I have an NVIDIA GeForce 7950 GX2 with the latest drivers, a 3.5 GHZ CPU, and 1 GIG of RAM. When I run everything on max save for unit detail which is only on "High" for obvious reasons, things are really slowing down.
(In other words, 4X Anti-Aliasing, 1280 x 1024 Res, "High"/"Extreme" shadows, "High" grass, "Highest"/"High" Vegetation Detail and "High" Building Detail as well as Anisotropic x 16.)
Right now, I started a custom battle with two armies, of only 1 unit each. In other words, there were two damn units on the whole freaking map. ("Canyon"), and I had a general of 10/12 FPS when zoomed all the way up, and roughly the same when zoomed in, although it went up to 20 when I was looking away from the map. The camera was also damn choppy. Yup, so a machine like mine can't show 240 units at the same time without slowing down. That's a load of ********. Especially considering that people with lesser machines than me can have roughly the same details and unit scale as me with much higher FPS. What the hell is going on here?
I can understand that FPS would drop a lot in battles with two full stacks on the "Huge" setting, but when there's only two units? :hmmm: