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Thread: al Qamar's Report on Total War Arena - last updated: 23.08.2017

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    Default al Qamar's Report on Total War Arena - last updated: 23.08.2017

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    a review based on build #3702 - 30.05.2015
    updated information: http://www.twcenter.net/forums/showt...1#post15391158

    What is Total War Arena?

    Total War Arena is obviously a new branch of the Total War series, also made by a different team.
    It combines some of the warfare we know from the classic Total War franchise with new elements in terms of strategy and team-play and best of all it is a free to play game.
    TW Arena is set in the timeframe of the Roman period after Marius’ reforms, giving you the possibility to handle the organised roman military troops, that we know from Rome 1 or Rome 2.
    In difference to these games, you do not play in a campaign or head to head multiplayer, but you are thrown into a matchmade team of 10 human players versus 10 human players, every time!
    There will probably be more game modes by the time game is released, but nothing of that is certain at the moment.
    In opposite to the classic Total War games, you have to unlock and upgrade your units by playing, which sounds very familiar to other multiplayer games like Warthunder or World of Tanks / Warships.
    Your role on the battlefield however is limited but important.

    There are several factors:
    You in command of three units instead of up to 20 or 40, that you would have to command in other TW games. I heard many voices among the community claiming this to be uninteresting and even boring, but the high pace of the matches makes the game very exciting and fun to play.
    Remember, even though one player only commands 3 troops, we have 20 players at all. So we see roughly 5000-6000 units on the battlefield. The objective is either to defeat those, by capturing the enemy base, or by holding the higher team score, when time ran out.
    The narrow field of view and camera is now meant as a resource that you have to manage, so it might seem very limiting to veterans of TW games. The use of the minimap and the tactical map, that got introduced with Rome 2, is now way more relevant.

    This all makes Total War Arena very unique compared to all previous Total War games, especially when comparing their multiplayer capabilities.
    What’s actually new in TW Arena?


    • Arena offers matchmade teamplay and bigger random teams (10v10) than ever before (4v4)
    • It has server hosted game sessions instead peer-to-peer code
    • It allows effective progression, different unit specific consumables
    • Two different factions at the moment (more factions are coming, like a Germanic / Barbarian faction), and up to 6 different generals, 3 for each faction that allow you to give special orders / abilities
    • It has a very interesting line of sight implementation, limited camera that prevents you from seeing everything that is happening on the battlefield
    • It is easy to learn (tier 1-3, but hard to master tier 4-10), still it is more balanced than Shogun 2 and not so irritating as it was with its plenty and confusing retainers
    • Amazingly detailed maps (3 different ones currently)
    • Cheating prevention (intricate anti-cheating systems already in place)


    What’s actually missing in TW Arena, in my opinion?
    *Remember this game is work in progress / alpha


    • no general customisation
    • very basic visual unit customisation
    • no clan / competitive (e-sport / leagues) support yet
    • more game modes
    • better chat abilities
    • role for party leaders is yet unclear / perfect teamplay is not enough rewarded yet in terms of progression
    • deeper tactical warfare / night battles / hidden units


    Ibi semper concordia est, victoria est. Victory is where unity is.

    The idea of playing in and as a team is the most important thing in Total War Arena!
    You will never be able to get the most fun and success out of it if you just play for your own and try to win / farm for your progression. For the very same reason a player based ladder - as we had it in Shogun 2 - is currently not planned, CA said.
    For the first time ever TW Arena introduces a real-time server-based gameplay experience, while all other TW multiplayer games till today had the drawbacks of being peer-to-peer. Which made drop-hacking, lags and all that unpleasant stuff possible. This is all gone in Arena.
    At the moment you can team with up to 4 people in a party.
    As many other aspects this is still under development so we can hope that this will be extended for bigger parties and hopefully better team and real clan support. TW Arena’s huge potential could actually reignite the TW competitive active clan scene, that we had before Shogun 2, instead of reinforcing the many 1v1 tournaments we have had since then.
    Finding a clan / group of players and joining them on individual Teamspeak Servers or similar voice chats does make the difference if you plan to maximise your own and team’s success, but most of all enriches your gameplay experience. TW Arena has no built-in voice communication, yet.

