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Thread: War of the Ring Map Game [FINISHED]

  1. #421

    Default Re: War of the Ring Map Game

    Assassination!
    Dice log
    [4+1=5] King Dain has been assassinated!



    Battle of Erebor

    5 Rhun armies (25 units) vs 5 Erebor armies and militia (4+4+4+4+4+2=22 units)
    Dice log

    [2] The first spy is caught and killed.
    [4] Another spy is sent. This one succeeds in obtaining valuable information! +1 bonus on first battle roll.

    [6+1-1=6]-[3+1=4]=2
    [4]-[3+1=4]=0
    [2]-[2+1=3]=-1
    [3]-[1+1=2]=1

    Victory for Rhun! Erebor has been conquered, and the defeated dwarven armies retreat to the Iron Hills.

    Rhun:
    Army 1: [4/5 units remaining]
    Army 2: [5/5 units remaining]
    Army 3: [5/5 units remaining]
    Army 4: [5/5 units remaining]
    Army 5: [5/5 units remaining]

    Erebor:
    Army 1: [1/4 units remaining]
    Army 2: [4/4 units remaining]
    Army 3: [4/4 units remaining]
    Army 4: [4/4 units remaining]
    Army 5: [4/4 units remaining]
    Militia: [2/2 units remaining]
    Battle of Hamen
    3 Gondor armies (15 units) vs Harad militia (2 units)
    Dice log

    [4+1=5]-[1]=4
    The enemy militia is easily crushed. Hamen is conquered!

    Gondor:
    Army 1: [5/5 units remaining]
    Army 2: [5/5 units remaining]
    Army 3: [5/5 units remaining]




    Gondor Movement

    Captain Hirluin leads the 3 armies to attack Amrun. 2 armies from Gobel Ancalimon will also join the battle (1 army will remain in Gobel Ancalimon). (ETA: 2 days)



    @LoC
    Agreed. 10 wealth will be gifted to the elves when this turn ends.

  2. #422
    AntonisTheGreek's Avatar Senator
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    Default Re: War of the Ring Map Game

    @Cats,it seems that I didn't understand how multiple commanders work in an invasion.Anyway,I'll post the results of the fourth battle of Gundabad without the extra bonuses:
    5 armies of Arnor(men,5 units each,25 units in total) led by Gandalf the White vs 5 armies of Gundabad(orcs,6 units each,30 units in total) led by Chieftain Gorduf+2 militia units(total 32 units)
    [3+2=5]-[5+1=6]=-1 Arnor loses a unit
    [5+2=7]-[4+1=5]=2 Gundabad loses 2 units.
    [3+2=5]-[3+1=4]=1 Gundabad loses a unit.
    [6+2=8]-[5+1=6=]=3 Gundabad loses 2 units.
    After 4 turns,Arnor has 24 units,and Gundabad has 27.Arnor loses the battle.
    The beaten armies retreat to Carn Dum.

    Movement:All armies at Cair Andros will invade North Ithilien(forest).ETA:2 days
    All armies at Carn Dum will invade Mt.Gram(rocky).ETA:2 days

  3. #423
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    Default Re: War of the Ring Map Game

    Third Battle of Langwell
    May, 3007 T.A.

    One Lorien army (3 units) vs One depleted Misty Mountain army and militia (3 units)

    dice log


    The elvish swordsmen charge once again into the mass of goblins. It's a brutal fight even with the trolls getting shot dead by the archers. Eventually the enemy break and flee, and horse-archers pursue and destroy them all (4+1=5 - 2 = 3). This is a close victory for Lorien. Langwell is finally taken by the elves.

    Movement
    The victorious army returns to Rhimdath (plains). ETA: 24 hours.


    Quote Originally Posted by Rogue General
    Agreed. 10 wealth will be gifted to the elves
    "We thank you, noble sire. Fare thee well." Lorien's diplomat moves through the Wold (plains) and into Limlight (forest). ETA: 2 days.

