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Thread: Cuman Khanate trebuchet bug!

  1. #1

    Icon3 Cuman Khanate trebuchet bug!

    Hello fellows~ I just found this bug easily (because it's very shiny...) when i had a quick battle gameplay...
    In fact there are two trebuchet units of Cuman Khanate can be selected in custom battle, two looks like the same thing (the same operator numbers/the same unit card picture) (but the picture in the description details are different), but one is fine and another one is appeared in the battle map like this...
    I think it is a bug, because my installation of SS6.4 is very clean and correct and without other submods except the bug hotfix compilation 1.27!
    Attached Thumbnails Attached Thumbnails aaaaaaaaaaaaaa.jpg   AAAAAAAAAAAAAAAdd.jpg  
    Last edited by tsaysnewusername05; July 16, 2015 at 04:29 AM.

  2. #2

    Default Re: Cuman Khanate trebuchet bug!

    That's when you select to play custom battle with "All" period right?

    Yeah it's a bug cause as the cumans have ownership to both NE Trebuchet and ME Trebuchet in the EDU, but only have textures assigned to the crew of the ME variant.

    In the EDU search for:
    Code:
    type             NE Trebuchet
    dictionary       NE_Trebuchet      ; Trebuchet
    category         siege
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          NE_Trebuchet_Crew, 24, 2, 0.8, 0.30
    officer         northern_captain
    engine           trebuchet
    
    
    attributes       sea_faring, hardy, can_withdraw, artillery
    formation        1.5, 1.5, 3, 3, 3, square
    stat_health      1, 2
    stat_pri         1, 1, no, 0, 0, melee, artillery_mechanical, piercing, knife, 15, 1
    stat_pri_attr    no
    stat_sec         55, 3, trebuchet, 285, 30, siege_missile, artillery_mechanical, blunt, none, 0, 1
    stat_sec_attr    ap, bp, area, launching
    stat_ter         12, 3, cow_carcass, 215, 3, siege_missile, artillery_mechanical, blunt, none, 0, 1
    stat_ter_attr    ap, bp, launching
    stat_pri_armour  3, 3, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      0, 0, 0, 0
    stat_mental      11, disciplined, highly_trained
    stat_charge_dist 6
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 700, 250, 90, 70, 430, 4, 100
    armour_ug_levels 1
    armour_ug_models NE_Trebuchet_Crew
    ownership        england,  norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, eastern_european, greek, papal_states, teutonic_order, jerusalem
    era 1            northern_european, southern_european
    recruit_priority_offset    -10
    change the red lines to:
    Code:
    ownership        england,  norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, hungary, poland, russia, kievan_rus, lithuania, greek, papal_states, teutonic_order, jerusalem
    era 1            northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania
    This fix will also allow other Eastern European factions access to Trebuchets in "High" period custom battles.

  3. #3

    Icon11 Re: Cuman Khanate trebuchet bug!

    Quote Originally Posted by Melooo182 View Post
    That's when you select to play custom battle with "All" period right?

    Yeah it's a bug cause as the cumans have ownership to both NE Trebuchet and ME Trebuchet in the EDU, but only have textures assigned to the crew of the ME variant.

    In the EDU search for:
    Code:
    type             NE Trebuchet
    dictionary       NE_Trebuchet      ; Trebuchet
    category         siege
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          NE_Trebuchet_Crew, 24, 2, 0.8, 0.30
    officer         northern_captain
    engine           trebuchet
    
