(Any questions just shoot me a PM, will be happy to help)
This is a War of the Usurper hotseat set in the recent past of Westeros, shortly before the story we know and love takes place but one thing remains and was around long before this time and indeed, as far back as anyone can recall, this thing we call The Game of Thrones.
Victory Condition(s) Rule the lands either by force or diplomacy. Whichever gets the job done!
Prestigious house of Admin: Frosty, First of His Name.
And his Heir, The Knight of Rivers, foremost knight of the Realm.
Great Houses; King Aerys of House Targaryen - blue1924
Lord Tywin of House Lannister - Seagullman
Lord Mace of House Tyrell - Alertoverlord Lord Quellon of House Greyjoy - Korpskog
Lord Eddard of House Stark -Parafix
Lord Hoster of House Tully -jorno321
Lord Jon of House Arryn - JCDestr0yer
King Robert of House Baratheon - Joe03
Prince Symon of House Martell - Ghjacobsen
Best of Luck To All!
Rules -
Spoiler Alert, click show to read:
1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped. 2. It is not allowed to abuse bugs to yours or others' advantage. These are the known bugs:
The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
3. You are not allowed to encircle an army, just to deny its retreat. 4. Destroying buildings is not allowed in these 3 situations:
If the settlement is under siege
A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
5. 4 units per fort. 6. 3 forts per region per player. 7. You are not allowed to sally out to attack a besieging army just to deny the enemy of sacking the settlement. 8. You have to VM/PM the next player after you upload your save. 9. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap 10. The recruitment of spies\assassins and their use is prohibited 11. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Gardener defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this 12. No sailing from a blockaded port without first defeating the blockade (land or sea units alike). 13. It is not allowed to accept money or regions from dying/obliterated factions. 14. It is not allowed use a princess to steal a general, unless there is more than 35% of success. (pics must be posted) 15. Settlements gifted should disband all units, except for one to keep public order. 16. One turn peace for everybody *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Mudd in turn 1. Mudd can attack Lannister if he placed his troops in his territory. 17. The recruitment of siege equipment and their use is prohibited. 18. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable 19. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move 20. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn 21. The admin's decision is final.
22. I reserve the right to change/edit any of the aforementioned rules but shall not do so unless necessary.
Last edited by FrostySOTF; November 07, 2015 at 05:50 PM.