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Thread: Development of models for warehouse

  1. #41
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    Getting better every time!

  2. #42

    Default Re: Development of models for warehouse






    i hope you like. Sure you can do one hundred better , i am really bad making textures jajajaj

  3. #43
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    Quote Originally Posted by nahun View Post
    i hope you like. Sure you can do one hundred better , i am really bad making textures jajajaj
    Actually, I have never tried to make any battlemap modelling.
    So no, I would not be able to make this better in the same time it took you to make it.
    Now, all that is left is to port this motte-and-bailey fort into M2TW but I don't know how to do that either.
    Have ever tried to post your models in-game?
    Last edited by paleologos; September 23, 2015 at 09:55 PM.

  4. #44

    Default Re: Development of models for warehouse

    I thought that you knew jajajja

    luckily and send a private wondering

  5. #45

    Default Re: Development of models for warehouse

    I make a copy and paste. As my English is bad, you'll have to watch the tutorial jajajja

    tutorials
    http://www.twcenter.net/forums/showt...ASED-12-25-13-!!!


    leo.civil.uefs
    Hi.

    Any model can be used, no matter what 3d form you modelled, it can be implemented.

    The only problem is the layout, wich relates to pathfinding AI. the layout of the settlement, the passable and not passable areas, for this you must reas my tutorials about layouts.

    PS: The bridge works but you would need to left some space aside the gate for when the soldiers drop the ram and move them to the side. See how I did in erebor.

    Regards.


    Mr.J

    It can be used on campaign map but im not sure about battlemap. It depends on how large ur walls and long process of creating settlement logic.

  6. #46

    Default Re: Development of models for warehouse










    subir gif

    A friend of mine has put the units in the game to see how left , which you seem?

  7. #47

    Default Re: Development of models for warehouse






    1º previuw House Stark

  8. #48

  9. #49

    Default Re: Development of models for warehouse





    the body for regular troops is ready , I work in the body of elite troops and robb body this night

  10. #50

    Default Re: Development of models for warehouse

    Great looking unit.

  11. #51

    Default Re: Development of models for warehouse











    enjoy

  12. #52
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    Once more, very well done!

  13. #53

  14. #54

    Default Re: Development of models for warehouse

    ok guys, we will present the new features in which I will work.

    For Roman Pre time:

    Egypt

    For the Roman period:

    German

    Post time for Romano:

    Aragon, Castile and Leon.

    To post Fantasy:

    house Lanister

    - I hope you like my choices , most of the cases, do be very known enemies of the factions and made , so here it seemed logical.

  15. #55

    Default Re: Development of models for warehouse

    And my old request?, those spaniards that conquest America, please!!
    Last edited by Milner; January 13, 2016 at 01:02 PM.

  16. #56

    Default Re: Development of models for warehouse

    clear friend, I put it as request. I need you to pass me some pictures to get an idea of what you want. In addition to a list of units

  17. #57

    Default Re: Development of models for warehouse

    Knight on foot Aragones














    At last , i learned to put models ingame, some captures















    Model CAS Y TGA
    http://www1.zippyshare.com/v/sriCkcTT/file.html
    http://www1.zippyshare.com/v/xcTDGCOA/file.html

  18. #58
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    Very well done, my friend!

  19. #59

    Default Re: Development of models for warehouse



    One new experiment. Models of M&B in RTW . For now i must do more large the arms and legs. And after decrease the number of polygons, but i think it work well at last

  20. #60
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    It seems you have returned to high productivity!
    Well done buddy!

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