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Thread: [Released] Imperium Invictum (new units + combat overhaul)

  1. #1

    Default [Released] Imperium Invictum (new units + combat overhaul)




    Hello everyone!

    I am glad to present you my new mod: Imperium Invictum.

    It adds new custom units to a game that already benefits from other modifications, namely:

    - Warriors of Faith from Philip (a. k. a. Sheridan),
    - Enhanced Particles from Philip & the Ancient Empires Team,
    - Noif's Pikes from Noif de Bodemloze,
    - Dark Uniform from tullyccro,
    - Dictator's Mods (More Civilians) fron Dictator Of The Roman Republic,
    - Magnar Mechanics (Tower Nerf Mod) from Magnar.

    That's all in one file (a big thanks to the modders!)

    I also tweaked Warriors of Faith a little bit, reducing the amount of HPs of barricades (they still have more HPs than in Vanilla) and giving a lighter armor category to the Armoured Sagittarii unit; as well as Dictator's More Civilians mod, increasing the number of civilians a little bit beyond 200 (large settlements also have more civilians than smaller ones, like in Vanilla).

    A few words about Imperium Invictum's "narrative" background: this mod is supposed to be a simulation of 'what if the Western Roman Empire didn't succumb to its wounds and rose again', so this means that none of the custom units here are historical.

    To the units now:

    Western Roman Empire:
    Spoiler for Legio Milites

    Spoiler for Legio Milites Cataphracti

    Spoiler for Custodes Imperium Surrectum

    Spoiler for Custodes Imperium Invictum

    Spoiler for Lanciarii Imperiales

    Spoiler for Armoured Sagittarii


    Ostrogoths/Visigoths:
    Spoiler for Gothic Legionnaires

    Spoiler for Gothic Armoured Archers


    (Note: the units are recruitable in the campaign late game)

    You like it? Here is the download link.

    Enjoy
    Last edited by Dingkuhn; May 24, 2015 at 07:22 AM.

  2. #2

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    Would it be possible to seperate the new units into a separate pack? I would love to try them out with my current mod setup, but the other changes in your mod does not allow for compatibility :S

  3. #3

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    Getting crashes to desktop when trying to load the mod. Are you certain that you've uploaded the correct version?

  4. #4

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    С чем он может конфликтовать?
    При открытии игры выкидывает

  5. #5

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    Quote Originally Posted by Revan The Great View Post
    Getting crashes to desktop when trying to load the mod. Are you certain that you've uploaded the correct version?
    I didn't upload it here since a while, and can't do it before a couple of months because I am in vacations (not at home). The Steam version is up to date however

    Quote Originally Posted by mariartii25 View Post
    С чем он может конфликтовать?
    При открытии игры выкидывает
    Sorry dude, I don't understand Russian :/

  6. #6

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    What it may conflict?
    When you open the game throws
    Google translator to help

  7. #7

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    What it may conflict?
    When you open the game throws
    Google translator to help

  8. #8

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    Quote Originally Posted by mariartii25 View Post
    What it may conflict?
    When you open the game throws
    Google translator to help
    The link provided at the beginning of this thread is dead (and the version is not up to date anyway). Please use the Steam version instead.

  9. #9

    Default Re: [Released] Imperium Invictum (new units + combat overhaul)

    Hi dude, can you update, please?

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