Basic Rules
- This HotSeat campaign will aim to complete AT LEAST 1 Turn every 24hrs. This guideline will be strictly enforced by the Admin.
- If you can not complete your turn within the time limit then inform the Admin before your 24hrs is up. The Admin may then choose to sub the turn or occasionally may grant a 12hr-48hr extension.
-The Admin will not waste time trying to make contact with a late player. Its up to you to let the admin know you will be late.If you do not, then expect to be subbed. If you are late too often or constantly need extensions you will be replaced.
- When admin intervention is needed you must send admin a PM explaining the situation.
- No exploits/bugs allowed. F.e. movement bug, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague, abandoning settlements so you may sack them repeatedly.. ect
- If you are discovered using an exploit/bug/cheat of any kind then you will be removed from the HotSeat and banned from any HotSeat I host in the future. This is a 0 tolerance rule. So if you think what you are doing might be an exploit.. well then guess what? It probably is. Confirm with the Admin if needed before making a post. Military rules
- Battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement. -1 tun peace. No Hostile actions against any player until turn 2. This includes bribery. Any amries/agents in another players land on turn 1 must be returned to your own lands.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. .
- Not allowed to sally out if the result is a defeat.
Agent rules
- No spies or assassins permitted.
- Princesses require at least 35% of success. (pics must be posted)
Settlement rules - No destroying buildings. Only inns/guilds are allowed to be destroyed and only if settlement is not under siege.
- Limit of 2 Forts per region for each player. A unit of no less then 100 men is required to be stationed at each fort.
- When receiving a region through diplomacy all units except 1 must be disbanded.
- Not allowed to exterminate settlements
Victory Conditions
The Campaign will end on a random turn between turns 45-65. The player that has captured the most starting regions from the other players will be declared the winner.
Prizes You will need a Steam account to receive the reward should you win the campaign.
The winner of this Campaign will be awarded 1 multiplayer game of their choice from the following list, to be gifted to your Steam account.
Here is the list of available games for the winner to choose from.. I think there is something for everyone.
Included are links to the Trailer of each game and a review as well