You might already have heard about it. DVK and I are working on a new version of roma surrectum. DVK is making new unique settlements and I'm overhauling the campaign- and battle map environment. (and there will be a lot of minor features and bugfixes too).
I'll give some explanation about the changes to the environment. First of all I re-textured almost everything: the skies, the trees (not all of them tho), the ground textures, some grass textures. Many textures are from 0AD, an open source game of ancient warfare, some are from Medieval 2 total war, I used a few ones from www.maxTextures.com, and I also made a lot of textures myself. Most new textures have twice the resolution of the original RSII textures. Furthermore I modified the vegetation: I used some unused models from RSII and I re-textured them, I also also used some models from Fourth Age Total War (Éorl made them) and I re-textured them too. Some models have a different texture depending on climate and season (the latter even for evergreen trees in a Mediterranean climate). For example: an Aleppo pine tree will look dryer in a semi arid climate than in a Mediterranean climate. Another thing I changed is the battlemap lighting. Further I fixed the coastlines, added heavy thunderstorm clouds, improved the environment sound effects, changed the way textures blend, edited the geography database, overhauled the Mediterranean rivers, and so much more.
I'm almost finished with the new environments, so I made some screenshots:
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And here's a little sneak peek of the new rivers:
https://youtu.be/5rhT6ZLInqc