    
    attributes       sea_faring, hardy, can_withdraw, artillery
    formation        1.5, 1.5, 3, 3, 3, square
    stat_health      1, 2
    stat_pri         1, 1, no, 0, 0, melee, artillery_mechanical, piercing, knife, 15, 1
    stat_pri_attr    no
    stat_sec         55, 3, trebuchet, 285, 30, siege_missile, artillery_mechanical, blunt, none, 0, 1
    stat_sec_attr    ap, bp, area, launching
    stat_ter         12, 3, cow_carcass, 215, 3, siege_missile, artillery_mechanical, blunt, none, 0, 1
    stat_ter_attr    ap, bp, launching
    stat_pri_armour  3, 3, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      0, 0, 0, 0
    stat_mental      11, disciplined, highly_trained
    stat_charge_dist 6
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 700, 250, 90, 70, 430, 4, 100
    armour_ug_levels 1
    armour_ug_models NE_Trebuchet_Crew
    ownership        england,  norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, eastern_european, greek, papal_states, teutonic_order, jerusalem
    era 1            northern_european, southern_european
    recruit_priority_offset    -10
    change the red lines to:
    Code:
    ownership        england,  norway, scotland, hre, france, denmark, portugal, spain, aragon, venice, milan, sicily, hungary, poland, russia, kievan_rus, lithuania, greek, papal_states, teutonic_order, jerusalem
    era 1            northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania
    This fix will also allow other Eastern European factions access to Trebuchets in "High" period custom battles.
    Thank you Melooo!
    But i can't find the code you mentioned above in my "battle_models_edu"...
    Should i add the code by myself?

    *Here are my code and my "battle_models_edu" document:
    Code:
    Usage------------
    
    
    battle_models.modeldb
    ------------
    
    
    wagon:
    
    
    22 banzai_mount_war_wagon 
    1 1 
    51 unit_models/banzai/banzai_mount_war_wagon_lod0.mesh 40000 
    4 
    9 lithuania 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 
    14 teutonic_order 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 
    4 merc 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 
    5 slave 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 0 
    1 
    8 Elephant 
    11 fs_warwagon 0  
    0 0 -1 0 0 0 0 0 0 
    34 banzai_mount_war_wagon_wheel_death 
    1 1 
    51 unit_models/banzai/banzai_mount_war_wagon_lod0.mesh 40000 
    4 
    9 lithuania 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 
    14 teutonic_order 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 
    4 merc 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 
    5 slave 
    46 unit_models/banzai/chariotseleucid.tga.texture 
    46 unit_models/banzai/chariotseleucidnorm.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 0 
    1 
    8 Elephant 
    23 fs_warwagon_wheel_death 0  
    0 0 -1 0 0 0 0 0 0 
    
    
    
    
    riders
    -----
    30 livonian_auxillaries_wagon_ug1 
    1 1 
    77 unit_models/_units/Lithuania/Baltic_QrossBow/pavise_qrossbow_merged_lod0.mesh 9400 
    3 
    5 slave 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded_normal.texture  
    54 unit_sprites/slave_Livonian_Auxillaries_ug1_sprite.spr 
    4 merc 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded_normal.texture  
    53 unit_sprites/merc_Livonian_Auxillaries_ug1_sprite.spr 
    14 teutonic_order 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded_normal.texture 
    63 unit_sprites/teutonic_order_Livonian_Auxillaries_ug1_sprite.spr 
    3 
    5 slave 
    100 unit_models/_units/Lithuania/Lith_late_Spearman/AttachmentSets/tevt_late_spearman_stuff_diff.texture 
    100 unit_models/_units/Lithuania/Lith_late_Spearman/AttachmentSets/tevt_late_spearman_stuff_norm.texture 0  
    4 merc 
    100 unit_models/_units/Lithuania/Lith_late_Spearman/AttachmentSets/tevt_late_spearman_stuff_diff.texture 
    100 unit_models/_units/Lithuania/Lith_late_Spearman/AttachmentSets/tevt_late_spearman_stuff_norm.texture 0  
    14 teutonic_order 
    100 unit_models/_units/Lithuania/Lith_late_Spearman/AttachmentSets/tevt_late_spearman_stuff_diff.texture 
    100 unit_models/_units/Lithuania/Lith_late_Spearman/AttachmentSets/tevt_late_spearman_stuff_norm.texture 0  
    1 
    8 Elephant 
    34 MTW2_Elephant_Crew_Crossbow_String 0  
    1 
    21 MTW2_Crossbow_Primary 
    0 -1 0 0 0 0 0 0 
    
    
    
