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Thread: Development of models for warehouse

  1. #1

    Default Development of models for warehouse

    In this issue you can comment, make suggestions, provide information or any issue related to the Warehouse models that will create

    Furthermore, this issue remains open to be publishing progress in the different factions.


    give rep to http://www.twcenter.net/forums/membe...075-paleologos for help me with models

    FACTIONS IN WHICH IS CURRENTLY WORKING:


    - Hittite Empire
    - House Stark
    - Winterfell


    Request: ( waiting for answers)

    - Dinasty Han
    - Carthage Helmets
    - Weapons of XVIII
    Last edited by nahun; September 01, 2015 at 05:43 PM.

  2. #2

    Default Re: Development of models for warehouse

    It has already been added to the faction of Sparta post Roman Timeframe

    The village of Bree has been added to the post of Others

  3. #3

    Default Re: Development of models for warehouse

    I present the weapons they've done to the faction of dwarf red mountains













  4. #4

    Default Re: Development of models for warehouse

    good morning everyone. I bring you a preview of a few weapons or parts of weapons that have been doing for the medieval factions have done or may do in the future.

    If you want to download, I am going to leave the post other links in the warehouse.

    halberd


    Bows


    Spear


    Guarda


    Pomos


    Montante


    various weapons



    The units of village of Bree has been added to the post of Fantasy

    The Kingdom of England was added to the post based on post of Post-Roman Timeframe
    Last edited by nahun; July 23, 2015 at 12:28 AM.

  5. #5

    Default Re: Development of models for warehouse

    Well I've edited the post roman time post with the faction of France, which means that short and will finish with these four factions.

    If someone wants to make a mod based on the wars between France and england, I think he has a lot of material.

    the following medieval factions to do later to focus on Spain and Britain.They will include features such as Castile, Aragon, Wales, Scotland, Denmark, Taifa of Granada, etc

    in short, as the faction of dwarves and 80% have to introduce new features that will do as well as requests that have made me, for you to be aware

    I also made a new weapon that I have added to the post where I have other


    Cheers

  6. #6

    Default Re: Development of models for warehouse

    The faction of dwarves Orocarni has already been added( their weapons have beeen put in the post of other, so the first 4 factions have been completed.

    Tomorrow new jobs are present, plus you if I have time, ire presenting the first concepts of the factions will do
    Last edited by nahun; August 03, 2015 at 12:09 AM.

  7. #7

    Default Re: Development of models for warehouse

    Well, we will present the factions in which I will start working. As a novelty, we have the petitions of some colleagues, so I'll show images that have sent to me so that you can value the outcome

    Let's start first with the requests they have made me


    LEONI :

    Leoni has asked me to do a few helmets for a model he has. They are very very nice Carthaginians helmets





    I leave a photo model for which will be the helmet, which is incredible, this very very cool and has a lot of details





    VYRILLE:

    this comrade has asked me to do some model for a Chinese faction, based in the Han Dynasty. I'm still waiting step concepts and the list of units he wants. But to get an idea more or less that I was going to ask I searched the internet and I found some concepts. (They are some I found on the internet, they may have nothing to do with what you want vyrille)








    Gen.jamesWolfe

    This fellow has asked me to do an arsenal of firearms. In addition to other weapons of the eighteenth century

    I'm waiting that I answer some questions that I have about the project to start working on this with a clear idea.

    I leave some concepts of weapons






    These are the requests made by me now. We continue to introduce the features that I have chosen to do:



    Hittite Empire





    I chose this because there is no faction still in pre roman post. Also I have many concepts and this faction, so it should be easy to make lists of units and the choice of models.

    I leave some concepts








    House Stark



    The reason why I chose the Stark house is simple and straightforward. I'm going to do Winterfell. I clarify that I am not a fan of the books, so the models will be based on the series, not in the books. Moreover, just as I start to work in this amazing saga.

    Some concepts







    Winterfell

    Game of Thrones seeing these days thought it would be a nice town to 3d and after a little searching online I found many concepts, so I decided to do this city


    Concepts






    In the coming days I'll doing previuws of the two factions and Winterfell, which will put the list of units, in addition to teach the concepts that will be used to choose weapons, shields, helmets, etc. of these factions

    If someone wants to contribute concepts will be more than welcome

    Greetings to all


  8. #8

    Default Re: Development of models for warehouse

    Previuw Hittite Empire (concepts and list of units)


    This is something new I'll start doing from now. With the first 4 factions it did not make sense since they were begun and already had all decided, but these will be different. Therefore introducing new features which I will, it will be a list of units and furnishes concepts I will use it to teach as weapons, helmets, etc.