    Having a view on the technical side


    While the game is based on Rome 2 source code and engine, the current “network code is completely new”, Gabor Bressy, Product Lead for Total War Arena, said.
    I am a very active alpha-tester since November 2014, so at the beginning I saw the same issues being in place we had in Rome 2. Those were especially problems with:

    • missile units targeting
    • targeting ranges / moving up too close to targets
    • unit rotation speed, unit blobbing
    • pull-through issues
    • pathfinding issues, due to more complex maps, TW Arena has
    • and most of all lack of unit collision


    That said, the small team under Gabor’s lead, we’re speaking about 24 people, which aren’t only developers, are working hard to iron out the things that were inherited with the Rome 2 code.
    While the game is still in alpha, I can say that the network and graphics performance is really good already and at least very comparable to Rome 2.

    The game even has visual indicators (viewable to the player) and replays (only viewable by the Devs so far) that allow the players and developers to identify lags and so a player can specifically report any issues in this regard at the moment.
    A special thing to mention is, that many of the issues we had in Rome 2 are getting better and better in the Arena code, which means that sooner or later we are able to see and play a state of the game like most players would have wished to be Rome 2 like in the first line, and which Rome 2 still does not offer.

    Communication with the CA TW Arena Team

    Being an Alpha Tester does not mean you are limited to test the game, the patches, to report on game issues or give feedback about ideas, however. We see quite regular and meaningful surveys.
    Of course I am very happy especially about the surveys, which gives me the feeling that the unofficial world-wide community surveys Fredrin and me initiated for Rome 2 & Attila on Total War Center approved to be good and valid way to gather opinions from people outside of alpha forums.
    Apart from the ability to get in touch with CA in the Arena forum, they gather metadata, that is being collected by every player that plays the game. It is really cool that, from time to time, they share this internal data with us the players.
    Overall the Arena team gives the alpha testers an amazing idea of how players can be very actively involved into game development, which really sets again a new level of bi-lateral communication in these regards.

    Apparently the best thing of being a part of the Total War Alpha is that they are not only saying they are listening to the fans, but we the players can even see it in the progression of the game that they do, despite all the limits they have in terms of being a small team and having very limited resources / time.

    Pay to win?


    Certainly one of the most discussed matters of Arena was and still might be, whether it is going to be pay to win (P2W). Given that, World of Tanks set a bad example e.g. with its premium ammo, the opposite of the spectrum Path of Exile sets a great example on how to deal with monetisation without destroying the (competitive) gameplay. Path of Exile has very game neutral approach to get cash from players, as you can only buy support packs and cosmetically items.

    So the question is how does TW Arena deal with that?
    I would like to cite how Creative Assembly stated the case in the closed TW Arena Alpha forum:
    As you’re all aware, Total War: ARENA is a free to play game, which means that we’re going to generate revenue through micro transactions. We’re not going to turn on real-money transactions any time soon, but as we’re introducing Gold now, this is a good time to let you know our plans.

    Our primary goal is to make this game fun for all of our players, regardless of whether they pay or not. We know that non-paying players are equally important for the success of a F2P game as paying players. This means that we certainly don’t want Total War: ARENA to be pay-to-win in any way. We think that our current model achieves that.

    So let’s have a look at the various options we offer to spend Gold, and how they affect the gameplay.


    Getting Gold
    You can of course buy gold for real money. But you’ll also get Gold through playing the game. Each first daily victory with each commander will give you Gold. We want you to try and master all parts of the game, so we’re giving you an extra incentive to try out different commanders.

    Premium Units
    Let’s get one often-voiced concern out of the way: Premium units are not stronger than free units. We have designed them to be different from the free units you’d normally find in a faction’s unit tree: Either they’re more specialised, or they offer a unit type that’s normally not available to this faction, but that is found in other factions’ unit tree. None of these units is better than another unit you could have by playing another faction, or teaming up with another faction’s player. Unlike in some competitor games, you cannot just buy an advanced premium unit: You still need to level up your commander to unlock it.

    Remember, this is still an Alpha. If you find a premium unit that you think is overpowered, please let us know and post about it in the forums. We’re certainly planning on continuing to balance the units, both F2P and premium.


