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Thread: Tag Tournament Westeros Quarter Final 1

  1. #1
    Dux's Avatar Warden of Westeros
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    Default Tag Tournament Westeros Quarter Final 1


    TWC and Hotseat Gaming Staff present

    THE SECOND ANNUAL


    TAG TEAM TOURNAMENT CHAMPIONSHIP


    This is the second edition of the TWC hotseat tag team tournament!

    The first was a huge success, but we are going to take this one to a whole new level!


    Westeros Quarter Final 1

    Teams:
    Team 1;
    House Mudd and House Lannister: Korpskog and Jadli
    Team 2; Gardener and Yronwood: Ice Eyes and Ramsay Snow
    Team 3; Arryn and Stormking:
    Ghjacobsen and The Generalissimo

    ADMIN: DUX

    Rules
    The hotseat will last 15 turns (meaning it ends after turn 16 as we start on turn 2)
    Victors will be decided by battles won and settlements captured

    Your team will lose instantly if you lose both your capitals
    PM the next player that it is their turn. You have 18 hours to play each turn, 36 hours per team.
    NO ALLIANCES/NO BENDING WITH OTHER TEAMS
    PRE-SET PASSWORDS, SHARE THEM WITH YOUR TEAM MATE! THIS MEANS WE START ON TURN 2!
    NO ONE TURN PEACE. You can invade/enter anyone's land on Turn2 UNLESS they have not played their turn yet.
    THE NORTH, DRAGONSTONE, DRIFTMARK AND IRON ISLANDS ARE OUT OF BOUNDS. Nobody may enter these regions during the entirety of the Hotseat.
    2 strike rule when it comes to a team being late. If your late 2 times with no warning, word or reason then you'll be kicked.
    2 forts per region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
    NO DESTROYING BUILDINGS. Not allowed under any circumstances. Failure to follow this will not be tolerated.
    No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us.
    No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
    Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
    No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
    Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
    Settlements gifted should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat).
    Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    NO ASSASSINATIONS. Assassins are entirely illegal and cannot be used. If recruited, you may not use them.
    NO WATCHTOWERS. You may place them during your turn to get a better view, but you must reload after placing them.
    Princess must have over 30% odds of success in order to steal a general. Pictures must be posted as proof of these odds.
    NO SIEGE ENGINES!
    It is allowed to grant max 3 settlements to the other faction, all units spawns save 1 should be disbanded. However, doing so will severely hamper your chances of victory, as these settlements will count as lost settlements.
    It is not allowed to besiege a castle or fort with units unable to take it to deny an other army the retreat inside the castle.

    Let the battle begin!
    Teams may themselves decide which player is which faction.

    Last edited by Dux; August 23, 2015 at 03:56 AM.

  2. #2
    Dux's Avatar Warden of Westeros
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    Default Re: Tag Tournament Westeros Quarter Final 1

    THE TOURNAMENT HAS BEGUN!

    TEAM 1
    House Mudd is up!


    GO WESTEROS!
    Attached Files Attached Files

  3. #3
    The Generalissimo's Avatar Ordinarius
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Let's have some fun friends.

  4. #4
    Ice Eyes's Avatar King of Winter
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Noice Wishing everyone the best of luck

  5. #5
    Jadli's Avatar The Fallen God
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Will have it up in 3 hrs maximally

  6. #6
    Jadli's Avatar The Fallen God
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    Default Re: Tag Tournament Westeros Quarter Final 1

    So let it begin!
    Good luck to everyone ( but mainly to me and Korps)
    Lannister http://www.mediafire.com/download/nz...annister_2.sav

  7. #7
    Jadli's Avatar The Fallen God
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Sorry for the delay, i hoped Korps would show up

    Team 2 up! http://www.mediafire.com/download/rb...Gardener_2.sav

    Question: Does Gardener start with navy, as Hoare armies in the Reach were obviously transfered to Gardener?

  8. #8
    Dux's Avatar Warden of Westeros
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Nobody starts with a navy. Gardener only got the castles from Hoare, not its men.

  9. #9
    themzr's Avatar Primicerius
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Are Ballistas allowed?

  10. #10
    Jadli's Avatar The Fallen God
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    Default Re: Tag Tournament Westeros Quarter Final 1

    I wanted to build ballista range, but it doesnt allow you to hire any ballistas, so its useless building

  11. #11
    Dux's Avatar Warden of Westeros
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Forgot to add that but no, no siege engines allowed.

  12. #12
    Ice Eyes's Avatar King of Winter
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Waiting for admin to clear something up.

  13. #13
    The Generalissimo's Avatar Ordinarius
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    Default Re: Tag Tournament Westeros Quarter Final 1

    So what's happening with this?

  14. #14
    Ramsay Snow's Avatar Senator
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Ice should be getting on soon. Save should follow shortly after.

  15. #15
    Ice Eyes's Avatar King of Winter
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Posting save in about 20 min

  16. #16
    Ice Eyes's Avatar King of Winter
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    Default Re: Tag Tournament Westeros Quarter Final 1


  17. #17
    Ghjacobsen's Avatar Ducenarius
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Gonna do my turn a bit later this day, since its something that takes a long amount of time, and time is something i don't have right now.


    Edit : Stormkings up! http://www.mediafire.com/download/fn...tormking_2.sav

    Good luck my friends!

    (BTW) sry for the delay today, its been a hell of a hectic day
    Last edited by Ghjacobsen; July 12, 2015 at 11:42 AM.

  18. #18
    The Generalissimo's Avatar Ordinarius
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    Default Re: Tag Tournament Westeros Quarter Final 1


  19. #19
    Jadli's Avatar The Fallen God
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Rooks Rest under siege!

    Gardener up http://www.mediafire.com/download/jw...Gardener_3.sav

  20. #20
    Ramsay Snow's Avatar Senator
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    Default Re: Tag Tournament Westeros Quarter Final 1

    Too many Lannister forts in one region.

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