    List of Units:

    Infantry:

    Lancers

    Lancer light (spear, shield and helmet)

    Lancer Medium (spear, shield and helmet)

    Heavy Lancer (spear, shield, helmet and dagger)

    Swordsmen

    Light Sword (sword, shield and helmet)

    Middle sword (sword, shield)

    Heavy Sword (sword, shield, helmet and dagger)

    Goalkeepers

    Light archer (bow and dagger)

    Middle Archer (bow, dagger and helmet)

    Middle Archer (bow, dagger, helmet and machete)

    Chivalry

    Light truck Projectiles (machete, bow and hull)
    Light truck (machete, bow, shield and helmet)

    Heavy Truck (machete, dagger, shield and helmet)
    Heavy truck Projectiles (machete, dagger, shield, helmet and bow)

    Special Units

    Mariners (spear, shield, helmet and sword)

    Royal Guard (spear, shield, helmet and sword)

    Royal Archers (sword, shield, bow, helmet and machete)

    Leader (sword and helmet)

    Banner (the banner and machete)

    Captain (sword, dagger, helmet and shield)

    Concepts for weapons and models:



    In this first picture which is to be used it is all. The soldier's lance on the left will be the standard for the entire faction. The soldier machete right, will be the standard of the whole faction too. The sword of the photo will be the standard of the whole faction. Photo models represent the model of sailors.

    For light, light trucks infatería, I will use these concepts (in the second picture you can see how will the dagger)






    Stockings for troops





    For heavy troops (the soldier on the right) (middle will be the model faction leader)





    For the royal guards will use as a concept the soldier who is in the car right and that mixes the average troop armor with helmet weighing. I also think the cars do with these additions as they come in the picture



    I leave a link to the Battle of Quadesh explained where were these Hittites cars

    https://youtu.be/RMPSGIxYUAM

    Hare three shields, the round for heavy troops and elites, which takes the concept of the middle and finally the troops carrying soldiers on trucks on the concepts of light troops

    That's all for now, later you will be showing progress in this faction
    Last edited by nahun; August 04, 2015 at 10:17 PM.

  9. #9

    Default Re: Development of models for warehouse

    now ready one of the helmets Leoni asked me

    If you like, you take the .CAS model and enjoy it , if you do not like, tell me that change









  10. #10

    Default Re: Development of models for warehouse

    another helmet for leoni






  11. #11

    Default Re: Development of models for warehouse

    the last helmet of leoni




  12. #12
    paleologos's Avatar You need burrito love!!
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    Default Re: Development of models for warehouse

    @ Nahun:
    Great work man!
    Is it possible to see a textured version of the crossbow in the first picture of the third post?
    How many polygons is it?
    And can you upload it?
    BTW, this is my take on a simple crossbow.
    Spoiler Alert, click show to read: 



  13. #13

    Default Re: Development of models for warehouse

    Weapons for Hittite Empire












    Helmets






  14. #14

    Default Re: Development of models for warehouse

    Previuw Bodies of Hitite Empire









    Models with animation









    Now I need only put them weapons, helmets and other units and be ready. Although the novelty I will try to do the chariot of Hittites, I say try, because I never touch one, so I'll have to go testing. My intention is also to make a new model horse, which surely will take me some time, but hope to have everything ready soon

  15. #15

    Default Re: Development of models for warehouse

    Chariots of Hittite Empire

    Light





    Heavy



  16. #16

    Default Re: Development of models for warehouse

    Still in development













  17. #17

    Default Re: Development of models for warehouse

    I present the finished model horse.

    I modified a bit the model to get 4 different versions. Two are for factions of northern culture. One for Asian or African features. Finally, one standard for all others.







    Northerners models. Characterized by such wide legs with hair. Besides that facial hair that gives a very nice touch. The second model is a workhorse. It is intended as a mount carriage.

    Asian model. Characterized as the thinnest of 4. It also has a little different head.

    Standard model. Characterized as a cross between an Asian and one Northern

  18. #18

    Default Re: Development of models for warehouse





    i hope you enjoy , i will try upload tomorrow to warehouse models

  19. #19

    Default Re: Development of models for warehouse

    And the Hittites were added to stock models. As a novelty, you will have all gone in one file winrar, now I learned things up with winrar is much more comfortable.

    I have kept the weapons and helmets with the obj format. This is so that in case you want to use any helmet that did or weapon, but do not be the 3ds max, if not the MilkShape, may be able to open the object with MilkShape. To do it you have to give you living fijaros import and importing the OBJ formats and not others, otherwise you will not see


    This method is great if later medieval upload more things because MilkShape able to open them and add them to make changes if you know the unrap and add to the body. I do not know why now hahahah

    give rep to http://www.twcenter.net/forums/membe...075-paleologos , he told me it

  20. #20

    Default Re: Development of models for warehouse

    main entrance tower of Winterfell




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