    Colour Packs

    You can buy colour packs which will allow you to paint your units in more interesting colours. These colour packs are themed (Forest, Egyptian, etc.), to make them more interesting. This is a purely cosmetic change to the units, with absolutely no in-game effect. Clever players might paint their three units differently to help identify them in battle (“the red unit is my commander unit”), so even though they have no direct effect, they can still help you. This feature is still in an early stage, and we’re planning to improve it in the future.

    Gold to Silver / XP Conversion
    You can use Gold to purchase Silver, or to convert Unit XP to Commander XP (aka Free XP). Note that you cannot buy XP, you need to earn through battles with your units first, before you can convert them.

    This means that you are progressing through the game more quickly, but you’re not gaining any advantages in battle. Essentially, you’re buying time, not benefits. If you upgrade your units, you will be matchmade against more powerful players, so you’re not really gaining an advantage… in fact, you could be at a disadvantage because you’re fighting players who’s invested more time to get where you are, and have more experience than you.


    Premium Account
    The premium account is activated for a specific duration of time, such as three days, a week, or a month. During the time that your Premium Account is active, you will earn more rewards from battles (the exact amount is still to be decided), and you may also get additional minor benefits that we haven’t decided on yet. In essence, you’re buying time, not benefits. Just as with the conversion, progressing faster isn’t necessarily a good thing, as you’ll face tougher enemies with more experience than you.

    The Premium Account will have absolutely no effect inside battles, though: You will never be more likely to win simply because you’ve got the Premium Account.


    Consumables

    You can purchase consumables (flaming arrows, caltrops, armour padding, etc.) either using Silver or Gold. You may not want to purchase them with Silver, because you need to save it for something else, such as to unlock or to replenish your units. Gold gives you the option to purchase consumables extremely cheaply (they cost almost nothing).
    Future Plans

    We haven’t decided what other monetisation features we want to add in the future. We heard a lot of feedback about customisation options, and this is a route we’re looking into. However, at this point in time we can’t make any promises. First, we want to make a great game! Then we can look at further monetisation.

    During the Closed Alpha and later also Closed Beta, Open Beta, and also after the public release of the game, we will constantly adjust and rebalance things, which will include Gold prices. Our main goal is to make the game fun, engaging, and fair for all players, regardless of whether they pay or not.
    Pardon for quoting a wall of text but I think this is a very important aspect that many F2P (free-to-play) games did “horribly wrong” in the past.

    “Dailies”

    TW Arena however in its current state gives the alpha testers the opportunity to gather some gold with daily victories. While having six of them at max, with each victory a day and each general you can earn 100 gold, so a maximum of 600 gold per day. Sometimes we get some bigger amounts of gold for free to play around with it and probably to spend it on their premium units and test them.
    My impression about premium units
    I can say that all premium units are basically easy shortcuts but not overpowered units.
    Quite the opposite, stats wise, they have clear drawbacks compared to the units you would be able to unlock if you play over time, plus they do not help you directly progress through the skill tree. Most of all as you general still needs to have the same unit level unlocked.
    All unit XP you gain has to be converted with gold to free XP which then can help you to boost to unlock either general skills or unit progression. However, playing the premium / buyable units will give you a bonus of 1.5 of the normal unit XP you would gain per battle.

    Starting with Arena

    So how does one play Arena?

    There are already plenty Youtubes and twitch streams online where you can get a perfect view about the game.
    I would like to name Mechachomp’s (Team Dignitas) twitch stream. It handles the late game, so except all players there will already play the game on a very high skill level.
    As we play quite often together, you can expect me being part of his team / party from time to time, among other much better players like Paulss and -7-.
    If you are interested to have a look at how it is being played in higher tiers, don’t miss to subscribe him: http://www.twitch.tv/dignitasmechachomp

    Choosing Settings
    The first time your start the game, you are presented with a choice between TW classic camera or TW Arena camera. There are also some other changes specific for each mode.
    Setup your keybindings / graphics
    It may be important to personalise the key bindings and setup your graphic settings properly so you do not suffer frame rates drops. If you have a weak computer (CPU / GPU) rather go for a bit lower settings than you were used to play Rome 2. On a 670 or 970 GTX you can set everything to maximum when playing at a 1080p resolution, and still enjoy very high fps.

