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Thread: Community Campaign Map with Area of Recruitment/Unit Resources

  1. #41

    Default Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Ah! I see, pardon me then.
    After Me myself checked mercenary provinces groupings for naval mercs, it too works not by the sea region, but by using the coastal provinces facing a particular sea.

    I can use AOR cultural then for the more specific units, but even so that may still be too specific for the grand sea ship styles; that would need a bigger, more general AOR.

    So, if you may, could you make a Grand Sea AOR division of 3:

    AOR_Atlantic_Baltic
    AOR_Mediterranean_Black
    AOR_Indian_Red

    Which consisted of every province that faces the particular seas respectively. I know this is a rather big request so, only if you're not bothered to accept.

    Thanks.

  2. #42

    Default Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Yes I know, doublepost.

    But, You're already in the making for the one for AoC, I expect...

  3. #43

    Default Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Quote Originally Posted by You_Guess_Who View Post
    Ah! I see, pardon me then.
    After Me myself checked mercenary provinces groupings for naval mercs, it too works not by the sea region, but by using the coastal provinces facing a particular sea.

    I can use AOR cultural then for the more specific units, but even so that may still be too specific for the grand sea ship styles; that would need a bigger, more general AOR.

    So, if you may, could you make a Grand Sea AOR division of 3:

    AOR_Atlantic_Baltic
    AOR_Mediterranean_Black
    AOR_Indian_Red

    Which consisted of every province that faces the particular seas respectively. I know this is a rather big request so, only if you're not bothered to accept.

    Thanks.
    Quote Originally Posted by You_Guess_Who View Post
    Yes I know, doublepost.
    But, You're already in the making for the one for AoC, I expect...
    Sorry it would be so time consuming to create these sea regions and I will not do it. You can take my next version and add it yourself and we described the whole process on this thread.

    Ahiga and I discussed the Charlemagne DLC and we don't create a community AOR. There are only 52 tiny provinces and it isn't worth it to create an AOR for this DLC at the moment. As there will come for sure more updates/patches in the next months and we probably do it after CA patched again the Charlemagne DLC.

    At the moment I'm highly working on the startpos.esf updates for the main and TLR-DLC campaigns as the last patch contained many updates.

  4. #44

    Default Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Hello to all modders,

    I released updates of both community startpos mods for the last patch.

    Main Campaign:

    http://www.mediafire.com/download/5q...tartpos_V3.zip

    The last Roman DLC Campaign:

    http://www.mediafire.com/download/hn...tartpos_V3.zip

    I updated the AOR template info for the community.xls file too.

    http://www.mediafire.com/view/6u5l91..._community.xls

    > What happens if CA will release a new patch?

    Your ongoing campaigns will still work after the next patch from CA, but CA's new changes do only apply after Modders update the startpos.esf file and a new campaign has been started.

    > Do you release a community Startpos AOR for the "Charlemagne DLC"?


    Ahiga and I discussed the Charlemagne DLC and we don't create a community AOR. There are only 52 tiny provinces and it isn't worth it to create an AOR for this DLC at the moment. As there will come for sure more updates/patches in the next months and we probably do it after CA patched again the Charlemagne DLC.

    Cheers
    Swiss Halberdier

  5. #45

    Default Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Hello to all modders,

    I released a quick fix of the Main Campaign community startpos mod. The download link is on the first post and please re-download it if you downloaded my version from yesterday.

    Cheers
    Swiss Halberdier

  6. #46

  7. #47

    Default Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Hello to all modders,

    I released updates of both community startpos mods for the latest patch.

    Main Campaign:

    http://www.mediafire.com/download/93...tartpos_V4.zip

    The last Roman DLC Campaign:

    http://www.mediafire.com/download/c7...tartpos_V4.zip

    I updated the AOR template info for the community.xls file too.

    http://www.mediafire.com/download/6u..._community.xls

    What happens if CA releases a new patch?

    Your ongoing campaigns will still work after the patch, but CA's new campaign changes do only apply after we Modders update the startpos.esf file and a new campaign has been started.

    Cheers
    Swiss Halberdier

  8. #48

    Default Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Updated first post with it, thanks all to Swiss for the hard work.

  9. #49

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