  4. #424
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    Default Re: War of the Ring Map Game

    The victorious armies will now move to Wormcove (48h) and attack the leaderless, scattered dwarves. Send the spy again.

  5. #425

    Default Re: War of the Ring Map Game

    Battle of Amrun
    5 Gondor armies (25 units) vs 2 Harad armies and militia (10+2=12 units)
    Dice log

    [6+1=7]-[4]=3
    [6+1=7]-[1]=6
    [6+1=7]-[3]=4
    The enemy is utterly destroyed. Amrun is conquered!

    Gondor:
    Army 1: [5/5 units remaining]
    Army 2: [5/5 units remaining]
    Army 3: [5/5 units remaining]
    Army 4: [5/5 units remaining]
    Army 5: [5/5 units remaining]

    Harad:
    Army 1: [0/5 units remaining] - destroyed
    Army 2: [0/5 units remaining] - destroyed
    Militia: [0/2 units remaining] - destroyed





    Gondor Movement

    Captain Hirluin now leads the 5 armies to attack Hyarmen! (ETA: 2 days)

  6. #426
    AntonisTheGreek's Avatar Senator
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    Default Re: War of the Ring Map Game

    The battle of North Ithilien
    The Army of the Dead and 4 more armies of Arnor(men,5 units each,25 units in total)led by King Aragorn vs 5 armies of Mordor(orcs,6 units each,30 units in total)led by Ji Indūr+2 militia units(32 units in total)

    Note:I'm not using the spy
    [1]The Nazgūl captains are bad at organising ambushes.They try to organise one,but they are easily discovered by some scouts sent by Arnor.There is no ambush.

    [1+1+9-1=10]-[2+1=3]=7 Men and ghosts assemble a flotilla to cross the river.They sail across the river,and attack the orcs waiting on the opposite bank of the river.The slaughter is huge.Mordor loses 7 units.
    [6+1+9=16]-[2+1=3]=13 Arnor's soldiers pursue the orcs in the forest.Many of the orcs are caught in traps and ambushes. Mordor loses 13 units.
    [4+1+9=14]-[6+1=7]=7 The few remaining troops of Mordor are surrounded by Arnor's soldiers.The have nowhere to go and fight to death.Arnor's men prove themselves stronger in battle.Mordor loses 7 units.Ji Indūr's army is destroyed.[6]He survives,but he has nowhere to go.What will happen to him?
    [2+1+9]-[3+1=4]=5 The few remaining orcs are quickly slaughtered.Mordor loses 5 units.Hoarmurath's army is destroyed[4]He survives too.

    All armies of Mordor are destroyed(7+13+7+5-32=0).North Ithilien is conquered!

    The fourth battle of Mt.Gram
    5 armies of Arnor(men,5+5+5+5+4=24 units in total)led by Gandalf the White vs 2 armies of Gundabad(orcs,6 units each,12 units in total)+2 militia units(14 units in total)
    [1+2=3]-[2]=1 The trolld charge Arnor's troops.Gandalf manages to burn them with magic.Gundabad loses a unit.
    [4+2=6]-[6]=0 Arnor's armies charge the goblins and the orcs.Gundabad's army,however,enter tough formations.No units lost.
    [3+2=5]-[2]=3 Gandalf sends his horsemen to rout and chase weak infantrymen of the enemy.The horsemen do their job well.Gundabad loses 3 units.
    [5+2=7]-[5]=2 Then,Arnor's swordsmen break the enemy formation,and kill a lot of goblins.Gundabad loses 2 units.
    After 4 rounds,Arnor has 24 units,and Gundabad has 8.The beaten armies can retreat only to Mt.Gundabad,but since Mt.Gundabad cannot support more armies,these armies are destroyed.Mt Gram finally falls to Arnor!

    Rolls:https://rolz.org/dr?room=War%20of%20the%20Ring%20Game
    Last edited by AntonisTheGreek; November 26, 2015 at 01:33 PM. Reason: Added role-play where needed.Also forgot that Arnor has 24 units.

