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Thread: [HS] Tamriel II TES

  1. #1
    Jadli's Avatar The Fallen God
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    Default [HS] Tamriel II TES



    -Beside 1.0 we will be using new official patch 1.2 - LINK
    ( Its different version than unofficial english patch 1.3. so if you have been playing other TES hotseats, you will have to create new file using patch 1.2)
    - And in this hotseat we will be using my modified files improving recruitment system - LINK
    and edited export_descr_unit - LINK

    Full download - LINK

    Main Admin - BerryKnight
    Co-admin -
    Jadli
    Playable factions
    Tamriel Empire - RockeZz_19
    Clan of Crowned - OPEN
    Kingdom of Daggerfall - cjm81499

    Kingdom of Wayrest - DEAD (played by Captain Melon)
    Kingdom of Skyrim - joerock22
    Aldmeri Dominion -
    Captain Melon
    Kingdom of Anequina- OPEN

    Kingdom of Orsinium - Destroyed (Beligerence)
    Lord Dagoth Ur - JCdestr0yer
    Nerevarine The Reborned ( + The Tribunal Temple) - saleska2
    The Undead - DEAD Ventos Mustel

    Map updates
    Turn 1
    Spoiler Alert, click show to read: 


    Turn 5
    Spoiler Alert, click show to read: 


    Turn 10
    Spoiler Alert, click show to read: 


    Turn 15
    Spoiler Alert, click show to read: 


    Turn 20
    Spoiler Alert, click show to read: 


    Turn 25
    Spoiler Alert, click show to read: 


    Turn 30
    Spoiler Alert, click show to read: 


    The Rules ( Read carefully, its different compared to other TES hotseats)
    - You have 24hrs to complete your factions turn. This rule will be strictly enforced by the Admin..
    - If you can not complete your turn within the time limit then inform the Admin before your 24hrs is up. The Admin may then choose to sub the turn or occassionally may grant a 12-24hr extension. If possible, name your ally/friend as your subber, so if you are late, he will sub you, instead of admin
    -The Admin will not waste time trying to make contact with a late player. Its up to you to let the admin know you will be late. If you do not, then expect to be subbed. If you are late too often or constantly need extensions you will be replaced
    - When admin intervention is needed you must send admin a PM explaining the situation. Don't bother posting issues about other players on the main Thread.

    - No exploits/bugs allowed. F.e. movement bug, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. ect
    - If you are discovered using an exploit/bug/cheat of any kind then you will be removed from the HotSeat. This is a 0 tolerance rule. So if you think what you are doing might be an exploit.. well then guess what? It probably is. Confirm with the Admin if needed before making a post.

    Military rules
    - Battles between human players are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
    -No Hostile actions against any player on turn 1. This includes entering another players land with an agent
    - Battles vs AI can be played. No screenshots needed.

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the tringurn list. Armies standing in fortifications (fort/settlement) whendefeated are excluded from this rule.
    - Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. .
    - No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
    - You are not allowed to siege a settlement for purpose to deny garisson in participating in the battle.
    - You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces.
    - Single unit of ballista/trebuchet/catapult can be used just once in each turn to take settlement.
    - Limit of 2 forts per region/player. Minimum of 4 units per fort.

    Agent rules

    - Whether a spy may open gates the gates of the settlement depends on the size of the settlement´s garisson. If a settlements is defended by at least 720+ soldiers, then spies MAY NOT open the gates. If a settlement is defended by fewer than this number, then spies may open the gates without restriction. Screenshots must be posted.


    - You are allowed to have 2 assassins + 1 for every 15 regions you own (when you have 15 regions you can have 3 assassins, 30 regions - 4 assassins)
    - Assassins arent allowed to kill FL or FH and any family members. They can sabotage, and they can kill generals They need 60% chance to assassinate, against other assassins just 40% needed. Screenshots required.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required


    Settlement rules
    - No destroying buildings in settlements are at risk of capture ( if stronger enmy army is nearby).
    Barracks ( + stables and buildings allowing you to build siege equipment) cant be destroyed. If you take enemy´s settlements, buildings in this settlement can be destroyed after
    5 turns
    - Settlements cant be gifted, if they are at risk of capture.
    - When receiving a region through diplomacy all units except 1 must be disban
    ded.

    Recruitment patch ( made by me
    )
    -The Recruitment is now based on religion, not your homeland, so you have to convert foreign settlememts first, but then you can hire there units as you can in your homeland ( for basic units its 25%, medium 50%, elite 75% and in some special cases its 85%)
    -Added all units into game, (minimally 1/4 of them was missing ) - its for example all generals bodyguards, Knights of The Rose, Nomad light cav,...)
    - and some special like Knights of The Iron, or Lily,... you are allowed to hire in special provincies, and some of them shared with factions with the same reĺigion, due the lore
    - Upragading barracks, stables is now profitable, is most cases.
    - You are now allowed to build religious buildings and roads in villages .

