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Thread: [A.P.] Bug Reports and Discussion

  1. #21

    Default Re: [A.P.] Bug Reports and Discussion

    Can't start a campaign. It loads but it stops at 99,9% and nothing happens. The log file says that some files are missing, I guess due to the extracting process. Log file is 27 MB big, so I can't upload it here.
    A installation program maybe can solve the problem (like other mods have: TATW, Stainless Steel, ...)

  2. #22

    Default Re: [A.P.] Bug Reports and Discussion

    Download new links, campaign not working. Look at small part of the log:
    Spoiler Alert, click show to read: 
    13:27:03.260 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/southern_european/buildings/#southern_european_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing data/ui/southern_european/buildings/#southern_european_constantinople13.tga.dds
    13:27:03.261 [system.io] [info] exists: missing data/ui/southern_european/buildings/#southern_european_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/southern_european/buildings/#southern_european_constantinople13.tga.dds
    13:27:03.261 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/southern_european/buildings/#southern_european_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/northern_european/buildings/#northern_european_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing data/ui/northern_european/buildings/#northern_european_constantinople13.tga.dds
    13:27:03.261 [system.io] [info] exists: missing data/ui/northern_european/buildings/#northern_european_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/northern_european/buildings/#northern_european_constantinople13.tga.dds
    13:27:03.261 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/northern_european/buildings/#northern_european_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/greek/buildings/#greek_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing data/ui/greek/buildings/#greek_constantinople13.tga.dds
    13:27:03.261 [system.io] [info] exists: missing data/ui/greek/buildings/#greek_constantinople13.tga
    13:27:03.261 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/greek/buildings/#greek_constantinople13.tga.dds
    13:27:03.262 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/greek/buildings/#greek_constantinople13.tga
    13:27:03.262 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/eastern_european/buildings/#eastern_european_constantinople13.tga
    13:27:03.262 [system.io] [info] exists: missing data/ui/eastern_european/buildings/#eastern_european_constantinople13.tga.dds
    13:27:03.262 [system.io] [info] exists: missing data/ui/eastern_european/buildings/#eastern_european_constantinople13.tga
    13:27:03.262 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/eastern_european/buildings/#eastern_european_constantinople13.tga.dds
    13:27:03.262 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/eastern_european/buildings/#eastern_european_constantinople13.tga
    13:27:03.262 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/middle_eastern/buildings/#middle_eastern_constantinople13.tga
    13:27:03.262 [system.io] [info] exists: missing data/ui/middle_eastern/buildings/#middle_eastern_constantinople13.tga.dds
    13:27:03.262 [system.io] [info] exists: missing data/ui/middle_eastern/buildings/#middle_eastern_constantinople13.tga
    13:27:03.262 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/middle_eastern/buildings/#middle_eastern_constantinople13.tga.dds
    13:27:03.262 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/middle_eastern/buildings/#middle_eastern_constantinople13.tga
    13:27:03.263 [system.io] [info] exists: missing mods/Anatolian_Principalities/data/ui/generic/generic_building.tga

  3. #23

    Default Re: [A.P.] Bug Reports and Discussion

    To start the campaign you can try to rename in yerebatansarnıcı.tga in yerebatansarnıcı.tga or yerebatansarnıcı.tga.tga in Anatolian_Principalities\data\models_strat\residences\textures, at least it worked for me, even if there are still bugs (my log says there are missing characters, like faction heirs for some factions and some names). Btw great job guys, i'be been waiting this mod for a looong time!
    Last edited by karaislam; June 18, 2015 at 07:14 AM.

  4. #24
    JohnD18's Avatar Libertus
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    Default Re: [A.P.] Bug Reports and Discussion

    Nothing happens with me.....

  5. #25

    Default Re: [A.P.] Bug Reports and Discussion

    Indeed it works for me, thx for this fix

  6. #26
    karaislam's Avatar Vicarius
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    Default Re: [A.P.] Bug Reports and Discussion

    Quote Originally Posted by basil2 View Post
    To start the campaign you can try to rename in yerebatansarnıcı.tga in yerebatansarnıcı.tga or yerebatansarnıcı.tga.tga in Anatolian_Principalities\data\models_strat\residences\textures, at least it worked for me, even if there are still bugs (my log says there are missing characters, like faction heirs for some factions and some names). Btw great job guys, i'be been waiting this mod for a looong time!
    ur windows must ve a different alphabet system.are you greek?

  7. #27
    JohnD18's Avatar Libertus
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    Default Re: [A.P.] Bug Reports and Discussion

    Quote Originally Posted by karaislam View Post
    ur windows must ve a different alphabet system.are you greek?
    Hello Karaislam and thank you for all work here so many years! Yes, im Greek!

  8. #28
    JohnD18's Avatar Libertus
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    Default Re: [A.P.] Bug Reports and Discussion

    Quote Originally Posted by klink1944 View Post
    Indeed it works for me, thx for this fix
    Congrats! But, how??

  9. #29
    bobbyr's Avatar Semisalis
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    Default Re: [A.P.] Bug Reports and Discussion

    Is it normal that a lot of texts, especially building and unit descriptions are in turkish?
    Also, all units have roman peasents as unit pictures in the unit info screen.

    The campaign is startable with basil2's hint, however like he said there are still many minor errors in the log file.

    No disrespect here guys, I love your work and I'm really thankful. The map looks stunning, best Byzantine map I've ever seen in Medieval II. However, the current state of the mod reminds me more of a final beta like 'East of Rome 0.9', rather than a full release.
    Still quite a lot of work to do I think. Translation wise, unit pictures, bugfixes etc.