  7. #427
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    Default Re: War of the Ring Map Game

    Movement:
    We will take the battle to Mordor itself!All armies and the spy at North Ithilien will march through Dead Marshes(swamp),Morannon(rocky) and attack Barad-dur(rocky).ETA:6 days
    All armies at Mt.Gram will attack Mt.Gundabad(rocky).ETA:2 days

  8. #428
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    Default Re: War of the Ring Map Game

    @AntonisTheGreek:
    Ji Indur and Hoarmurath return to Barad-dur where they take command of the armies there.

    Diplomacy
    Lorien's diplomat has returned to Limlight. She asks the representative of Arnor if they would be willing to gift the elves 10 wealth to help in our war against the orcs.

  9. #429
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    Default Re: War of the Ring Map Game

    Diplomacy:
    Arnor accepts to give 10 wealth to the elves of Lothlorien.

  10. #430
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    Default Re: War of the Ring Map Game

    Battle of Wormcove
    June, 3007 T.A.

    Five Rhun armies (24 units) vs Erebor militia (2 units)

    dice log


    Rhun's spy sneaks into an armory and tries to dress in a guard's armor but it's too small. Some actual guards come in, beards trailing behind them, and shout as they spot the Easterling. The spy quickly dashes out of there and returns to camp, having gained no information (roll: 3, failure).

    The dwarven miners deploy on a steep hill and gather boulders. The Easterlings blow their trumpets and charge up the hill. The enemy roll their boulders down and they crash through the ranks of men, crushing many warriors to death (3 - 5+1=6 = -3). The infantry finally reach the top and a brutal melee ensues with the midgets (3 - 1+1=2 = 1). Through sheer numbers the Easterlings finally overwhelm the enemy (3 - 1+1=2 = 1). Victory for Rhun. Wormcove is conquered by the hordes of the East.




    Terrain and Economic Map of Middle-earth




    Current Factions' Military Strength

    Strongest Faction: Gondor
    Weakest Faction: Lothlorien

    Gondor (Rogue General)

    Armies
    1 (5 units) at East Osgiliath commanded by Captain Dervorin
    1 (5 units) at East Osgiliath
    1 (5 units) at East Osgiliath
    1 (5 units) at East Osgiliath
    1 (5 units) at East Osgiliath
    1 (5 units) at Dain's Halls
    1 (1 unit) at Dain's Halls
    1 (5 units) at Grey Mountains
    1 (5 units) at Grey Mountains
    1 (5 units) at Grey Mountains
    1 (5 units) at Grey Mountains
    1 (1 unit) at Grey Mountains
    1 (5 units) at Dead Marshes
    1 (5 units) at Dead Marshes
    1 (5 units) at Dead Marshes
    1 (5 units) at Dead Marshes
    1 (5 units) at Dead Marshes
    1 (5 units) at Morannon
    1 (5 units) at Morannon
    1 (5 units) at Morannon
    1 (3 units) at Morannon
    1 (3 units) at Morannon
    1 (4 units) at Udun
    1 (3 units) at Udun
    1 (3 units) at Udun

    1 (5 units) at Mount Doom
    1 (5 units) at Mount Doom
    1 (5 units) at Mount Doom
    1 (5 units) at Cirith Ungol
    1 (5 units) at Cirith Ungol
    1 (5 units) at Cirith Ungol
    1 (5 units) at Nurn commanded by Steward Faramir
    1 (5 units) at Nurn
    1 (5 units) at Nurn
    1 (5 units) at Nurn
    1 (1 unit) at Nurn
    1 (5 units) at Amrun commanded by Captain Hirluin
    1 (5 units) at Amrun
    1 (5 units) at Amrun
    1 (5 units) at Amrun
    1 (5 units) at Amrun
    1 (5 units) at Gobel Ancalimon