    Pick a faction

    For a faction you can either pick the Roman or Greek faction at the moment. No other factions are currently implemented. There are no faction related bonuses.

    Commander

    As a next step you pick a commander. The unit progression for each faction is shared. That means you do not have to unlock all units of a faction with each faction commander, the only limiting factor is your commander level.

    The commander needs to be upgraded over time to make him “compatible” to lead higher tier units by using FREE XP (blue).
    Each commander has unique skills that needs to be activated and most of them have an effect over time and cool down, and either affect your own troops or nearby friendly troops or even affect enemy troops. With each level of a skill upgrade the skill becomes more expensive but also a bit more powerful (stats / duration / cooldown / more effects). The commander skills define the role a commander has and of course there are commanders are specialised for certain unit types.
    The good thing in Arena - likewise to WarThunder - is that you can change your tier of units to low and high whenever you like, in opposite to World of Tanks / Warships which forces you to either buy slots or to sell your units. This makes it very easy to play with new players. A clear drawback is the fact that you still can use commander abilities that new players don’t have yet.
    It is very important to care about using the correct commander with the correct units to get the maximum out of it.
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    Units

    Each faction has a unique unit tree,
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    not only from stats but also visually. Each upgrade on the unit influences the basic stats of a unit in either a positive or even negative way.
    It does make sense to carefully watch out for the upgrades and use them according to your playstyle.
    E.g. slingers can be customised for either more range or more damage and then for faster speed at cost of armour. So do not rush with blindly upgrading and assume they are making you stronger in any case. You as a player have to consider which upgrades you will take or even skip along the way.
    For each battle, according to your own and team success you get UNIT XP (torquise) which allows you to advance on upgrades for a unit or higher tier units. You can either use UNIT XP or, much more worthy, FREE XP (turquoise) to do that.
    Also you get an amount of silver for each battle which is used to buy consumables or to buy / replenish units.

    Premium Units (x1.5 more unit XP, not upgradable)
    Along the unit tree you see premium units which are available at high costs with average stats to prevent a pay to win situation, but some interesting additional unique skills. A mix of normal units and premium units can be very effective. Also in regards of which commander you are going to take.
    Premium units will also gain unit XP after each battle, but as you cannot upgrade / proceed with them, you need to convert the unit XP gained into free XP for a little amount of gold.

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    Consumables

    As mentioned in the monetisation quote there are some more things you can buy with gold, but it is not needed to buy consumables with gold, as you will find yourself having enough silver all the time to buy them. Consumables are either active and limited in their amount or granting passive boost. Some of them are not yet balanced and not worth the silver / or to take at all. Find out yourself which those are. Of course they will be balanced at a later time.
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    Unit colours
    Not only that each unit is quite uniquely looking in the game and will have the same look in the game as you see them in the menu when you choose on upgrades, you can also colour them, which is currently the only customisation option. I hope there will be more in the future.

    Becoming an Alpha Tester


    If you think you have the time to play Arena, not just for sake of playing a brand new game, but also having the time to actively contribute and help to develop the game, then you are very welcome and your efforts do pay out as mentioned above.
    However, as a rule of thumb, please accept that English is the only accepted language in the forum and also in-game, furthermore please do yourself a favour and play all factions till tier 5 at least before starting and stating any “this or that is unbalanced” and please use the search to avoid posting duplicate threads on the forum.
    I hope you enjoyed this intro and it raised your anticipation for becoming an active part of the game, or making you looking forward to the release.
    Wanna join? https://playarena.totalwar.com/

    Release and future

    In a short: Not soon™:
    I have no idea yet when this game is going to be released. I asked someone at CA which states a clear “no” to a potential final release by 2015. I can only assume that Arena might be in alpha and beta for a long time, and they might start the monetisation already during the beta.
    We might see CA taking a similar way like “Path of Exile”, which have been in alpha / beta for years. They got money from the store / supported packs where you can buy items and customisations. Personally I hope that is a feasible way for the TW Arena.