    
    18 hand_gunners_wagon 
    1 1 
    80 unit_models/_units/Lithuania/Lithuanan_Arqebuzers/mideurope_arqebuzers_lod0.mesh 9400
    12 
    3 hre 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded_normal.texture  
    40 unit_sprites/hre_Hand_Gunners_sprite.spr 
    7 denmark 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded_normal.texture  
    44 unit_sprites/denmark_Hand_Gunners_sprite.spr 
    5 spain 
    80 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_spain.texture 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 
    42 unit_sprites/spain_Hand_Gunners_sprite.spr 
    8 portugal 
    83 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_portugal.texture 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 
    45 unit_sprites/portugal_Hand_Gunners_sprite.spr 
    5 milan 
    80 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_milan.texture 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 
    42 unit_sprites/milan_Hand_Gunners_sprite.spr 
    6 venice 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_venice.texture 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 
    43 unit_sprites/venice_Hand_Gunners_sprite.spr 
    12 papal_states 
    87 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_papal_states.texture 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 
    49 unit_sprites/papal_states_Hand_Gunners_sprite.spr 
    6 sicily 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_sicily.texture 
    81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 
    43 unit_sprites/sicily_Hand_Gunners_sprite.spr 
    6 poland 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded_normal.texture   
    43 unit_sprites/poland_Hand_Gunners_sprite.spr 
    14 teutonic_order 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded_normal.texture  
    51 unit_sprites/teutonic_order_Hand_Gunners_sprite.spr 
    4 merc 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/tevton_pikemen_padded_normal.texture  
    51 unit_sprites/teutonic_order_Hand_Gunners_sprite.spr 
    6 norway 
    82 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded.texture
    89 unit_models/_units/Lithuania/Baltic_Pikemen/textures/baltic_pikemen_padded_normal.texture   
    43 unit_sprites/norway_Hand_Gunners_sprite.spr 
    12 
    3 hre 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture 0   
    7 denmark 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture 0    
    5 spain 
    67 unit_models/AttachmentSets/Final European CB Gun_spain_diff.texture 
    67 unit_models/AttachmentSets/Final European CB Gun_spain_norm.texture 0  
    8 portugal 
    70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture 
    70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0  
    5 milan 
    67 unit_models/AttachmentSets/Final European CB Gun_milan_diff.texture 
    67 unit_models/AttachmentSets/Final European CB Gun_milan_norm.texture 0  
    6 venice 
    68 unit_models/AttachmentSets/Final European CB Gun_venice_diff.texture 
    68 unit_models/AttachmentSets/Final European CB Gun_venice_norm.texture 0  
    12 papal_states 
    74 unit_models/AttachmentSets/Final European CB Gun_papal_states_diff.texture 
    74 unit_models/AttachmentSets/Final European CB Gun_papal_states_norm.texture 0  
    6 sicily 
    68 unit_models/AttachmentSets/Final European CB Gun_sicily_diff.texture 
    68 unit_models/AttachmentSets/Final European CB Gun_sicily_norm.texture 0  
    6 poland 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture 0     
    14 teutonic_order 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture 0    
    6 norway 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture 0    
    4 merc 
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture 0    
    1 
    8 Elephant 
    18 MTW2_Elephant_Crew 0  
    1 
    21 MTW2_Arquebus_Primary 
    0 -1 0 0 0 0 0 0 
    
    
    