    Fleets
    1 (1 ship) at Anduin River commanded by Captain Duinhir

    Agents
    1 Diplomat at Sagathavuld
    1 Spy at East Osgiliath
    2 Assassins at North Ithilien
    2 Assassins at Oibamari
    1 Assassin at Hamen

    Characters
    Steward Faramir at Nurn
    Lord Forlong at Minas Morgul
    Captain Dervorin at East Osgiliath
    Captain Hirluin at Amrun
    Captain Duinhir at Anduin River

    Mordor

    Armies
    1 (6 units) at Barad-dur commanded by Witch-king
    1 (6 units) at Barad-dur commanded by Khamul
    1 (6 units) at Barad-dur commanded by Akhorahil
    1 (6 units) at Barad-dur commanded by Ji Indūr
    1 (6 units) at Barad-dur commanded by Hoarmurath
    1 (6 units) at Gorgoroth
    1 (6 units) at Thaurband
    1 (6 units) at Thaurband

    Agents
    1 Diplomat at Moria

    Characters
    Witch-king of Morgul at Barad-dur
    Khamūl the Easterling at Barad-dur
    Akhorahil the Sorcerer at Barad-dur
    Ji Indūr Dawndeath at Barad-dur
    Hoarmurath of Dir at Barad-dur

    Arnor (AntonisTheGreek)

    Armies
    1 (5 units) at Mount Gram commanded by Lord Araphor
    1 (5 units) at Mount Gram commanded by Captain Halbarad
    1 (5 units) at Mount Gram commanded by Gandalf the White
    1 (5 units) at Mount Gram
    1 (4 units) at Mount Gram
    1 (5 units) at Trollshaws commanded by Captain Bregon
    1 (5 units) at Trollshaws
    1 (5 units) at Trollshaws
    1 (5 units) at Trollshaws
    Army of the Dead (5 units, has 1 battle remaining) at North Ithilien commanded by King Aragorn
    1 (5 units) at North Ithilien
    1 (5 units) at North Ithilien
    1 (5 units) at North Ithilien
    1 (5 units) at North Ithilien

    Fleets
    1 (5 ships) at Umbar Coasts

    Agents
    1 Diplomat at North Misty Mtns.
    1 Spy at North Ithilien

    Characters
    King Aragorn at North Ithilien
    Gandalf the White at Mount Gram
    Lord Araphor at Mount Gram
    Captain Halbarad at Mount Gram
    Captain Bregon at Trollshaws

    Isengard

    Armies
    1 (6 units) at Isengard commanded by Saruman of Many Colours
    1 (6 units) at Isengard
    1 (6 units) at Isengard
    1 (6 units) at Isengard
    1 (6 units) at Isengard
    1 (6 units) at Duneard
    1 (6 units) at Duneard
    1 (6 units) at Duneard
    1 (6 units) at Gap of Rohan
    1 (6 units) at Gap of Rohan
    1 (6 units) at Cardolan commanded by Chief Yagthak
    1 (6 units) at Druwaith Iaur

    Agents
    1 Spy at Isengard

    Characters
    Saruman of Many Colours wearing the One Ring at Isengard
    Chief Yagthak at Cardolan

    Rohan

    Armies
    1 (5 units) at Helm's Deep commanded by King Theoden
    1 (5 units) at Helm's Deep
    1 (5 units) at Fords of Isen

    Fleets
    none

    Agents
    none

    Characters
    King Theoden at Edoras

    Harad

    Armies
    1 (5 units) at Hyarmen
    1 (5 units) at Hyarmen
    1 (5 units) at Hyarmen
    1 (5 units) at Hyarmen
    1 (5 units) at Hyarmen

    Fleets
    1 (5 ships) at Umbar Coasts commanded by Chieftain Qusay

    Agents
    1 Assassin at Umbar

    Characters
    Chieftain Qusay at Umbar Coasts

    Erebor

    Armies
    1 (4 units) at Thorin's Halls commanded by King Thorin III
    1 (4 units) at Thorin's Halls
    1 (4 units) at Thorin's Halls
    1 (4 units) at Iron Hills
    1 (4 units) at Iron Hills
    1 (4 units) at Iron Hills
    1 (4 units) at Iron Hills
    1 (3 units) at Iron Hills