    For the future of TW Arena, I hope we will be able to see major improvements in terms of

    • communication between players (chat etc)
    • even more incentives for supportive teamplay
    • support of bigger teams and real Total War clans (not just Steam Groups again like TW:S2)
    • different game modes
    • a more competitive game at all, even targeting the e-sports scene, which it is not at the moment



    I had a very good and long talk with the Lead Designer Gabor on the ESL / TW Arena Cologne event, and of course I liked to discuss technical things for TW Arena and how it is going to be in the future for the franchise.
    Namely pointing out the bad performance of Attila (made different team though), and how DX12 support would have an impact, for high-end but also for low-end computers and laptops, as well as discussing about a future 64bit engine for Total War in general.
    From that talk I think I haven’t got out much essential but to understand how some things works at CA.
    It was important for me to learn that the graphics core team is being shared across the Total War projects (except Kingdoms), which gives Arena the ability to participate on new technologies / improvements in the terms of the graphics engine.
    I think World of Tanks is a leading example. They introduced a revamped and improved graphics and physics engine after a long time of waiting.

    It is great to see that Arena has an advantage over Rome 2 or Attila, due to the style of the game the development / project might never end, so cross your fingers some of these “new” technologies are swapping over to Arena in the future.

    Conclusion

    While Arena is still in Alpha, it offers a very interesting and challenging new gameplay. The quality of the game is very good since the beginning and I think the overall development is going into the right direction, most of all as this CA team really appreciates and actively implements ideas given by the testers and fix most of the reported issues very fast.
    Arena has still a lot potential, but in opposite to Rome 2, due to the fact the game development in F2P game never ends by design, I have good hopes that this potential will be utilised in the future.

    In my opinion TW Arena plays a vital role to bring the long existent TW multiplayer community more together. You will see many old strong TW clans around in the alpha, like TWR, RTK, Sith, OTD, Leontes, Aggony or even a some new ones like PROX.
    However Arena is not only a great game for TW clans, but also for random players and TW ronins. In opposite to Shogun 2 the matchmaking will consider your own commander and unit level much more, once a critical mass of active players is reached.

    It’s actually hard to give this game a rating yet, as it is still in an early but very playable state. For the same reason I won’t like to rate it in a score for now.


    Credits:

    Thanks to:
    The Creative Assembly TW Arena team, to Gabor "CA star-lord" Bressy for the great time at the ESL Cologne event and the good talks.

    Very special thanks to:
    To Paulss, -7- (Kartebi) and [OTD] Pen_G4P for proof-reading this article and their contribution about details in the game.
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    Last edited by alQamar; August 23, 2017 at 03:48 PM.
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  2. #2
    Darth_Revan's Avatar Primicerius
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    Default Re: al Qamar's Report on Total War Arena (placeholder)

    Looking forward to your report alQamar.

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    Default Re: al Qamar's Report on Total War Arena (placeholder)

    NDA is no longer in effect, you gonna post details?

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    Magnar's Avatar Artifex
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    Default Re: al Qamar's Report on Total War Arena (placeholder)

    Quote Originally Posted by shawn858 View Post
    NDA is no longer in effect, you gonna post details?
    where does it say the NDA is no longer in effect?

    EDIT: Nvm, just checked my email

  5. #5
    alQamar's Avatar Citizen
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    It's up lads, looking forward to your comments & discussion. As stated previously I am looking for your questions and will put up an FAQ / Q&A here.

    Q: Can I zoom into the units?
    A: The camera view and options are more restricted than we are used to in other Total War games, for one reason this is intentional to force teamplay and map awareness. The other one that got stated by CA is that they aim to make this game playable on quite low-end computers. Some may complain that this game does not run smooth enough on their while they can play Rome 2 or more importantly other F2P MOBA games. We had an unlimited camera in the game but this got exploited and caused many lags on low end computers this is why CA removed the well known debug cam for the players and choose to close up the camera.
    Arena has much more details / polygons that most other games like Warthunder & WOT. So to avoid dealing around with ugly LoD issues like in Rome 2 your view is very limited.

    Q: Can we play any sieges?
    A: No, currently the battle maps contain no sieges or naval / land combined operations. These would even not fit with the fast pace of the battles. I have no information if more elements are coming in the future, like ship landing operations. Each map is fought out on the battlefield, which may be next to a shore / port, but those are not part the game. There is one map called Salernum, which often divides forces into a close-combat city battle and open field / ambush battles.

