Getting better every time!
Actually, I have never tried to make any battlemap modelling.
So no, I would not be able to make this better in the same time it took you to make it.
Now, all that is left is to port this motte-and-bailey fort into M2TW but I don't know how to do that either.
Have ever tried to post your models in-game?
I make a copy and paste. As my English is bad, you'll have to watch the tutorial jajajja
tutorials
http://www.twcenter.net/forums/showt...ASED-12-25-13-!!!
leo.civil.uefs
Hi.
Any model can be used, no matter what 3d form you modelled, it can be implemented.
The only problem is the layout, wich relates to pathfinding AI. the layout of the settlement, the passable and not passable areas, for this you must reas my tutorials about layouts.
PS: The bridge works but you would need to left some space aside the gate for when the soldiers drop the ram and move them to the side. See how I did in erebor.
Regards.
Mr.J
It can be used on campaign map but im not sure about battlemap. It depends on how large ur walls and long process of creating settlement logic.
subir gif
A friend of mine has put the units in the game to see how left , which you seem?
Muy Interesante!
Great looking unit.
Nicely done mate
King in the North!
ok guys, we will present the new features in which I will work.
For Roman Pre time:
Egypt
For the Roman period:
German
Post time for Romano:
Aragon, Castile and Leon.
To post Fantasy:
house Lanister
- I hope you like my choices , most of the cases, do be very known enemies of the factions and made , so here it seemed logical.
Knight on foot Aragones
At last , i learned to put models ingame, some captures
Model CAS Y TGA
http://www1.zippyshare.com/v/sriCkcTT/file.html
http://www1.zippyshare.com/v/xcTDGCOA/file.html