    Agents
    1 Diplomat at North Downs

    Characters
    King Thorin III at Thorin's Halls

    Gundabad

    Armies
    1 (6 units) at Gundabad commanded by Chieftain Gorduf
    1 (6 units) at Gundabad commanded by Chief Zagmuz
    1 (6 units) at Gundabad
    1 (6 units) at Gundabad
    1 (1 unit) at Gundabad

    Agents
    none

    Characters
    Chieftain Gorduf at Gundabad
    Chief Zagmuz at Gundabad

    Lothlorien (Lord of Cats)

    Armies
    1 (3 units) at Caras Galadhon commanded by Lady Galadriel
    1 (3 units) at Rhimdath
    1 (3 units) at Cerin Amroth

    Fleets
    none

    Agents
    1 Diplomat at Limlight

    Characters
    Lady Galadriel at Caras Galadhon

    Misty Mountains

    Armies
    1 (6 units) at Moria commanded by Chieftain Uglag
    1 (6 units) at Moria
    1 (6 units) at Goblin Town commanded by Chief Burz
    1 (6 units) at Goblin Town
    1 (6 units) at Goblin Town
    1 (6 units) at Goblin Town

    Agents
    none

    Characters
    Chieftain Uglag at Moria
    Chief Burz at Goblin Town

    Lindon

    Armies
    1 (3 units) at Imladris commanded by Lord Elrond
    1 (3 units) at Imladris
    1 (3 units) at Mithlond
    1 (3 units) at Mithlond
    1 (3 units) at Mithlond
    1 (3 units) at Mithlond
    1 (3 units) at Mithlond

    Fleets
    1 (3 ships) at Gulf of Lune commanded by Cirdan the Shipwright

    Agents
    none

    Characters
    Lord Elrond at Imladris
    Cķrdan the Shipwright at Gulf of Lune

    Rhūn (NobleWoman)

    Armies
    1 (5 units) at Wormcove
    1 (5 units) at Wormcove
    1 (5 units) at Wormcove
    1 (5 units) at Wormcove
    1 (1 unit) at Wormcove
    1 (5 units) at Dale
    1 (5 units) at Dale
    1 (5 units) at Dale
    1 (5 units) at Araw
    1 (5 units) at Mistrand commanded by Chief Marthand

    Fleets
    none

    Agents
    1 Assassin at Erebor
    1 Spy at Wormcove

    Characters
    Chief Marthand at Mistrand



    Honoring their alliance treaty with Erebor, Arnor declares WAR on Rhun! Lothlorien and Rhun sign a trade treaty. Gondor gifts 10 wealth to Lothlorien. Arnor gifts 10 wealth to Lothlorien. Trade between Harad and Rhun is cut off by Gondor.
    Current Diplomatic Relations

    Gondor
    Trade: Rohan, Arnor, Isengard, Misty Mtns., Rhun, and Lothlorien
    Military Access: Arnor, Isengard, Misty Mtns., Rhun, and Lothlorien
    Allies: Rohan
    War: Harad, Mordor, and Erebor

    Mordor
    Trade: none
    Allies: Rhun and Harad
    War: Lothlorien, Gondor, Rohan, and Arnor

    Arnor
    Trade: Lindon, Erebor, Gondor, and Lothlorien
    Military Access: Isengard and Gondor
    Allies: Lindon and Erebor
    War: Gundabad, Misty Mtns., Mordor, Rohan, and Rhun

    Isengard
    Trade: Gondor
    Military Access: Arnor
    Allies: none
    War: Rohan

