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June 19, 2015, 09:55 AM
#1
BPC ( better projectiles & campaign ) mod
I've been enjoying Attila. Overall it's a great game, nice new features.. However, there are some really annoying things as town towers burning own buildings; killing almost as many in friendly fire ( towers have huge accuracy spread), some missile & artillery units being OP and other...
I've made mod that fixes those issues and adds collection of various campaign/battle tweaks.
The game will be a bit harder (especially for small factions) & definitely more realistic.
This mod changes :
-Battles will last about 40% longer. I balanced missile, weapons & charge damage of units to achieve that and better battle balancing between different unit classes - melee & shock cavalry, infantry, javelins & other missile units.
- Wooden towers ( in minor settlements) fire regular arrows instead of flaming ones.
- Artillery does less damage & less accurate, has more ammo.
- Arrows, slingshots, crossbow bolts been completely reworked – with realism & gameplay in mind.
- Slightly increase range & spread, increased firing speed and ammo
- Missile damage reduced across the board. ( different adjustments for every missile type)
- Heavy arrow shoots almost as fast as regular, but have less range. Flame shots have less A/P damage, a bit less range and reload slower, but do extra damage to horses & elephants,
-Reduced slowing effect of sling shots to 5% speed, reduced buffs for “precision shot”
- Towers missile damage reduced to elite archers levels, but they more accurate & fire quicker.
- Fatigue reworked, it takes longer to get fatigued and longer to rest.
-Various morale adjustments, somewhat less penalty from general death, flanking & rear charge for AI.
Penalty from artillery, missile & fatigue. Slight buff for AI & penalty for human on harder difficulty.
-Ships less likely to catch of fire when its raining.
-Max melee penalty for settlement destruction is 3 (attack & defense), morale 6. Less damage to the settlement during sieges.
-Higher chance of cavalry refusal versus pike phalanx & charge deflectors. Slightly reduced flanking & rear attack bonus ( due to BAI limits)
-Friendly fire from missile units reduced.
Slightly lower reload rates in rain or snow.
-Cleaned some ancillary effects , decreased value of excessive ones.
- Time to capture gate increased to 30 sec.
- Fertility decreases less ( the third stage is the same as second at -2, the forth at -3)
- Reduced mounts hit points by about 35%
- Real world speeds for running, walking & charging for all the units . The speeds somewhat slower, the most affected are horses & camels
- Other income reduced to 1900 for major and 3000 for minor factions. It results in more decisive battles & a bit harder difficulty for smaller factions
- All previously free technologies cost 1000
- More kids (legitimate), bigger families. Much higher change of getting married.
- A bit higher chance of plaque, it lasts longer, higher penalties for plaques, sanitation is more important!
- The minimum percentage of the units max soldiers a unit can have before it is destroyed increased to 10%
- Human horde rivalry (infighting) is @ 15% income penalty & 15 food.
- Slightly higher food consumption for hordes & raiding armies
- Added seasons effects variations
- Garrisoned armies in settlements +2 squalor penalty
- Changed upkeep of several units due to adjustments in effectiveness & and other factors.
- Colonizing costs reduced to 8K, Zone of control reduced to 4.
Download BPC3.0 is here:
https://www.mediafire.com/?4chpa902ie1ws2t
The mod is updated to the latest patch
I just added following changes to my mod:
- Increased Experience level thresholds for agents, generals & armies (vanilla agents in particular get high ranking way too quickly)
- Better roads provide faster movement costs, upgrade threshold was lowered
- No Razing for all factions except nomads, No sacking for romans & eastern factions ( it deals nicely with too many desolate regions & excessive sacking in the game)
Download BPC3.1a here ( it's includes the recent changes only, for the whole mod use both parts, or BPC3.1a file can be used as standalone )
https://www.mediafire.com/?dd8jqn6682ct6mr
Last edited by rusnmat; October 23, 2015 at 09:38 AM.
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July 06, 2015, 09:15 AM
#2
Re: BPC ( better projectiles & campaign ) mod
I just posted updated version that compatible with the latest game update.
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July 07, 2015, 02:24 AM
#3
Re: BPC ( better projectiles & campaign ) mod
Recent mod update:
Reduced mount hit points by about 30%, and a bit slower charge speed for horses
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July 20, 2015, 10:07 AM
#4
Re: BPC ( better projectiles & campaign ) mod
Just added a new collection of various campaign and battle tweaks.
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July 25, 2015, 06:11 PM
#5
Re: BPC ( better projectiles & campaign ) mod
Another small update, better balanced slingers & settlement towers ( missile damage reduced)
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October 03, 2015, 12:50 PM
#6
Re: BPC ( better projectiles & campaign ) mod
I just updated my mod - version 3.0 that is fully compatible with the latest game patch & "Empires of Sand" pack. Also, it includes the new battle balancing & bit longer battles
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October 20, 2015, 03:38 PM
#7
Foederatus
Re: BPC ( better projectiles & campaign ) mod
Hi, can you please tell me where can I modify the missile damage of an unit using PFM? Thank you!
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October 20, 2015, 11:38 PM
#8
Re: BPC ( better projectiles & campaign ) mod
Hi, it's in projectiles_table
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October 23, 2015, 12:38 AM
#9
Re: BPC ( better projectiles & campaign ) mod
I just added following changes to my mod:
- Increased Experience level thresholds for agents, generals & armies (vanilla agents in particular get high ranking way too quickly)
- Better roads provide faster movement costs, upgrade threshold was lowered
- No Razing for all factions except nomads, No sacking for romans & eastern factions ( it deals nicely with too many desolate regions & excessive sacking in the game)
Last edited by rusnmat; October 23, 2015 at 09:39 AM.
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