    Q: Why no Hannibal / other factions?
    A: Currently Hannibal is not a leader included into Arena. Which does not mean that a Carthagian faction will not come at a later date. Currently we have 2 factions with 3 generals each, that are not fully balanced yet.
    It would not make sense to throw in more factions and commanders at this time, without having the existing ones balanced yet.

    Q: Why there are no cataphract units?

    A: A cataphract unit is in the game, Tier 10 for Greece faction.

    Q: Is this Alpha playable for anyone?
    A: due to the size of the teams (10vs10) CA limits the playerbase to a similar timezone at the moment. So people outside EU (BST, CEST) will unlikely get access to the game. There are some few exceptions. E.g. for promotional some Youtubers got Steam keys for themselves and to giveaway to some fans.
    Last edited by alQamar; June 06, 2015 at 04:35 PM.
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    The Wandering Storyteller's Avatar Content Staff
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    What about siege battles? Siege of Carthage? Why can't you zoom in into your units fighting?
    Why not Macedon, the Selecuids? Why are there no golden hellenistic cataphracts? Why no Hannibal?





















































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    alQamar's Avatar Citizen
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    hi Marshall I will answer your questions in post #7
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Thanks Al!





















































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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    The op formatting.




    I'll give it a read later.

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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Holy that was an amazing post lol

  11. #11
    alQamar's Avatar Citizen
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Thanks your appreciations So far it had about ~400 views (300 for the announcement), but the amount of replys is not very high for the many work spent however. Still I hope it is a helpful overview when I consider the many readers it had already.

    TW Arena is now also available on Steam, and you can check out Screenshots, Steam Livestreams and Tutorials.

    http://steamcommunity.com/app/227520
    Last edited by alQamar; June 01, 2015 at 04:32 PM.
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    It's a very well thought out guide.

    On the topic of exposure, perhaps see if a mod will sticky the thread for you.

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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Quote Originally Posted by Darth Roxas View Post
    It's a very well thought out guide.

    On the topic of exposure, perhaps see if a mod will sticky the thread for you.
    Thank you very much, glad to hear that even from a Librarian Well Omni-Q said he will post it on the main page news soon. A sticky would be nice but I think it is not needed yet, as there are only a few topics at the moment in this subforum.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Great post.

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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Quote Originally Posted by alQamar View Post
    Thank you very much, glad to hear that even from a Librarian Well Omni-Q said he will post it on the main page news soon. A sticky would be nice but I think it is not needed yet, as there are only a few topics at the moment in this subforum.
    No problem. Once Arena is in a latter stage of release I will do what I can to get this submitted into the Scriptorium and you could even put this in the Game review section which is kind of lacking reviews atm.

    On another note, I'm about to start playing this and was wondering whether you feel the game is fun enough to play solo or It would be better for me to try it out with friends to start with?

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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    It's definitely worth to start with friends. Very different to WoT or similar games, teaming and communication are very important aspects. I was able to see the difference in the Cologne event. As soon the communication started the Team of Prince of Macedon / JesseJames got remarkably better, as before they hardly communicated with each other and lost 7-0 to that time.

    Here are some more reviews, but not sure if those can be taken into account for your review section.

    http://steamcommunity.com/groups/rom...ayers#curation
    Click on the game opens the Steam / external reviews.

    Quote Originally Posted by CA_Dogbert View Post
    Great post.
    Hey, thank you Dogbert!
    Last edited by alQamar; June 02, 2015 at 10:13 AM.
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Wow, ones again a very detailed and helpful information about the game Al. But I have something in mind though. I already signed up for the early access last 2 days, and I'm just waiting for the steam key since then. So how soon is soon? And has anyone ever gotten a steam key besides the picked alpha testers?



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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Thank you Garen, they are giving out keys in waves to keep the player activity high for the matchmaking. I have no idea if they changed this procedere but usually you should not wait long for a Steam Key. If so, then only if your are not in a EU compatible timezone - your profiles says Philippines - so probably that's why.
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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    Maybe so... thanks a lot though.



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    Default Re: al Qamar's Report on Total War Arena - last updated: 30.05.2015

    You are welcome. I've updated / corrected my Q&A posted above. Keep your questions coming guys.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
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