    Rohan
    Trade: Gondor
    Allies: Gondor
    War: Mordor, Isengard, and Arnor

    Harad
    Trade: none
    Allies: Mordor
    War: Gondor

    Erebor
    Trade: Arnor
    Allies: Arnor
    War: Misty Mtns., Gundabad, Gondor, and Rhun

    Gundabad
    Trade: none
    Allies: Misty Mtns.
    War: Erebor and Arnor

    Lothlorien
    Trade: Gondor, Arnor, and Rhun
    Military Access: Gondor
    Allies: none
    War: Misty Mtns. and Mordor

    Misty Mountains
    Trade: Gondor
    Military Access: Gondor
    Allies: Gundabad
    War: Lindon, Lothlorien, Erebor, and Arnor

    Lindon
    Trade: Arnor
    Allies: Arnor
    War: Misty Mtns.

    Rhun
    Trade: Gondor and Lothlorien
    Military Access: Gondor
    Allies: Mordor
    War: Erebor and Arnor


    Region Count

    Gondor: 49
    Arnor: 30
    Rhun: 19
    Lothlorien: 7


    Political and Military Map of Middle-earth




    You can now make your purchases. Turn 14 will begin on Sunday.

  11. #431
    NobleWoman's Avatar Campidoctor
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    Default Re: War of the Ring Map Game

    Quote Originally Posted by NobleWoman View Post
    Chief Marthand sets out from Mistrand, and would reach Dale after travelling through Gathod, Uldonavan, Dorwinion, Araw and Esgaroth. ETA=4 days.
    The armies will attack without him for now. The She-Khan would join them along with Marthand.
    @Cats: Marthand is not at Mistrand, he should have reached Dale by now.

    Rhun's Finances
    Income
    Mistrand-2 (Village-1)
    Araw-1
    Dorwinion-3
    Esgaroth-3 (Town-2)
    Gathod-1
    Grasgard-1(Castle)
    Kelepar-1
    Khand-2
    Kugavod-2(Castle)
    Mattarand-1
    Olbamari-1
    Rhomen-2(Town-2)
    Rhunaer-1
    Riverrun-1
    Sagathavuld-1
    Uldonavan-2 (Castle)
    Dale-2 (Town-2)
    Erebor-3 (City)
    Wormcove-1
    Trade
    Lothlorien-4
    Gondor-4
    Total Income-46+4 (income from last turn)=50


    Purchases
    One spy and one army replenished at Erebor -10 wealth
    Three armies recruited: 2 at Erebor and 1 at Dale (30 wealth)
    Remaining wealth-0
    We will be giving 10 wealth to Lothlorien as promised.

    (May not be able to post tomorrow so I would like to post my moves today)
    Movement
    Marthand who has reached Dale, is to stay there.
    The victorious armies will now be led by the She-Khan, and will attack the midgets at Iron Hills.
    ETA=From Wormcove, they will move to Erebor (48h), the 2 fresh armies recruited there will join them and they will attack the Iron Hills (48h). Total ETA: 4 days.
    Last edited by NobleWoman; November 28, 2015 at 06:23 AM.

  12. #432
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    Default Re: War of the Ring Map Game

    Arnor's Finances

    Current Wealth:194

    Income

    Regions
    Lunelaith ~ 1
    Income
    The Shire ~ 2
    Longbottom ~ 2
    Hills of Evendim ~ 1
    Annuminas ~ 2
    Hobbiton ~ 2
    North Downs ~ 1
    Fornost ~ 1
    Bree ~ 3
    South Downs ~ 1
    Weathertop ~ 1
    Ettenmoors ~ 1
    Rhudaur ~ 2
    Trollshaws ~ 2
    Carn Dum ~ 2
    Angmar ~ 3
    Allimir ~ 1
    Limlight ~ 1
    Barrow Downs ~ 1
    Minhiriath ~ 1

    Tharbad ~ 2
    Forodwaith ~ 1
    Lossoth ~ 1
    Andrast ~ 1
    Dunharrow ~ 1
    Westemnet ~ 1
    Cair Andros ~ 1
    Edoras ~ 3
    North Ithilien ~ 2
    Mt.Gram ~ 2

