-Some more sanitation/plague rebalancing (let me know if smallpox or measles triggers even with positive sanitation, and how often this happens)
-Well chain now available in major cities for barbarians
-Celtic sacred well now gives a small sanitation bonus
-Decreased growth cost for new hordes (hopefully this will incentivize AI horde factions to create new hordes and survive longer)
-A few reworked army integrity penalties/bonuses
-Public order and sanitation penalties in provinces where a horde is present (let me know if this works at all)
-Reworked non-religious edicts. Religious edicts will be reworked later.
-Reworked political power effects
-Reworked some stances
-Decreased recruitment slots: more slots unlocked at higher imperium levels
-Sanitation buildings now provide disease attrition resistance to armies in the province (Bug: the text doesn't show up in the building panel. Maybe I've got too many effects on those sanitation buildings...
)
-Increased number of governors per imperium level
-Added increased public order penalties from other religions per imperium level
-Added public order effects from immigration per imperium level
-Added irrigation effects to some level 3 and 4 sanitation buildings
-Fixed Norse faction traits - all Norse factions are now immune to seasickness. Only Danes are immune to deep sea attrition though.
-A few changes to the Hunnic CAI under Attila. They should be equally likely to raze, sack, and create tributary states. They should also demand that factions become their tributary state and give them gold more often.