As the name already reveals it's in god's name. So the setting for this mod are the crusades. I work on the project for about two years now, but finaly I come the point that it is time to show you the stuff.
As I recall there is no fully finished crusader mod am I right? So with this project I would like to provide a remedy
Campaign:
Start: 1145
End: 1307
Turns per year: 4
Campaign map:
Playable Factions:
Latin Christans:
Principality of Antioch
County of Tripoli
Kingdom of Jerusalem
County of Edessa
Kingdom of Cyprus (Spawnfaction)
The Crusaders (Spawnfaction)
Sunnite:
Emirate of Aleppo
Emirate of Damascus
Sultanate of Rum
Shiites:
Fatimid Caliphate
Assassins
Greek Christians:
Byzantine Empire
Kingdom of Cilicia
Planed Features:
- Recruitmentlimitation script
- Titels for every city
- New Strat Models
- Some new units
- New general recruitment system basing on their titles
- Historic events like the Crusades, Conquer of Edessa, etc.
- Many scripts for a new gameplay experience
Some impressions:
Menu:
Faction symbols:
Loading screen:
I hope for some comments and suggestions
Cheers Neadal
Links:
Discussion
Modding-Team
Previews