    Settlements

    Bree(Town) ~ 2
    Annuminas(City) ~ 3
    Minhiriath(Village) ~ 1
    Limlight(Town) ~ 2
    Edoras(Town) ~ 2
    Fornost(Village) ~ 1

    Trade
    Lindon ~ 4
    Erebor ~ 4
    Gondor ~ 4
    Lothlorien ~ 4

    Total Income:73 Wealth


    Expenditure

    Infrastructure
    Upgrade Carn Dum to Fortress ~ 20
    1 Castle at Trollshaws ~ 10
    Upgrade Bree to City ~ 40
    Upgrade Fornost to Town ~ 20
    Upgrade Minhiriath to Town ~ 20

    Recruitment
    1 spy at Bree ~ 5
    2 armies at Limlight ~20

    Diplomacy
    Gift to Lothlorien ~ 10

    Total Expenditure:145


    Total Wealth:194+73-145=122

  13. #433

    Default Re: War of the Ring Map Game

    Gondor
    Income and Purchases

  14. #434
    Lord of Cats's Avatar Vicarius
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    Default Re: War of the Ring Map Game

    ~ Realm of Lothlorien ~


    Current Treasury: 8
    Income

    Regions (7) --
    *Caras-Galadhon: 3
    Cerin Amroth: 2
    North Mirkwood: 2
    Gladden Fields: 1
    Rhimdath: 1
    Langwell: 1
    Thranduil's Halls: 3

    Infrastructure --
    Caras-Galadhon (city): 3
    Thranduil's Halls (village): 1

    Trade --
    Gondor: 4
    Arnor: 4
    Rhun: 4

    Diplomatic Gifts --
    Gondor: 10
    Arnor: 10

    Total Income: 49

    Expenses

    Infrastructure --
    1 Castle at Rhimdath: 10

    Replenishment --
    none

    New Armies --
    3 at Caras-Galadhon (city, max reached): 30

    New Agents --
    1 Assassin and 1 Spy at Caras-Galadhon (city, maxed reached): 10

    Total Expenses: 50


    8 + 49 = 57 - 50 = 7

    New Treasury: 7 wealth



    @NobleWoman: Only 5 armies maximum can invade or deploy in a region. The new armies at Erebor cannot join the ones from Wormcove since that would be 7 armies. You can leave the depleted army and one other army behind in Erebor so 5 full-strength armies can invade the Iron Hills.

    I thought you said Rhun would gift the wealth next turn? In any case Lorien's diplomat is not in a Rhun region, so the transaction cannot take place. I'll send the diplomat to Rhun this coming turn so the gift can be accepted.

  15. #435
    NobleWoman's Avatar Campidoctor
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    Default Re: War of the Ring Map Game

    @Cats--fine.
    By next turn, I meant the current one. Send your diplomat over so that I can give the gift.

    Hope that Marthand's status is also clear.

  16. #436
    Lord of Cats's Avatar Vicarius
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    Default Re: War of the Ring Map Game

    ~ Start of Turn 014 ~

    Lorien Movements

    All four armies at Caras-Galadhon march to Cerin Amroth (forest). ETA: 24 hours.

    The assassin and spy depart the City of Trees and move through Cerin Amroth (forest) and into Moria (rocky). ETA: 3 days.

    The elven army at Rhimdath marches south through the Gladden Fields (swamp) before garrisoning Caras-Galadhon (forest). ETA: 3 days.

    The diplomat departs Limlight and moves through the Wold (plains) and the Brown Lands (plains) and arrives in Sagathavuld (plains). ETA: 3 days.