    Last edited by Jadli; April 25, 2017 at 03:14 PM.

  2. #2

    Default Re: Tamriel II TES HS

    I'll take Daggerfall

  3. #3
    Captainnorway's Avatar Primicerius
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    Default Re: Tamriel II TES HS

    i can take any faction

  4. #4
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: Tamriel II TES HS

    Yet to check the mod out but since I should have free time now stick us down for the Dominion if you would.

  5. #5
    Jadli's Avatar The Fallen God
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    Default Re: Tamriel II TES HS

    Quote Originally Posted by Captainnorway View Post
    i can take any faction
    Great House Telvanni sounds good to you?

    Quote Originally Posted by Iron Aquilifer View Post
    Yet to check the mod out but since I should have free time now stick us down for the Dominion if you would.
    Its all yours

  6. #6
    Macrath's Avatar Domesticus
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    Default Re: Tamriel II TES HS

    +rep to Jadli for his work here. Slowly but surely Elder Scrolls will become one of the Greatest HotSeat mod available.

  7. #7
    Captainnorway's Avatar Primicerius
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    Default Re: Tamriel II TES HS

    house telvanni sounds good

  8. #8
    RockeZz_19's Avatar Ordinarius
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    Default Re: Tamriel II TES HS

    Yeah rep indeed for Jadli

    I'm the Empire, long live the red legions

  9. #9

    Default Re: Tamriel II TES HS

    Orsinium for me please

  10. #10
    Jadli's Avatar The Fallen God
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    Default Re: Tamriel II TES HS

    Nice, if we keep the speed of recruiting players, we could start tomorrow

  11. #11
    Captain Melon's Avatar Senator
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    Default Re: Tamriel II TES HS

    I choose Wayrest


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  12. #12
    Arrow2daknee's Avatar Vicarius
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    Default Re: Tamriel II TES HS

    Hammerfell pl0x, don't know what faction I want yet tho..

  13. #13
    Jadli's Avatar The Fallen God
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    Default Re: Tamriel II TES HS

    Quote Originally Posted by Arrow2daknee View Post
    Hammerfell pl0x, don't know what faction I want yet tho..
    Clan of Crowned has much better position (forebears can be attacked by Daggerfall or Wayrest pretty soon ). So i suppose you chose Crowned?

  14. #14
    Macrath's Avatar Domesticus
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    Default Re: Tamriel II TES HS - 3 FREE SPOTS LEFT

    Just curious. WHat is the state of Morrowind? I noticed only Telvanni and Dagoth are playable. What of the other Morrowind factions? are they AI controlled?

  15. #15

    Default Re: Tamriel II TES HS - 3 FREE SPOTS LEFT

    I'll be the madman who plays the undead

  16. #16
    Jadli's Avatar The Fallen God
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    Default Re: Tamriel II TES HS - 3 FREE SPOTS LEFT

    Quote Originally Posted by Macrath View Post
    Just curious. WHat is the state of Morrowind? I noticed only Telvanni and Dagoth are playable. What of the other Morrowind factions? are they AI controlled?
    I dont want to have too many players in this hotseat, cuz it would make this hotseat very slow ( probably)- Most of players has already chosen western factions, so i removed rest of Morrowind factions. Ill make Dagoth stronger, so he will be able to concure Telvanni, who will hopefully fight for Nerevarine ( some RP would be nice ). And Pelletine and Argonian should be human played too.

  17. #17
    Macrath's Avatar Domesticus
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    Default Re: Tamriel II TES HS - 3 FREE SPOTS LEFT

    Perhaps use Dres instead of Telvanni as the other Morrowind race. It would put more distance between the two morrowind players. Also they are pretty close in strength so you wouldn't need to make changes to Dagoth

  18. #18
    Jadli's Avatar The Fallen God
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    Default Re: Tamriel II TES HS - 3 FREE SPOTS LEFT

    Quote Originally Posted by Macrath View Post
    Perhaps use Dres instead of Telvanni as the other Morrowind race. It would put more distance between the two morrowind players. Also they are pretty close in strength so you wouldn't need to make changes to Dagoth
    Yeah, thats true . Ill ask Telvanni if he can switch to Dres

  19. #19
    Dr Mac's Avatar Vicarius
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    Default Re: Tamriel II TES HS - 3 FREE SPOTS LEFT

    Just to let y'all know too that we need a Pelletine player here: http://www.twcenter.net/forums/showt...-HS-FULL/page8

    In very good condition, been expanding, only flanked by allies, but war is looming on the horizon. If you want to join a HS that has skipepd the early 2-3 turns then join this one. (Sorry to hijack this HS, but I have asked so many people to take the Pelletine here ) Anywhos happy HSing guys, I shall be watching this one too!

  20. #20
    StellarAngel's Avatar Foederatus
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    Default Re: Tamriel II TES HS - 3 FREE SPOTS LEFT

    Well, If no one is already interrested in, I would take Dagoth !

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