I think that with just a few changes the recruitment/barracks building change could make the game much more historically accurate and make the early-mid campaign much more interesting/balanced.
- Make higher tier units available earlier in the barracks building chain. This is especially true of the Successor/Hellenic factions. For example, I think that having non-reform elite units like the hypaspistai and Argyraspides available only after researching and building the Tier IV barracks and the last military tech is both ahistorical and way too time consuming. Historically, the Successor armies and the Hellenic factions would have had access to their most elite units at the beginning of the game time period. My suggestion would be to make elite units available at the Tier III barracks - you still need to research some techs and build up your barracks but at least you can use elite units in your army during early and mid game play.
- Use the Tier IV barracks as a replacement for all of the training buildings. I don’t really get the point of the training building chain. In my experience the training buildings produce “super soldiers” and totally unbalance the late game since you can create “recruitment provinces” that spit out silver chevron troops. My suggestion – scrap the training building chain – use the space for something else, perhaps a civic building – and give the Tier IV barracks some additional recruitment bonuses. That way the Tier IV barracks would act less as an elite unit producing building and more like an advanced military administration center.
- As a last point I just want to back up the earlier threads asking for more diversity in the Successor and Hellenic factions. I really hope the development team scraps the use of ‘generic’ units like the standard hoplites, pikemen and citizen cavalry. I think they really detract from the game and for once I would love to face city-specific hoplites or faction specific cavalry rather than the ‘generic’ units. I think this would really help to make wars against every faction seem really unique and compelling.
And that’s it! Sorry for the long post but I have been thinking about this for a while and wanted to share my thoughts with the community while 1.1 is still in development. I LOVE this mod and I really appreciate the amazing work the development team is doing!


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