    
    edu
    -------------
    ;; war wagon
    type             CE Wagon Fort
    dictionary       CE_Wagon_Fort      ; Wagon Fort
    category         cavalry
    class            skirmish
    voice_type       Heavy
    accent         East_European
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          livonian_auxillaries_wagon_ug1, 36, 9, 1
    mount            war_wagon_wheel_death
    mount_effect     horse +4, camel +2
    attributes       mercenary_unit, knight, sea_faring, very_hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit, free_upkeep_unit, cantabrian_cirle
    formation        5.5, 5.4, 11, 1, 18, square
    stat_health      1, 10
    stat_pri         14, 2, steel_crossbow_bolt, 160, 25, missile, missile_mechanical, piercing, none, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, melee, melee_simple, piercing, none, 25, 0.35        ;@lowered sec weapon 
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  18, 36, 0, leather    
    ;stat_armour_ex   16, 0, 0, 0, 7, 0, 0, flesh
    stat_sec_armour  8, 14, leather
    stat_heat        2
    stat_ground      0, 0, -6, 0
    stat_mental      13, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  100000
    stat_food        60, 300
    stat_cost        1, 2390, 390, 400, 400, 2390, 4, 520
    armour_ug_levels 0
    armour_ug_models livonian_auxillaries_wagon_ug1 
    ownership        all
    era 2            teutonic_order
    ;unit_info        8, 8, 8 
    recruit_priority_offset    20  ;    20
    
    
    
    
    type             Gulay Gorod
    dictionary       Gulay_Gorod      ; Gulay Gorod
    category         cavalry
    class            skirmish
    voice_type       Heavy
    accent         East_European
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          hand_gunners_wagon, 36, 9, 1
    mount            war_wagon
    mount_effect     horse +4, camel +2
    attributes       mercenary_unit, knight, sea_faring, very_hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit, free_upkeep_unit, cantabrian_cirle
    formation        3.6, 5.4, 5.5, 1, 18, square
    stat_health      1, 10
    stat_pri         16, 7, arquebus_bullet, 175, 40, missile, missile_gunpowder, piercing, none, musket_shot_set, 150, 0.35        ;@higher charge 
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, melee, melee_simple, piercing, none, 25, 0.35        ;@lowered sec weapon 
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  18, 36, 0, leather    
    ;stat_armour_ex   16, 0, 0, 0, 7, 0, 0, flesh
    stat_sec_armour  10, 0, leather
    stat_heat        2
    stat_ground      0, 0, -6, 0
    stat_mental      13, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  100000
    stat_food        60, 300
    stat_cost        1, 2390, 390, 400, 400, 2390, 4, 520
    armour_ug_levels 0
    armour_ug_models hand_gunners_wagon 
    ownership        all
    era 2            teutonic_order
    ;unit_info        8, 8, 8 
    recruit_priority_offset    20  ;    20
    
    
    ;;;;;
    descr_mount.txt
    ----------
    
    
    type                war_wagon
    class                elephant
    model                banzai_mount_war_wagon
    radius                5.4                    ; was 5.5
    x_radius            1.5
    y_offset            0
    height                2
    mass                25
    banner_height            1
    bouyancy_offset            3
    water_trail_effect        elephant_water_trail
    root_node_height        1.0    ;was 2.84
    attack_delay            0
    dead_radius            3.5
    tusk_z                3.0
    tusk_radius            1.2
    riders                4
    rider_offset            0.12, 0.4, 0.2    
    rider_offset            0.0, -0.96, -0.9    
    rider_offset            0.0, -0.96, -2.0    
    rider_offset            0.0, -0.96, -3.2    
    
    
    type                war_wagon_wheel_death
    class                elephant
    model                banzai_mount_war_wagon_wheel_death
    radius                5.4                    ; was 5.5
    x_radius            1.5
    y_offset            0
    height                2
    mass                25
    banner_height            1
    bouyancy_offset            3
    water_trail_effect        elephant_water_trail
    root_node_height        1.0    ;was 2.84
    attack_delay            0
    dead_radius            3.5
    tusk_z                3.0
    tusk_radius            1.2
    riders                4
    rider_offset            0.12, 0.4, 0.2    
    rider_offset            0.0, -0.96, -0.9    
    rider_offset            0.0, -0.96, -2.0    
    rider_offset            0.0, -0.96, -3.2
    Attached Files Attached Files
    Last edited by tsaysnewusername05; July 18, 2015 at 05:15 AM.

  4. #4

    Default Re: Cuman Khanate trebuchet bug!

    EDU=export_descr_unit.txt located at the data folder

    BTW just noticed Catapults and Ballistas have the same issue
    so should repeat the same process with those.

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