Battle:
- Many ERE units reskinned to their Last Roman versions. Limitanei only get cloth armor.
- Morale rebalance; many additional factors now affect morale, such as missile fire and fatigue.
- Fatigue rebalance; now takes longer to apply and to go away, especially the later stages.
- Siege progression bestows no penalties to melee attack and defense.
- Doubled civilians in settlement battles.
- The battle camera can be lowered more.
- Pikes always show.
- Towers arrows do significantly less damage (as foot archers) but are a lot more accurate. Your towers will no longer set your own settlements on fire.
- Rebalanced missiles: Heavy shot is more damage for less range but reloads equally fast to normal shot, Flame shot deals the same damage as normal shot but with chance to ignite, extra damage on horses/elephants, and morale penalty but reloads slowly.
- Siege engines are less accurate at long ranges.
- Horse archers and crossbowmen have no flame arrows.
- Melee combat tweaked ever so slightly to be a bit slower and more cinematic.
- Age of Charlemagne tweaks to arms/armor. Armor and shield bonuses doubled, lances do more damage in combat and less on charge.
- Battle AI smarter, better at keeping reserves and doing flanking maneuvers.
Campaign:
- Units no longer upgrade, and lower-tier units remain recruitable.
- Fertility never decreases by more than 1 due to Attila's seals.
- ERE treasury bonus is only 1,5%.
- ERE gets a +2% success bonus on spy actions.
- Slightly tweaked family rules (equal chance for male and female children, for example).
- War fervor nerfed from -100% to -50% upkeep.
- Huns receive fewer free stacks.
- All hordes enjoy -20% upkeep.
- Slightly lowered "other" income.
- Forced march penalizes -10 integrity per turn.
- Garrisoned armies in settlements penalize +3 squalor.
- Army integrity rebalanced.
- Maximum number of governors is now 100.
- Researching any typical technology costs 1000 gold per turn.
- Greek fire ships are limited to Eastern Roman Empire.
- Mod now inclures the Natural Water mod.
- Campaign AI no longer cheats (at normal difficulty). A side-effect is that rebellions and disease are a lot more common.
- Campaign AI is smarter and better at prioritizing.
- Campaign AI will attack at night more often and even sally out.
- Campaign AI is a lot more aggressive, even from the start of the game.
- Diplomatic marriages are more important.
- AI will seek peace more (see war weariness below).
- Ministerial positions have no rank requirement and last 200 turns.
- War weariness from Age of Charlemagne incorporated into main campaign.
The mod has been updated for Age of Charlemagne, including War Weariness for the Grand Campaign as well as many of the DLC changes to armor, weapons, ministers, diplomacy (I consider all these "lessons learned".)
The original post and download links have been updated.