Video Previews

  1. #1

    Default [VIDEO] Youtuber Video Previews

    Youtube Channels

    -Early Campaign Preview-


    Total War: Attila - Warriors of Faith (Mod Overview)



    THFE Productions
    WarriorOfSparta

    Overview


    Battle Mechanics


    HeirOfCarthage

    Ancient Empires Combat Preview : Total War Attila (Warriors of Faith)




    Fan Videos


    By Denco

    Last edited by ABH2; August 04, 2015 at 05:55 AM.


  2. #2
    Lugotorix's Avatar non flectis non mutant
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    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Greatly looking forward to this mod. Awesome preview! +rep
    AUTHOR OF TROY OF THE WESTERN SEA: LOVE AND CARNAGE UNDER THE RULE OF THE VANDAL KING, GENSERIC
    THE BLACK-HEARTED LORDS OF THRACE: ODRYSIAN KINGDOM AAR
    VANDALARIUS: A DARK AGES GOTHIC EMPIRE ATTILA AAR


  3. #3

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Great previews, for a great mod!

  4. #4

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    How come the unit icons on the battle map don't have a box around them anymore? It makes it hard to tell whose units are whose.

  5. #5

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Just Awesome! just perfect!... Can't wait to see more factions and all goodies this mod brings, And hopefully also new animations and unit stands like DeI get's in 1.1 and with the dust mod added in the test battle,s would just be epic!.

    Look at those animations and imagine with AE units http://www.twcenter.net/forums/showt...8#post14616778




    Great work so far guys keep it up and this mod will the best in my book.
    Last edited by Sir_Pee_Alot; July 19, 2015 at 03:42 PM.
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  6. #6

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    I would just like to say that elephants will be nerfed so that they die a little easier, while also dramatically reducing their kill rate. The idea for elephants is to be a large morale hit and a unit that hangs around for a long while but doesn't do THAT much damage. I aim to make them cut through units about 2 times as fast as a normal unit (so about 5 minutes of gameplay before they break 1-2 units in head to head combat.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  7. #7

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Wow really great preview videos. Those guys are two of the best TW Youtubers.

  8. #8
    UMCenturion's Avatar Biarchus
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    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Quote Originally Posted by muchandmore View Post
    How come the unit icons on the battle map don't have a box around them anymore? It makes it hard to tell whose units are whose.
    looks like he disabled the UI box for the unit cards in battle. They are still there, just a setting you can do when in battle.

    User Interface and 2D Art Lead

  9. #9

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Been following THFE for a while, really like what he/they do. On my watch list for later.

  10. #10
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    hmm i quite like the pacing and feel of the batles, but Iīm rather concerned about how units behave during the fight.
    They fight much like in rome 2 at the beginning, will this issue be adressed in the future? or can this even be adressed in attila?

    Best regards
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  11. #11

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Could you explain what you mean or be more specific? As in, the way the AI uses it's units, blobbing, or something else?


  12. #12
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    itīs just that battles seem way more "cinematic" in Attila than in f.e. DeI.
    In THFEīs video when the celtic warband attacks the cohors sociorum, both unitīs men are fighting singular battles, with a resemblence of a formation, but men donīt really hold the line...
    Btw, in the same video I couldnīt see if any of the units had shieldwall/phalanx, will units like hoplites get phalanx/shieldwall abilities?

    Furthermore, Iīve wondered, if levy unit against levy unit fights take x time, how long will levy against "normal" or even elite units take?

    Best regards
    Last edited by Maetharin; July 20, 2015 at 06:45 AM.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  13. #13

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    I'm sure we will do about formation attack, which is what I think you are talking about. Also twzone has released his video so go check it out! we will attach it later today.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  14. #14

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Total War Zone's new video has been added above, the first video shown.


  15. #15
    Julio-Claudian's Avatar Senator
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    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    This is going to be amazing.

    I'm wondering what you're going to do with the offices, like 'master of horse' et cetera. Will you make them senatorial offices for the Romans?

  16. #16

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    We would like to make solid use of Attila's office system, and we will redo and add in new ones. It's just not planned or mapped out at the moment, so there's no particular I can give. A lot of ideas that I'll have to sit down and see how they work in game.


  17. #17

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Hope you incluye rome2 cities also

  18. #18
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Cool thing about formation attack, but my question, if the attila version of shieldwall will be used still stands^^

    And woot woot, a proper cursus honorum would be awesome!

    Best regards
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  19. #19

    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    In all honesty I am against the use of most formations and abilities because they just aren't needed. Exceptions include all types of testudo, flying wedge, squares, shield and spear walls, frenzy and rally. Even then I never tend to actually use any of those formations in battles (though with Attila formations working better and not forcing you into really deep formations that dont work for large units, then it might actually be worth it.)

    In reference to this, the Rome II AE mod gives hastati: testudo, shieldwall, formation attack, hollow square.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  20. #20
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Excuse my stupidity, but didnīt you just count pretty much every single formation ability as exception? Will they be included or not?
    Also will formation depth have any influence on combat performance?
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

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