    @NobleWoman: yeah, I understand Marthand is located at Dale. Cats

  17. #437
    AntonisTheGreek's Avatar Senator
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    Default Re: War of the Ring Map Game

    The fifth battle of Mt.Gundabad
    5 armies of Arnor(men,5+5+5+5+4=24 units)led by Gandalf the White vs 5 armies of Gundabad(orcs,6+6+6+6+1)=25 units)led by Chieftain Gorduf+2 militia units(27 units in total)
    [4+2=6]-[2+1=3]=3 Arnor's artillery destroy the town's walls.The soldiers storm the town,killing many orcs & goblins.Gundabad loses 3 units.
    [3+2=5]-[4+1=5]=0 Gorduf organises a strong counterattack against Arnor,but Gandalf is prepared for this,and there aren't many casualties in either side.No units lost.
    [3+2=5]-[3+1=4]=1 Arnor's knights hunt a goblin warband in the town's streets.They capture many of the soldiers of the warband.Gundabad loses a unit.
    [4+2=6]-[3+1=4]=2 Meanwhile,there are goblins firing arrows from atop the walls.Aronr's swordsmen climb them,and kill them easily.Gundabad loses 2 units.Gorduf's army is destroyed.[6]He survives,but has nowhere to retreat to.What will happen to him?

    @Cats,I'm stuck.I don't know what happens in case a warlord's army is destroyed,and he survives,but he has nowhere to go.Is he defeated,regardless of the kill check?Or something else happens?Can you continue the battle for me?

    Rolls(until now):https://rolz.org/dr?room=War%20of%20the%20Ring%20Game
    Last edited by AntonisTheGreek; November 29, 2015 at 02:12 PM. Reason: had to fix a typo+edit something in my role-play

  18. #438
    Lord of Cats's Avatar Vicarius
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    Default Re: War of the Ring Map Game

    Oh wait... I think we added the rule where the battle continues until the defending commander(s) are killed or all defending units are destroyed. So, you'll have a lot of dice rolls to do. If you want me to do them, you'll have to wait until I have some time.

    Edit: yeah, here it is: http://www.twcenter.net/forums/showt...1#post14738864 .

    Cheers! Cats
    Last edited by Lord of Cats; November 29, 2015 at 02:58 PM. Reason: found the new rule

  19. #439

    Default Re: War of the Ring Map Game

    Gondor Movement

    The 2 newly-recruited armies in Umbar will march onto Bellakar. (ETA: 2 days)

  20. #440
    AntonisTheGreek's Avatar Senator
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    Default Re: War of the Ring Map Game

    (continue from post #437)
    Chief Zagmuz is leading the remaining troops of Gundabad now.
    [2+2=4]-[6+1=7]=-3 The warg riders charge to the soldiers of Arnor,killing them with their swords.The wargs themselves help their riders in the slaughter.Arnor loses 3 units
    [1+2=3]-[1+1=2]= 1 Then,Arnor's pikemen attack the wargs.Soon all of them are dead by the pikes.Gundabad loses a unit
    [1+2=3]-[4+1=5]=-2 Gundabad's halberdiers attack Arnor's men,and cause much trouble among the Arnorian ranks.Arnor loses 2 units.Gandalf's army is destroyed.Will he survive?[2]He falls heroically among his men.Araphor is leading the troops of Arnor now.
    [6+1=7]-[1+1=2]=5 Araphor orders his archers to shoot fiery arrows against the trolls.Then,he orders his knights to wreak havok on the goblin warbands,and then sends his heavy infantrymen to finish them off.His plan works.Gundabad loses 5 units.Zagmuz's army is destroyed.What will be the fate of the goblin general?[6]He escapes the fray,and flees.

    After both generals of Gundabad have fled the battle,Arnor has 19 units,and Gundabad has 15.The leaderless armies surrender,and Mt.Gundabad is finally conquered!

    Rolls:https://rolz.org/dr?room=War%20of%20the%20Ring%20Game

    Movement:
    The diplomat at North Misty Mtns. travels to Langwell(plains).ETA:1 day
    The spy at Bree goes to Goblin Town(rocky),travelling through South Downs(plains),Rhudaur(plains) and Trollshaws(forest).ETA:6 days

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