Greetings all, I thought to make a small preview of what we are currently working on, so you have an idea of what is to come in the next release. The main spotlight, as you would have guessed is an overhaul for religions in the game. Fun fact is that this very idea is what created the vision for this mod. Let us start.
Currently, the religions in vanilla come with a single effect each. We felt that this was not at all sufficient as it put the significance and importance of religions to the back seat. To continue, the effects too were a mixed bunch, some would seem logical, and some not so much. For example, Roman Paganism gave a sanitation bonus while Christianity simply spread itself at a huge cost to money. This was something that we could not really come to grips as Roman Paganism would have been costly with its grand temples, and lavish rituals and orgies. And churches then would have been simple and not of the grand scale of the medieval era. Plus, the Latin and Greek schism is anachronistic as both empires at this time had the same religion and were very much Roman. And now to the changes.
Religions instead of having one defining effect, would have not two, not two, and not even three, but 6 effects based on a combination of traits. Traits such as did the religion then preach an offensive approach to war or a defensive one? Or did the religion allow amassing of wealth or did it encourage frugality? This would make you consider religions as a vital aspect of your game and make you plan on what you do with them. Plans also include making conversion involve proper effort so you have to actually consolidate new regions.
Here's an image of the 'Roman Melting Pot' I made while we planned for the overhaul:
Legend
Tyrian Purple - Nicene Christian
Purple - Antiochene Christia
Orange - Arian Christian
Red - Roman Paganism
Green -Celtic Paganism
Teal - Judiasm
I'd bet the picture should have intrigued you. But yes, our current plans include changes to religion effects, restructuring religions, and even exploring the possibility of adding new ones, and other gameplay changes. And the example of restructuring is shown above, replacing Latin with Nicene, and Greek with Antiochene. And if we find a way to add a new religion to the campaign, Judaism would be one obvious choice.
And that's all for this preview. Hope you enjoyed it. We appreciate your feedback and support.