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Thread: Roma Surrectum III preview: The new battle map enviroment

  1. #61
    dalapto's Avatar Libertus
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Looking forward to this - hope performance isn't too badly affected though.

  2. #62

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    have you guys figured out a fix yet for the Steam version of Rome Total war not working well?

  3. #63
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    If you guys change the unit card and map style with rome 2 , one can be fooled that the game was Rome 2 rather rome 1, simply superb work
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  4. #64

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    I want to help so this'll get released sooner gogo ;D

  5. #65
    Miles
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    BUt rome 2's map style is fugly and unit cards are hideous....

  6. #66
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Quote Originally Posted by ryanc522 View Post
    have you guys figured out a fix yet for the Steam version of Rome Total war not working well?
    I 'believe' I am narrowing in on the problem. But it's ugly.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  7. #67
    Ciciro's Avatar Protector Domesticus
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Quote Originally Posted by RandomSarmartian View Post
    BUt rome 2's map style is fugly and unit cards are hideous....
    But the unit cards were the one thing I liked about Rome 2.

  8. #68
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Quote Originally Posted by szikelkun View Post
    I have find some mistakes on the campaign map.

    I can't modding, just researching a bit about the Carpathian- Basin. (look at the lot of swamps too around the rivers)

    I drawing a Carpathian- Basin picture, which is showing the correct location of bigger rivers and settlements.
    Please fix the RS2.5 campaign map! And should create new region border lines.
    I did some work on this and made some changes. I removed the bogus river you pointed out, and moved the two rivers around to look more like what you've shown. I must confess however that I really can't move around settlements and region borders as freely as I could back when we were making RS2. I'd have to rework at least five different maps in campaigns, and replace files in all 25 of them. It's just too much for me to do just for the esthetics of it. But it does look better now.

    @Ciciro: Oh yes! I loved it too. There was only one...wasn't there?

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  9. #69
    Rijul.J.Ballal's Avatar Domesticus
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    The mod looks more amazing than it ever has, but how will this affect performance?

  10. #70

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    This is perfection. Will we be able to implement those masterpiece environment in our own mods / vanilla Rome like we did with your previous version? Thank you for your effort.

    I have one suggestion how to make your maps even more beautiful. You know those random objects which appear on map like ruins, farms and so on? Make them appear more frequent on a map and this will make the environment even more interesting.
    "The only thing we learn from history is that we never learn from history."
    CPU: Intel Core i7-4790K 4,0 Ghz LGA 1150 | GPU: MSI AMD Radeon R9 280X 3GB DRR5 | RAM: G.Skill TridentX PC3-19200U CL10 16 GB | SSD: Samsung 840 EVO Basic 500 GB SATA 6 GB/s | PSU: be quiet! Pure Power L8 CM 630 Watt | MBU: ASRock Fatal1ty Z97 Killer LGA1150 ATX
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  11. #71

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Quote Originally Posted by dvk901 View Post
    I did some work on this and made some changes. I removed the bogus river you pointed out, and moved the two rivers around to look more like what you've shown. I must confess however that I really can't move around settlements and region borders as freely as I could back when we were making RS2. I'd have to rework at least five different maps in campaigns, and replace files in all 25 of them. It's just too much for me to do just for the esthetics of it. But it does look better now.
    Many thanks for your work!
    (I'm hungarian. My english is not so good. Sorry.)

  12. #72

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Looking really great. Lovely lighting going on.
    Interesting that you brought back in some of the old trees I created like that Juniper and the oak tree and some of the pines.

    But yes, agree, looking absolutely awesome. Nice work!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  13. #73

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Awesome graphic enviroment! You are doing a spectacular job.

  14. #74

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Dat feeling you get........when you see the screenshots and think ''hmm, good Rome 2 mod'' and then read the posts and realize its Rome 1.......I just had that.

  15. #75
    Marcus Rutilius Scipio's Avatar Foederatus
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Quote Originally Posted by Jay the Byzantine View Post
    Dat feeling you get........when you see the screenshots and think ''hmm, good Rome 2 mod'' and then read the posts and realize its Rome 1.......I just had that.
    It truly is amazing what RS2 Development Team has achieved. If there would be Rome III, it should be created by them.

  16. #76
    Yerevan's Avatar Campidoctor
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Wonderfull news ! And the pics are amazing. I can't wait to start a new Carthaginian campaign with the new version :-)
    " Gentlemen, you can't fight in here! This is the War Room! "

  17. #77
    Hunterbear's Avatar Civis
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Great environmental improvements! If the minor campaign changes work out satisfactorily, looks like I'll be starting a new campaign in RS3. Great job guys! Keep it up! Look forward to the release.

  18. #78
    Ghazi Warrior's Avatar Libertus
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    I will like to suggest a special focus on stats of archers( both mounted and dismounted). When playing as parthia, use of archers doesn't seem much effective against armoured seleucid units specially phalanx even if they are being shot from behind. i think they should be some much more prone to archers.

  19. #79
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Wraith has been working on stats....so there will be changes. However, the original 2.6 stats will still be available.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  20. #80

    Default Re: Roma Surrectum III preview: The new battle map enviroment

    Quote Originally Posted by Aurangzeb Alamgir View Post
    I will like to suggest a special focus on stats of archers( both mounted and dismounted). When playing as parthia, use of archers doesn't seem much effective against armoured seleucid units specially phalanx even if they are being shot from behind. i think they should be some much more prone to archers.
    In general, archers are oddly ineffective, for sure.

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