    Again, no disrespect and a huge thank you.
    I'm thankful, but at the same time I would like to mention those things.
    Cheers




  10. #30
    Julio85's Avatar Biarchus
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    Default Re: [A.P.] Bug Reports and Discussion

    Quote Originally Posted by basil2 View Post
    To start the campaign you can try to rename in yerebatansarnıcı.tga in yerebatansarnıcı.tga or yerebatansarnıcı.tga.tga in Anatolian_Principalities\data\models_strat\residences\textures, at least it worked for me, even if there are still bugs (my log says there are missing characters, like faction heirs for some factions and some names). Btw great job guys, i'be been waiting this mod for a looong time!
    Hi Basil2, I want to try your Fix...
    but I can not find a TGA called yerebatansarnıcı.tga. can I ask you a little help to find it?
    all my files are in english :/

  11. #31
    karaislam's Avatar Vicarius
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    Default Re: [A.P.] Bug Reports and Discussion

    Quote Originally Posted by bobbyr View Post
    Is it normal that a lot of texts, especially building and unit descriptions are in turkish?
    Also, all units have roman peasents as unit pictures in the unit info screen.

    The campaign is startable with basil2's hint, however like he said there are still many minor errors in the log file.

    No disrespect here guys, I love your work and I'm really thankful. The map looks stunning, best Byzantine map I've ever seen in Medieval II. However, the current state of the mod reminds me more of a final beta like 'East of Rome 0.9', rather than a full release.
    Still quite a lot of work to do I think. Translation wise, unit pictures, bugfixes etc.

    Again, no disrespect and a huge thank you.
    I'm thankful, but at the same time I would like to mention those things.
    Cheers
    u are too cruel man.all the bugs ll be fixed soon.Nowadays very big game companies even releasing unfinished games with tons of bugs.its just fan made mode.

  12. #32

    Default Re: [A.P.] Bug Reports and Discussion

    Hi there. I'm not greek and I have the english version, so the problem it's not there . I just cecked my system log and the last error was "unable to find...blabla.tga" i followed the path in the log and i found the file, i just overwritten with the correct accents and the double tga and it worked. Another suggestion: don't download the files all togheter, just the first, wait to finish and then the second and so on, and unzip it with winrar straight in your mods folder, don't cut, don't copy the folder. Every time i didnt' this i had missing files and lots of cdts.
    Julio i'm sorry but if the file isn't there my fix can't work.

  13. #33

    Default Re: [A.P.] Bug Reports and Discussion

    Fix ''yerebatansarnıcı.tga in yerebatansarnıcı.tga" to "yerebatansarnıcı.tga.tga" in Anatolian_Principalities \ Data \ models_strat \residenses\texture" dont work. Same problem (((

  14. #34

    Default Re: [A.P.] Bug Reports and Discussion

    Quick fix for turkish character problem: (Also added to google drive main folder)

    Thanks to basil2 and karaislam

    https://drive.google.com/open?id=0B0...N00&authuser=0

    -------------Leader of the AP mod-----------------

  15. #35
    karaislam's Avatar Vicarius
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    Default Re: [A.P.] Bug Reports and Discussion

    okay.downloaded and installed the mod.quickly checked.came to turn 20 without ctd with germiyan beylik.

    i ll check the files detailed later.for now all seems good to me.

    latest google drive and elvasat character fix worked well.

    install it like this.

    drop 7 parts into a folder in desktop.choice all of them and with 7zip program exctract.then cut paste anatolian principalities folder into ur mods folder.then make shortcut of bat file.then drop elvasat's character fix into ur mods folder.overwrite all.thats it.mod is a bomb.u must try.

  16. #36

    Default Re: [A.P.] Bug Reports and Discussion

    Yes, now campaign works fine. Custom battles crush, but it is tiny thing.
    Mod looks promising, but balance tweaks should definitely be done.
    Thanks to all members of the team!

  17. #37

    Default Re: [A.P.] Bug Reports and Discussion

    I just started playing today. I'm always a sucker for playing the Eastern Roman Empire in every medieval-esque game I play, and I'm having a blast trying to reforge Byzantine Anatolia. I had high expectations for this release after the East of Rome project fell apart, and I can thoroughly say that I am not disappointed. Is there any chance of making some sort of "Rebuild Constantinople to its former glory" scripted event later on? It's just a suggestion, and it might be as good as the Third Age: Total War scripted event where you rebuild Gondor's old capital, Osgiliath.

  18. #38

    Default Re: [A.P.] Bug Reports and Discussion

    Quote Originally Posted by JohnD18 View Post
    Congrats! But, how??
    Hello and sorry for my short and unexplained reply. I was talking about the solution of basil2 : "rename in yerebatansarnıcı.tga in yerebatansarnıcı.tga or yerebatansarnıcı.tga.tga in Anatolian_Principalities\data\models_strat\residences\textures" ; just above your reply, but apparently it dindn t work for you. You have apparently "approved" fix from Basil2 and Karaislam in Elvastat reply a few replies beneath. Hope it work for you.
    Luck

  19. #39

    Default Re: [A.P.] Bug Reports and Discussion

    Why am I not able to start a campaign??? Everything else works but when I try to start any campaign it loading screen completes but it doesn't go to campaign?? What is going on...? I already tried changing the yerebatansarnycy but I don't have a letter on my key board that has a y with a line in too of it! What language is that y from? Can anybody help me! Thanks

  20. #40
    Joseon194's Avatar Miles
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    Default Re: [A.P.] Bug Reports and Discussion

    I don't know if anyone else is getting this issue but this game seems to be very heavy... soo heavy in fact that I get lag when playing. I understand the models are higher poly then vanilla models but ive played other mods before that have just as much higher poly models but the lag is almost non existent...
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


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